Blunt / Fist
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Hammers[edit]
Image | Name | Damage | Dur | Wt | Stats Needed Stat Bonuses |
Location | Special Note |
---|---|---|---|---|---|---|---|
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Club | 75/0/0 (Blunt) |
120 | 1.0 | 9/0/0/0 C/-/-/- |
Barbarian Class starting weapon Dregling Merchant (500 souls) 2-2 Treasure |
+0 - Meat Cleaver |
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Mace | 80/0/0 (Blunt) |
250 | 2.5 | 11*/0/0/0 D/E/-/- |
Priest Class starting weapon 5-1 Treasure Filthy Woman (3000 souls) |
+0 - Crushing +3 - Quality, Dragon +6 - Moon, Blessed, Meat Cleaver |
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Morning Star | 75/0/0 Bleed 100 (Blunt) |
210 | 2.5 | 11*/0/0/0 D/E/-/- |
5-1 Treasure 5-1 Giant Depraved Ones drop |
+0 - Crushing +3 - Quality, Dragon +6 - Moon, Blessed, Meat Cleaver |
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Pickaxe | 80/0/0 (Piercing) |
300 | 3.0 | 13*/12/0/0 E/D/-/- |
Filthy Man (500 souls) 2-1, 2-2 Miner (Pickaxe) drop 2-1 Treasure |
+0 - Sharp +3 - Quality, Mercury, Tearing +6 - Moon, Meat Cleaver |
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War Pick | 80/0/0 (Piercing) |
170 | 1.5 | 10*/12/0/0 E/D/-/- |
Filthy Woman (4000 souls) | +0 - Sharp +3 - Quality, Mercury, Tearing +6 - Moon, Meat Cleaver |
Large Hammers[edit]
Image | Name | Damage | Dur | Wt | Stats Needed Stat Bonuses |
Location | Special Note |
---|---|---|---|---|---|---|---|
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Bramd | 210/0/0 (Blunt) |
950 | 36.0 | 36*/0/0/0 B/-/-/- |
Black Phantom Garl Vinland drop | Pure White World Tendency required in the Valley of Defilement Can be upgraded using a Colorless Demon's Soul Increases Poison and Plague resistance |
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Great Club | 100/0/0 (Blunt) |
140 | 5.0 | 20*/0/0/0 A/-/-/- |
2-1 Treasure 5-1 Boss area (Knock unique entities off the map prior to the boss area. 10 will guarantee the Great Club) 5-1, 5-2 Giant Depraved Ones drop |
+0 - Meat Cleaver |
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Meat Cleaver | 90/90/0 (Slashing) |
400 | 10.0 | 26*/0/0/16 S/S/-/A |
Upgraded weapon Consumes Swollen Demon's Soul |
Gain 1% of HP each hit |
Fists[edit]
Image | Name | Damage | Dur | Wt | Stats Needed Stat Bonuses |
Location | Special Note |
---|---|---|---|---|---|---|---|
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Claws | 71/0/0 Bleed 120 (Slashing) |
100 | 1.0 | 8/14/0/0 E/D/-/- |
3-1 Treasure 1-3 Imperial Spy drop |
+0 - Sharp +3 - Quality, Mercury, Tearing +6 - Moon +8 - Large Sword of Searching |
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Hands of God | 50/70/0 (Blunt) |
727 | 4.0 | 19/0/0/16 D/-/-/D |
2-2 Treasure x2 Blacksmith Boldwin drop Blacksmith Ed drop |
Can be upgraded using a Colorless Demon's Soul |
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Iron Knuckles | 65/0/0 (Blunt) |
300 | 1.0 | 8/0/0/0 D/E/-/- |
2-1 Scale Miner (Fist) drop | +0 - Crushing +3 - Quality, Dragon +6 - Moon, Blessed, Meat Cleaver |
∗ When two handing a weapon, strength requirements are lessened. See individual weapons page for details.
Key[edit]
- Name
- Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The stat bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).