Biorr, of the Twin Fangs

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Original PS3

General Notes[edit]

Biorr of the Twin Fangs is the eldest member of the King’s elite duo known as the Twin Fangs. When the second-half, Vallarfax, fled the Kingdom and escaped the fog to warn the rest of the world of Boletaria’s plight, Biorr stayed behind to defend the honor of the True King Allant. He soon found himself at a great disadvantage against the Kingdom’s new demonic inhabitants. He possesses great wisdom and knowledge about Boletaria and an undying devotion to the real King, which he valiantly shows while aiding the player in battle.


  • Nexus: sitting near the Valley of Defilement archstone after his rescue (unlockable)
  • Boletarian Palace
  • 1-2: locked in a jail cell, opened with a key found in 1-3 (initial)
  • 1-3: if unlocked from 1-2, he appears and helps with the 1-3 Penetrator boss fight
  • 1-4: if he lived through the 1-3 boss fight, will help on the 1-4 optional boss mostly by keeping the Dragon's attention until he dies
  • 1-2: if he survived the blue dragon fight, he returns back in the cell where you found him


Vitality Intelligence Endurance Strength Dexterity Magic Faith Luck
35 36 42 31 30 8 7 16

Note - This information was captured directly from the game data. Please note that the stat levels often to not correlate to actual health or performance levels as they would the player due to special effects applied in the background.



Right Hand 1 Right Hand 2 Left Hand 1 Left Hand 2
Great Sword +10 - Heavy Crossbow Large Brushwood Shield +5


Helmet Armor Gauntlets Leggings
Brushwood Helmet Brushwood Armor Brushwood Gauntlets Brushwood Leggings


Arrow Type Arrow Number Bolt Type Bolt Number
- 0 Black Bolt 99

Ring and Spells[edit]

Ring 1 Ring of Great Strength
Spell 1 -
Spell 2 -
Spell 3 -
Spell 4 -
Spell 5 -


Item Slot Name Quantity
Slot 1 - 0
Slot 2 - 0
Slot 3 - 0

Special Effect Multipliers[edit]

Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. After the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.


HP MP Equip Load Stamina Recovery Stamina Damage
- - - - -


Physical Attack Magic Attack Fire Attack
- - -

Damage Reduction and Resistance[edit]

Physical Reduction Magic Reduction Fire Reduction Physical Defense Magic Defense Fire Defense
- - x0.1 x2.5 x2.5 x12.5

Effect Resistance[edit]

Poison Resistance Plague Resistance Bleed Resistance
- - -

NG+ Multipliers[edit]

NG+ Multipliers are the factors by which an NPC's Special Effect Multipliers are adjusted when entering NG+.

  • In NG+, each NPC and stat has a unique adjustment. These values are shown below
  • In NG++, all stats are increased by 7% from the NG+ values.
  • In NG+++, all stats are increased by 10% from the NG+ values.
  • In NG++++, all stats are increased by 14% from the NG+ values.
  • In NG+++++, all stats are increased by 19% from the NG+ values.


HP MP Stamina Stamina Damage Souls
x1.7 x1.5 x1.79 x1.94 x2


Physical Damage Magic Damage Fire Damage
x1.8 x1.8 x1.8

Damage Reduction and Resistance[edit]

Physical Defense Magic Defense Fire Defense
x1.4 x1.4 x1.4

Tendency Events[edit]


Mephistopheles Quest[edit]

He is very dangerous to fight head on because of his high stamina, large health, heavy armor, and high damage. You can kite normally as with any NPC but this will take a while to kill.

Easy way to kill anyone in the Nexus:[edit]

Stand far away and shoot an arrow just so the target stands up. Run up to the target and roll at and away from their starting position. If you manage to push them far enough away they will begin to walk back to their position. Dual wield your strongest weapon and backstab them while they are walking. You can get about 3 backstabs before they start being agro. Rinse and repeat.

Poison Cloud[edit]

If you have Poison Cloud , you can simply cast it on him, then wait. Rinse and repeat and he will die, with no effort required. (You can use this tactic on any of the Nexus NPCs and on Old King Doran)


Drops the following if killed:

  • Ring of Great Strength
  • Large Brushwood Shield
  • Brushwood Helmet
  • Brushwood Armor
  • Brushwood Manifer
  • Brushwood Leggings


All dialogue text is © Sony Computer Entertainment Inc.

