Blue Eye Knight

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Blue Eye Knight

General Information[edit]

Location Boletarian Palace: 1-1, 1-2
Description Melee Knight
White Neutral Black
Souls1 305-860 305-860 457-1290
HP2 132-176 165-220 165-220
Attack Melee Physical
Special Attack Guard Break Physical


Knight Sword and Knight's Shield[edit]

  • Three swing combo.
  • Thrust
  • Running thrust
  • Heavy swing
  • Shield bash(breaks guard)
  • Guard


  • Diagonal or horizontal swings
  • Overhead smash
  • Running overhead smash


Simple Strategy- Keep your shield up and get right in his face, which will almost certainly trigger his shield bash attack. This has a long wind up and even longer recovery. Just backstep to avoid the blow and then attack.

These are the weaker versions of the Red Eye Knights, but still pack a punch. Try to keep your distance and bait them into attacking. Their sword movements tend to be slow, so quickly counter with an attack of your own once they miss. If they come up close for a shield bash to break through your guard, back away! Don't be overly aggressive or you will burn through your stamina and likely die. They have a momentary recovery animation once they commit to heavy strikes at the end of their combos. Once injured they will try to heal with Moon Grass. This is your cue to strike quickly with a hard blow, usually enough to finish them off completely.

Something else to consider is parrying. When the blue eye knight does a vertical swing, simply parry his attack and then riposte. This will most likely kill them in one hit.

Some knights forgo their shield and two hand their weapon instead. These guys have faster attacks, tend to use combination strikes more often, and do more damage. You do not want to be caught by their combo attacks, or you will most likely die. Keep them at bay with spear pokes. Or, if brave enough, bait their combos and initiate your own between their swings. Without a shield, and wearing that heavy armor, they cannot do a thing against your onslaught.

Casting spells between their attacks brings them down very quickly, or just cast spells against their shield to break their guard.

Item Drops[edit]

Type Drop
All Half Moon Grass
Throwing Knives
Ed's Grindstone (rare)
Sword and Shield Knight's Shield (rare)
2H Sword Claymore (rare)

Enemy ID and Stats[edit]

The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.

Name ID Location HP Souls Defense Resistance
Physical Slash Blunt Thrust Magic Fire Poison Plague Bleed
Blue Eye Knight (Black Phantom) 202011 1-1 220 630 120 120 120 120 54 77 75 75 100
Blue Eye Knight (Black Phantom) 202031 1-2 220 860 120 120 120 120 54 77 75 75 100
Blue Eye Knight (Claymore) 202013 1-1 185 410 120 120 120 120 54 77 75 75 100
Blue Eye Knight (Claymore) 202032 1-2 220 0 120 120 120 120 54 77 75 75 100
Blue Eye Knight (Sword) 202010 1-1 165 305 120 120 120 120 54 77 75 75 100
Blue Eye Knight (Sword) 202030 1-2 220 415 120 120 120 120 54 77 75 75 100

Special Effect Multipliers[edit]

Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.

Enemy Location HP Stamina
Attack Damage Reduction Defense Resistance
Physical Magic Fire Physical Magic Fire Physical Magic Fire Poison Plague Bleed
Blue Eye Knight 1-2 x1.05 x1.05 x1.15 x1.15 x1.15 - - - - - - - - -
Blue Eye Knight (Black Phantom) 1-2 x2.1 x1.05 x1.725 x1.725 x1.725 - - - x1.725 x1.725 x1.725 - - -


  1. Souls gained are from the first run through of the game, from pure white, neutral, and pure black world tendency without any modifiers
  2. HP totals are from the first run through of the game, from pure white, neutral, and pure black world tendency