Blind

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Original PS3

In Game Description[edit]

A curved sword with a clear blade.

Widely known along with the courage of the dull-gold knight, Selen Vinland , it is one of Vinland's treasures.

The blade is illusory, and light as a feather. It can pass through a shield's defenses.

Availability[edit]

Kill Black Phantom Selen Vinland

  • Attain Pure Black World Tendency in 5.
  • Enter 5-2. Continue through the poison swamp until you reach the first fog gate.
  • Once through the fog gate, there will be walkway ahead of you and more swamp to your right.
  • On the closest island will be a Black Phantom Selen Vinland, provided you have Pure Black World Tendency
  • This is one of the hardest Black Phantom battles if you come unprepared, so refer to the wiki's strategies on fighting her.

General Information[edit]

  • A sword that ignores shields, it does normal damage to players even when they have their shields up.
  • At max stats the Blind has 210 Physical Attack. However, be aware of the Blind 's low durability rating of 50 points.
  • It is the lightest weapon in the game.
Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Guard Break
Reduction
Blind.jpg Blind 70/0/0
Bleed 120
(Slashing)
50 0.1 3/24/0/0
-/S/-/-
10/10 25

Hidden Resistances[edit]

These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.

Poison Resistance Plague Resistance Bleed Resistance
10 10 10

Move Set[edit]

One-Handed[edit]

R1 - R1 Alternating Horizontal Slash
R2 Vertical Slash
Roll - R1 Kneeling Slash
Backstep or Run - R1 Spinning Slash
Forward + R1 Forward Vertical Slash with Horizontal Backstep
L1 (left hand) Horizontal Slash
L2 (left hand) Parry

Two-Handed[edit]

R1 - R1 Alternating Heavy Slash
R2 - R2 Overhead Slash > Jumping Overhead Slash
Roll - R1 Heavy Kneeling Slash
Backstep or Run - R1 Spinning Upward Slash
Forward + R1 Forward Vertical Slash with Horizontal Backstep
L1 or L2 Guard

Upgrades[edit]

Name Damage Stat Bonuses Req. Material Bonus
Blind 70/0/0 -/S/-/- Default ~2.125x
Blind +1 70/0/0 -/S/-/- Colorless Demon's Soul ~2.250x
Blind +2 70/0/0 -/S/-/- Colorless Demon's Soul ~2.???x
Blind +3 70/0/0 -/S/-/- Colorless Demon's Soul ~2.542x
Blind +4 70/0/0 -/S/-/- Colorless Demon's Soul ~2.667x
Blind +5 70/0/0 -/S/-/- Colorless Demon's Soul ~2.833x
  • Note the bonus is a rough estimation based off of 24 dex and +attack from equipment window.

Key[edit]

  • Name
  • Names displayed are according to the Atlus (NA) version of the game.
  • Name changes from the Asian version, if any, will appear in parentheses.
  • Damage
  • The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
  • Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
  • Certain enemies are weak or strong against different types of damage types.
  • Durability
  • The durability of the weapon.
  • The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
  • Weight
  • The Weight of the weapon.
  • Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
  • Stats Needed
  • The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
  • The Requirement stats for an weapon are W / X / Y / Z:
  • Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
  • Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
  • (18 x 1.5 = 27)
  • Stat Bonuses
  • The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
  • This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
  • Damage Reduction %
  • The Damage Reduction % of the weapon.
  • It dictates how much damage the weapon mitigates while blocking.
  • The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Guard Break Reduction
  • The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
  • A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.