Adjudicator's Shield
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Contents
In Game Description[edit]
A large wooden shield that depicts a brightly colored scene of the deceased being judged. On the other side, an epigram is carved in old script: 'Cowardly acts and the eating of birds must not be the deeds of a Hero of Storms. If the one being judged displeases the Adjudicator 's master, the Golden Crow, the deceased soul will be gnawed upon until nothing but their bones remain.' Its user will recover HP a little at a time.
Availability[edit]
4-1 - Treasure
General Information[edit]
- This item is modeled after a pavise shield.
- Though this shield offers poor damage mitigation, its wielder will slowly regenerate HP. Thus, the shield is a good choice for anyone who prefers to wield weapons two-handed. It stacks with Blessed weapons and the Regenerator's Ring , which together will give significant HP regeneration. It can also be paired with the Magic Sword "Makoto" or the spell Cursed Weapon to offset the HP drain.
Image | Name | Damage | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Guard Break Reduction |
![]() |
Adjudicator's Shield | 60/0/0 (Blunt) |
150 | 3.5 | 14/0/0/0 D/-/-/- |
90/50/10 | 50 |
Hidden Resistances[edit]
These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.
Poison Resistance | Plague Resistance | Bleed Resistance |
---|---|---|
100 | 100 | 100 |
Move Set[edit]
One-handed[edit]
L1 (left hand) | Guard |
L2 (left hand) | Shield Bash |
R1 | Shield Bash |
R2 | Walking Shield Bash |
Roll — R1 | Heavy swing |
Backstep or Run — R1 | Running Shield Bash |
Forward + R1 | Push |
Two-Handed[edit]
R1 | Shield Bash |
R2 | Ground Slam |
Roll — R1 | Shield Bash |
Backstep or Run — R1 | Heavy swing |
Forward + R1 | Push |
L1 or L2 | Guard |
Upgrades[edit]
Name | Damage | Damage Reduction % |
Guard Break Reduction |
Req. Material | Special Notes |
Adjudicator's Shield | 60/0/0 | 90/50/10 | 50 | Default | 2 HP/sec Regen |
Adjudicator's Shield +1 | 60/0/0 | 90/50/10 | 50 | Colorless Demon's Soul | 3 HP/sec Regen |
Adjudicator's Shield +2 | 60/0/0 | 90/50/10 | 50 | Colorless Demon's Soul | 4 HP/sec Regen |
Adjudicator's Shield +3 | 60/0/0 | 90/50/10 | 50 | Colorless Demon's Soul | 5 HP/sec Regen |
Adjudicator's Shield +4 | 60/0/0 | 90/50/10 | 50 | Colorless Demon's Soul | 6 HP/sec Regen |
Adjudicator's Shield +5 | 60/0/0 | 90/50/10 | 50 | Colorless Demon's Soul | 8 HP/sec Regen |
Key[edit]
- Name
- Names displayed are according to the Atlus (NA) version of the game.
- Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon.
- The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The Weight of the weapon.
- Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
- The Requirement stats for an weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
- This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
- Damage Reduction %
- The Damage Reduction % of the weapon.
- It dictates how much damage the weapon mitigates while blocking.
- The Damage Reduction % stats for a shield are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Guard Break Reduction
- The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
- A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.