Blunt / Fist

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Hammers[edit]

Image Name Damage Dur Wt Stats Needed
Stat Bonuses
Location Special Note
Club.jpg Club 75/0/0
(Blunt)
120 1.0 9/0/0/0
C/-/-/-
Barbarian Class starting weapon
Dregling Merchant (500 souls)
2-2 Treasure
+0 - Meat Cleaver
Mace.jpg Mace 80/0/0
(Blunt)
250 2.5 11*/0/0/0
D/E/-/-
Priest Class starting weapon
5-1 Treasure
Filthy Woman (3000 souls)
+0 - Crushing
+3 - Quality, Dragon
+6 - Moon, Blessed, Meat Cleaver
Morning Star.jpg Morning Star 75/0/0
Bleed 100
(Blunt)
210 2.5 11*/0/0/0
D/E/-/-
5-1 Treasure
5-1 Giant Depraved Ones drop
+0 - Crushing
+3 - Quality, Dragon
+6 - Moon, Blessed, Meat Cleaver
Pickaxe.jpg Pickaxe 80/0/0
(Piercing)
300 3.0 13*/12/0/0
E/D/-/-
Filthy Man (500 souls)
2-1, 2-2 Miner (Pickaxe) drop
2-1 Treasure
+0 - Sharp
+3 - Quality, Mercury, Tearing
+6 - Moon, Meat Cleaver
War Pick.jpg War Pick 80/0/0
(Piercing)
170 1.5 10*/12/0/0
E/D/-/-
Filthy Woman (4000 souls) +0 - Sharp
+3 - Quality, Mercury, Tearing
+6 - Moon, Meat Cleaver

Large Hammers[edit]

Image Name Damage Dur Wt Stats Needed
Stat Bonuses
Location Special Note
Bramd.jpg Bramd 210/0/0
(Blunt)
950 36.0 36*/0/0/0
B/-/-/-
Black Phantom Garl Vinland drop Pure White World Tendency required in the Valley of Defilement
Can be upgraded using a Colorless Demon's Soul
Increases Poison and Plague resistance
Great Club.jpg Great Club 100/0/0
(Blunt)
140 5.0 20*/0/0/0
A/-/-/-
2-1 Treasure
5-1 Boss area (Knock unique entities off the map prior to the boss area. 10 will guarantee the Great Club)
5-1, 5-2 Giant Depraved Ones drop
+0 - Meat Cleaver
Meat Cleaver.jpg Meat Cleaver 90/90/0
(Slashing)
400 10.0 26*/0/0/16
S/S/-/A
Upgraded weapon
Consumes Swollen Demon's Soul
Gain 1% of HP each hit

Fists[edit]

Image Name Damage Dur Wt Stats Needed
Stat Bonuses
Location Special Note
Claws.jpg Claws 71/0/0
Bleed 120
(Slashing)
100 1.0 8/14/0/0
E/D/-/-
3-1 Treasure
1-3 Imperial Spy drop
+0 - Sharp
+3 - Quality, Mercury, Tearing
+6 - Moon
+8 - Large Sword of Searching
Hands of God.jpg Hands of God 50/70/0
(Blunt)
727 4.0 19/0/0/16
D/-/-/D
2-2 Treasure x2
Blacksmith Boldwin drop
Blacksmith Ed drop
Can be upgraded using a Colorless Demon's Soul
Iron Knuckles.jpg Iron Knuckles 65/0/0
(Blunt)
300 1.0 8/0/0/0
D/E/-/-
2-1 Scale Miner (Fist) drop +0 - Crushing
+3 - Quality, Dragon
+6 - Moon, Blessed, Meat Cleaver

∗ When two handing a weapon, strength requirements are lessened. See individual weapons page for details.


Key[edit]

Name
Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
Damage
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.

Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
Certain enemies are weak or strong against different types of damage types.
Durability
The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight
The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed
The stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
Stat Bonuses
The stat bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).