Boletaria 1-2 Walkthrough

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Phalanx Archstone[edit]

Bosses NPCs Enemies Notable Loot
Tower Knight
- Iron Demon's Soul
Red Dragon (Optional)
- Small Flame Scale Demon's Soul
- Ostrava of Boletaria
- Dregling Merchant
- Biorr, of the Twin Fangs
- Slave Soldier/Dregling
- Boletaria Soldier
- Hoplite
- Blue Eye Knight
- Dogs
- Fat Official
- Winged Spear
- Compound Short Bow
- Wooden Catalyst
- Spiked Shield
- Tower Shield
- Ring of Gash Resistance
- Brushwood Leggings (Biorr)
- Brushwood Manifer (Biorr)
- Brushwood Armor (Biorr)
- Brushwood Helmet (Biorr)
- Stone of Ephemeral Eyes x1

Enemy ID and Stats[edit]

Name ID HP Souls Defense Resistance
Physical Slash Blunt Thrust Magic Fire Poison Plague Bleed
Dregling Merchant 200003 400 16 400 0 0 0 160 133 100 100 100
Dregling (Sword) 200030 78 7 80 0 0 0 32 39 75 75 75
Dregling (flaming Sword) 200032 78 11 80 0 0 0 32 39 75 75 75
Dregling (Sword) 200034 78 7 80 0 0 0 32 39 75 75 75
Dregling (flaming Sword) 200036 78 11 80 0 0 0 32 39 75 75 75
Boletaria Soldier (Sword) 201030 135 0 98 0 0 0 44 77 50 75 100
Boletaria Soldier (Crossbow) 201031 85 28 88 0 0 0 44 77 50 75 100
Boletaria Soldier (Spear) 201032 130 0 98 0 0 0 44 77 50 75 100
Boletaria Soldier (Axe) 201033 150 0 98 0 0 0 44 77 50 75 100
Boletaria Soldier (Halberd) 201034 140 0 98 0 0 0 44 77 50 75 100
Blue Eye Knight (Sword) 202030 220 415 120 0 0 0 54 77 75 75 100
Blue Eye Knight (Black Phantom) 202031 220 860 120 0 0 0 54 77 75 75 100
Blue Eye Knight (Claymore) 202032 220 0 120 0 0 0 54 77 75 75 100
Fat Official 208001 520 1979 88 0 50 0 96 51 100 100 75
Dog 301000 95 29 88 0 0 0 48 42 100 100 75
Crystal Lizard 311003 84 10 320 50 -25 -50 410 233 999 999 999
Hoplite 500002 81 42 86 0 50 0 82 77 150 150 100
Tower Knight 501000 1300 8570 166 0 0 0 62 109 200 200 999
Red Dragon 513001 1340 7630 334 0 0 0 304 499 200 200 200

Special Effect Multipliers[edit]

Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.

Enemy HP Stamina
Damage
Attack Damage Reduction Defense Resistance
Physical Magic Fire Physical Magic Fire Physical Magic Fire Poison Plague Bleed
Dregling (Sword) x1.05 x1.05 x1.15 x1.15 x1.15 - - - - - - - - -
Dregling (Flaming Sword) x1.05 x1.05 x1.15 x1.15 92 - - - - - - - - -
Boletaria Soldier x1.05 x1.05 x1.15 x1.15 x1.15 - - - - - - - - -
Blue Eye Knight x1.05 x1.05 x1.15 x1.15 x1.15 - - - - - - - - -
Blue Eye Knight (Black Phantom) x2.1 x1.05 x1.725 x1.725 x1.725 - - - x1.725 x1.725 x1.725 - - -
Fat Official x1.7 x1.94 x1.8 x1.8 x1.8 - - - x1.4 x1.4 x1.4 - - -
Dog x1.05 x1.05 x1.15 x1.15 x1.15 - - - - - - - - -
Crystal Lizard x1.05 x1.05 x1.15 x1.15 x1.15 - - - - - - Immune Immune Immune
Hoplite x1.05 x1.05 x1.15 x1.15 x1.15 - - - - - - - - -
Tower Knight x1.05 x1.05 x1.15 x1.15 x1.15 - - - - - - - Immune Immune
Red Dragon x1.05 x1.05 x1.15 x1.15 x1.15 - - - - - - - Immune -

World Tendency Events[edit]

White World[edit]

  • No White World events

Black World[edit]

Walkthrough and Map[edit]

