Bows / Crossbows
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Bows[edit]
Image | Name | Damage | Range | Dur | WT | Stats Needed Stat Bonuses |
Location | Special Note |
---|---|---|---|---|---|---|---|---|
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Compound Long Bow | 45/0 | 60 | 100 | 2 | 22*/12/0/0 D/E/-/- |
4-1 Treasure 4-1, 4-2 Silver Skeleton Archer drop |
+3 - Quality, Sticky +7 - Lava Bow |
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Compound Short Bow | 40/0 | 50 | 100 | 1 | 18*/10/0/0 D/E/-/- |
1-2 Treasure 4-1 Silver Skeleton Archer drop |
+3 - Quality, Sticky +7 - Lava Bow |
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Lava Bow | 55/0 | 55 | 400 | 2 | 21*/16/0/0 D/D/E/- |
Upgraded weapon Consumes Hard Demon's Soul |
Adds Fire damage to arrow |
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Long Bow | 35/0 | 60 | 100 | 1.2 | 15*/12/0/0 D/E/-/- |
Hunter Class starting weapon Graverobber Blige (3000 souls) |
+3 - Quality, Sticky +7 - Lava Bow |
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Short Bow | 30/0 | 50 | 100 | 0.6 | 12*/10/0/0 D/E/-/- |
Thief Class starting weapon Graverobber Blige (1500 souls) |
+3 - Quality, Sticky +7 - Lava Bow |
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White Bow | 100/0 | 75 | 210 | 1.5 | 30*/24/0/0 E/E/-/- |
4-2 Treasure 1-4 White Bow Black Phantom drop |
Can be upgraded using a Colorless Demon's Soul |
Crossbows[edit]
Image | Name | Damage | Range | Dur | WT | Stats Needed Stat Bonuses |
Location | Special Note |
---|---|---|---|---|---|---|---|---|
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Gargoyle Crossbow | 10/40 | 60 | 150 | 3 | 12*/0/16/0 -/-/B/- |
3-2 Gargoyle drop | - |
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Heavy Crossbow | 75/0 | 55 | 150 | 5 | 16*/0/0/0 -/-/-/- |
3-1 Treasure | - |
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Light Crossbow | 60/0 | 50 | 150 | 2.5 | 10*/0/0/0 -/-/-/- |
1-1 Treasure Dregling Merchant (2000 souls) |
- |
∗ When two handing a weapon, strength requirements are lessened. See individual weapons page for details.
Key[edit]
- Name
- Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The stat bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).