First encounter (Rescued before killing official)
  • Who goes there!
  • Have I been freed? Ah! Mmmmmmnnn… Ah-hah!
  • That vile insect, I shall tear him limb from limb!
  • You obsequious larvae! Growlin soul-starved abomination!
After official dies
  • Hm? Who are you?… Ah, you're the one who saved me.
  • I am called Biorr, the elder of the Twin Fangs of Boletaria. I thank you.
  • You deserve a handsome reward. Only I have none! Gah hah hah hah hah.
  • I'm going to sleep. Go on ahead.
First encounter (Rescued after killing official)
  • Who goes there!
  • Ah, you killed that vile insect, and saved me, heheh.
  • I am called Biorr, the elder of the Twin Fangs of Boletaria. I thank you.
  • You deserve a handsome reward. Only I have none! Gah hah hah hah hah.
  • Go on ahead. I shall sleep a while.
Nexus (Before fighting Penetrator)
  • Our great King is a magnanimous leader.
  • He is stolid, spirited, caring of his subjects.
  • He fought vigilantly against the vile and depraved.
  • The seditious claims that our Lord brought this scourge upon us-
  • -they are mere fabrications woven by jealous conspirators.
  • I am certain of it, for there is no other explanation.
  • My brother-in-arms, Vallarfax of the Twin Fangs, was a brave and mighty knight.
  • Unlike myself, he was the master of more than the sword, Vallarfax's mind was sharper than most scholars.
  • Dark times has befallen us. If our Lord, with the esteemed help of Vallarfax, could not prevent it…
  • then no one could have.
Nexus (Before rescue of Yuria, 1-3)
  • Hm, you've seen the lone stone tower that sprouts forth from the outer wall of Boletaria castle?
  • According to that spineless warden, a young sorceress is held prisoner there,
  • where she is subject to, um, all manner of untold acts in the name of purification.
  • Regrettably, I cannot find my way into that tower.
  • How long will those vermin dishonour the King's good name?
Nexus (after rescue of Yuria, 1-3)
  • Ah, hello there.
  • You rescued the young sorceress from that tower!
  • I express my gratitude. There is no excuse for such ill treatment of a young innocent.
  • The King would be proud.
Nexus (after rescue of Ostrava, 1-3)
  • I heard an odd piece of news from a merchant dregling…
  • He claims that the son of the King, Ariona, has come to Boletaria alone.
  • Ariona is a wise and kind soul, almost too kind; he would not be safe in this accursed land without protection.
  • If you find Ariona, do look after him, and tell him to return to the Nexus immediately…
  • and that Biorr of the Twin Fangs will look after His Highness.
Second encounter (Penetrator, 1-3)
  • Do you need some help? By the honour of the good knights!
  • This demonic folly shall be stopped once and for all!
After defeating Penetrator
  • One more Demon down!
  • Gah hah hah hah hah!
  • Fine work back there.
  • Then again, how could a Demon ever stand up to a Bonafide Knight?
  • Gahahahahah…
  • Now, you go on ahead. I must be getting older. I need some rest.
Nexus (after Penetrator)
  • Do you intend to challenge the King?
  • You may be a great Demon hunter, but I fear you may not be ready.
  • The King is defended by the black souls of mighty knights, and a fire-breathing dragon.
  • They defeated even myself; that's how I ended up in the dungeon.
  • Beware the limits of your own power.
Third encounter (blue dragon, 1-4)
  • Do you need some help? Leave the flying lizard to me!
  • May light shine upon our Lord and our proud Boletaria!
After killing dragon
  • Boletariaaaa! Gahahahahahah!
  • We managed did we? That leaping lizard was more trouble than expected.
  • Now you go on ahead. You know me, I need a nap.
  • That swooping monstrosity (gasps for air) was quite a drain on me.
  • Subtitle for snoring whilst sleeping (after surviving any fight and exhausting dialogue in Boletarian Palace)
  • Hmmmggggggg…
When attacked
  • Hrggk! What the…! What has possessed you? I may be old, but I'm not frail.

Voiced by: Mike Carter


1. After killing blue dragon, exhausting dialogue and beat False Allant, he leaves forever. If you want to wait untill the very end game to do Mephistopheles Quest, you should aggro him after exhausing his last dialogue. He'll remain in 1-4 stairs undefinitely.