1-2 Phalanx Archstone Map - numbered sections below correlate to circled numbers on the map
  1. The Phalanx Archstone serves as the starting point of this zone.
  2. It's dark in here so keep your eyes open as there are six Hoplite located in this room. Drop down this side staircase to say hi to Ostrava again, assuming you didn't let him die in 1-1. He asks for your help with clearing out the tunnel behind him.
  3. Outside, you'll travel along the Lord's Path, a bridge connecting the two main structures of the Palace. See those zones marked with red arrows? That is where the Red Dragon will fly by, breathing fire on you. Check for safe zones before getting ready to run across, and be sure that you are chasing the Dragon right after he passes overhead, instead of waiting for him to finish before moving. Otherwise, it'll make a second pass and burn you before you can make it to the first guard tower. Do not stop to pick up any of the items that you see. Keep in mind that taking off enough equipment so that you will go below 50% equip burden will make you sprint and roll faster.
  4. The first guard tower. Climb to the top, facing the Spear Soldier and Axe Soldier along the way, then the two Crossbow Soldiers, to get the Wooden Catalyst. You can also kill the Red Dragon from up here. You can grab a Winged Spear and Spiked Shield from dead corpses along the flame routes at different points of the Lord's Path, after the Dragon is dead.
  5. Going down the side staircase of the tower leads you inside the pathway. Turn toward your left to rescue Ostrava. (Point 6), being wary of Soldiers along the way, or right to approach the pack of Dogs and second guard tower.
  6. Assuming that you didn't die in the hail of crossbow bolts, you can rescue Ostrava here. He'll hand over some Dark Moon Grasses and begin his patrol. You can also pick up a Ring of Gash Resistance along the way. Turn around and work your way back towards Point 7.
    • Keep in mind that, after saving Ostrava, if you leave this area and return to The Nexus without killing the 1-2 boss, all of the Soldiers on Ostrava's patrol route (from his initial position to the top of the first guard tower) will respawn upon your return. It's possible that Ostrava could be killed by the soldiers, so if you need him alive, help him kill the soldiers again when you return.
  7. As you approach this spot, a pack of Dogs will attack you. If you have a Thief's Ring equipped, they won't notice you right away. Smash the wooden palisade and walk forward slowly, pressing R3 to attempt a lock-on. Once you lock onto one of them, use a spell, or arrow, or one of your free Throwing Knives, to grab that particular dog's attention. Back up, keeping your shield raised, and attack after the dog rebounds off the shield. Repeat until they die. If you don't have that ring, the pack will descend upon you. Rush back to the first guard tower, corralling them in the doorway there. Though, if you're careful about edging towards the dog's you can still lure 1-2 dogs at a time without requiring the Thief's Ring.
  8. The Dregling Merchant has relocated here, now that you have beaten the Phalanx. If you have a Strength-oriented melee character, consider purchasing the Claymore here.
  9. The second guard tower. A bunch of Crossbow Soldiers guard the front entryway, so be wary if you are running from the Dragon up here. If you climb to the top, sprint all the way to avoid the Cros sbow Soldier ambush above your head. You get a bow and some arrows up here.
  10. Notice the spot where the Dragon's breath reaches and doesn't reach. The Dregling behind the Palisade is a good marker. Stand there when waiting for the Dragon to pass overhead, then immediately sprint after it once the flames are a few feet in front of you. You might want to prepare some Turpentine on your weapon before running though. There are multiple Crossbow Soldiers and Blue Eye Knights waiting for you at the end of the path. You don't want to be in a prolonged battle with them without anywhere to retreat, though you can use a wagon there for partial cover from their bolts.
  11. This is the group mentioned in point 10. There are two Crossbow Soldiers high up on the wall, shooting down at you, and three more in front of you. There are two Blue Eye Knights behind that second group, one close and another guarding the tunnel ahead of you. Hopefully, you've put some Turpentine on your weapon and swept the Crossbow guys clear in one or two swings. For the Blue Eye Knight, I hope you practiced on the ones in 1-1. Remember to keep moving and remain wary of the two up on the walls shooting down at you.
  12. There is a Crystal Lizard here in this room. If you have a Thief's Ring equipped, and I almost always wear one, you can sneak up on it and dash around the corner to attack it. Otherwise, it is already gone half the time you arrive in this room. Climb up further to get some payback on the two Crossbow Soldiers shooting down at you. Check around for multiple items up here, be sure to smash the wooden palisades as you search, but be wary of the open pitfall.
  13. The Tower Knight demon boss.

Tips for surviving the Dragon[edit]

There are three lanes where the Dragon will try to get at you:

  1. As you exit into the open air, look right. You will see the Dragon flying in circles in the distance. If you are standing far out enough, you will see it speed up and disappear as it approaches the your side of the parapet. It will subsequently roar and destroy all the wooden obstacles in your way. While its busy with that, retreat slightly back and keep an eye on it again. As it makes the turn to fly in the direction of the first tower, sprint across the parapet.
  2. If you chose not to descend the stairs of the first tower and want to brave the dragon's flame again, stand next to the wooden wagon, near the corpse with the Crescent Moon Grass. When the Dragon does its fly-by, chase after it. You'll be out of harms way when you make it to the wagon on the other end of the parapet.
  3. Similar to the second lane, stand behind the wagon pass the Dregling (Fire sword) and chase after the dragon as it does its fly-by. Beware of the Crossbowmen and Blue Eye Knight awaiting you at the other end.