Bows / Crossbows

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Bows[edit]

Image Name Damage Range Dur WT Stats Needed
Stat Bonuses
Location Special Note
Compound Long Bow.jpg Compound Long Bow 45/0 60 100 2 22*/12/0/0
D/E/-/-
4-1 Treasure
4-1, 4-2 Silver Skeleton Archer drop
+3 - Quality, Sticky
+7 - Lava Bow
Compound Short Bow.jpg Compound Short Bow 40/0 50 100 1 18*/10/0/0
D/E/-/-
1-2 Treasure
4-1 Silver Skeleton Archer drop
+3 - Quality, Sticky
+7 - Lava Bow
Lava Bow.jpg Lava Bow 55/0 55 400 2 21*/16/0/0
D/D/E/-
Upgraded weapon
Consumes Hard Demon's Soul
Adds Fire damage to arrow
Long Bow.jpg Long Bow 35/0 60 100 1.2 15*/12/0/0
D/E/-/-
Hunter Class starting weapon
Graverobber Blige (3000 souls)
+3 - Quality, Sticky
+7 - Lava Bow
Short Bow.jpg Short Bow 30/0 50 100 0.6 12*/10/0/0
D/E/-/-
Thief Class starting weapon
Graverobber Blige (1500 souls)
+3 - Quality, Sticky
+7 - Lava Bow
White Bow.jpg White Bow 100/0 75 210 1.5 30*/24/0/0
E/E/-/-
4-2 Treasure
1-4 White Bow Black Phantom drop
Can be upgraded using a Colorless Demon's Soul

Crossbows[edit]

Image Name Damage Range Dur WT Stats Needed
Stat Bonuses
Location Special Note
Gargoyle Crossbow.jpg Gargoyle Crossbow 10/40 60 150 3 12*/0/16/0
-/-/B/-
3-2 Gargoyle drop -
Heavy Crossbow.jpg Heavy Crossbow 75/0 55 150 5 16*/0/0/0
-/-/-/-
3-1 Treasure -
Light Crossbow.jpg Light Crossbow 60/0 50 150 2.5 10*/0/0/0
-/-/-/-
1-1 Treasure
Dregling Merchant (2000 souls)
-

∗ When two handing a weapon, strength requirements are lessened. See individual weapons page for details.


Key[edit]

Name
Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
Damage
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.

Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
Certain enemies are weak or strong against different types of damage types.
Durability
The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight
The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed
The stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
Stat Bonuses
The stat bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).