Axe
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Axes[edit]
Image | Name | Damage | Dur | Wt | Stats Needed Stat Bonuses |
Location | Special Note |
---|---|---|---|---|---|---|---|
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Battle Axe | 80/0/0 (Normal) |
220 | 2.5 | 11*/0/0/0 D/E/-/- |
Blacksmith Boldwin (1500 souls) 2-1 Treasure (Crushing +1) 1-3 Soldier drop |
+3 - Quality, Crushing, Dragon +6 - Moon, Blessed, Dozer Axe |
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Guillotine Axe | 87/0/0 (Normal) |
250 | 6.0 | 20*/0/0/0 D/E/-/- |
1-1 Black Phantom Miralda drop 1-1 Rare Soldier (Axe) drop |
+0 - Crushing +3 - Quality, Dragon +6 - Moon, Blessed, Dozer Axe |
Large Axes[edit]
Image | Name | Damage | Dur | Wt | Stats Needed Stat Bonuses |
Location | Special Note |
---|---|---|---|---|---|---|---|
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Crescent Axe | 115/0/0 (Normal) |
200 | 7.0 | 16*/12/0/0 D/E/-/- |
1-3, 1-4, 2-1, 2-2 Fat Official drop 1-3 Dregling Merchant (10000 souls) |
+3 - Quality, Crushing, Dragon +6 - Moon, Blessed, Dozer Axe |
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Dozer Axe | 340/0/0 (Normal) |
400 | 22.0 | 30*/0/0/0 -/-/-/- |
Upgraded weapon Consumes Grey Demon's Soul |
- |
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Great Axe | 130/0/0 (Normal) |
230 | 10.0 | 26*/0/0/0 D/E/-/- |
2-2 Treasure 1-3 Rare Soldier (Axe) drop |
+0 - Crushing +3 - Quality, Dragon +6 - Moon, Blessed, Dozer Axe |
∗ When two handing a weapon, strength requirements are lessened. See individual weapons page for details.
Key[edit]
- Name
- Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The stat bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).