Broad Sword
Contents
In Game Description[edit]
A wide straight sword made especially for cutting
A slash-based weapon. Inflicts heavy damage upon soft flesh. Conversely has limited effect on metal armor and scales, but its thrusting attacks make up for this fault.
Availability[edit]
- Soldier starting equipment
- Sold by the Dregling Merchant in 1-2 and 1-3 for 2,000 souls
General Information[edit]
Image | Name | Damage | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Guard Break Reduction |
![]() |
Broad Sword | 80/0/0 Bleed 100 (Slashing) (Piercing) |
150 | 2 | 10/10/0/0 E/D/-/- |
50.0/10.0 | 35 |
Hidden Resistances[edit]
These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.
Poison Resistance | Plague Resistance | Bleed Resistance |
---|---|---|
50 | 50 | 50 |
Move Set[edit]
- Straight Sword have the same moveset as Axes and Hammers for the most part, but they also have a strong piercing Attack and a running Slash.
- It's worth noting that when using a Straight Sword, they have a unique follow up to their Strong Attack (R2). If you press R2 at any point during the leaping forward thrust animation (while wielding with one hand), you will follow up with an upward vertical slash. If your opponent is already staggered and/or easy to hit, this can be quite a devastating combo. Also, this works while wielding with both hands. Pressing R2 at any point during the first right-to-left sweep, you will follow up with another sweep from left-to-right.
One-Handed[edit]
R1 - R1 | Horizontal Swipe |
R2 | Heavy Piercing Thrust > Upwards Slash |
Roll - R1 | Uppercut |
Backstep or Run - R1 | Fast Running Horizontal Slash |
Forward + R1 | Push |
L1 (left hand) | Guard |
L2 (left hand) | Heavy Horizontal Swipe |
Two-Handed[edit]
R1 - R1 | Alternating Vertical Swipe |
R2 | Heavy Horizontal Slash |
Roll - R1 | Uppercut |
Backstep or Run - R1 | Running Overhead Vertical Chop |
Forward + R1 | Heavy Push |
L1 or L2 | Guard |
Upgrades[edit]
Basic[edit]
Requires Sharpstone
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Pure |
Broad Sword +0 | 80/0/0 Bleed 100 |
E/D/-/- | - | - | - | - |
Broad Sword +1 | 88/0/0 Bleed 100 |
E/D/-/- | 3 | - | - | - |
Broad Sword +2 | 96/0/0 Bleed 100 |
E/D/-/- | 4 | - | - | - |
Broad Sword +3 | 104/0/0 Bleed 100 |
E/D/-/- | 6 | - | - | - |
Broad Sword +4 | 112/0/0 Bleed 100 |
D/D/-/- | 6 | 1 | - | - |
Broad Sword +5 | 120/0/0 Bleed 100 |
D/D/-/- | 6 | 3 | - | - |
Broad Sword +6 | 128/0/0 Bleed 100 |
D/D/-/- | 6 | 5 | - | - |
Broad Sword +7 | 136/0/0 Bleed 100 |
D/C/-/- | 6 | 5 | 1 | - |
Broad Sword +8 | 144/0/0 Bleed 100 |
D/C/-/- | 6 | 5 | 3 | - |
Broad Sword +9 | 152/0/0 Bleed 100 |
D/C/-/- | 6 | 5 | 5 | - |
Broad Sword +10 | 160/0/0 Bleed 100 |
D/C/-/- | 6 | 5 | 5 | 1 |
Sharp[edit]
Damage bonus is heavily modified by Dexterity.
Requires:
- Broad Sword +0
- Bladestone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Sharp Broad Sword +1 | 88/0/0 Bleed 100 |
E/C/-/- | 3 | - | - |
Sharp Broad Sword +2 | 96/0/0 Bleed 100 |
E/C/-/- | 4 | - | - |
Sharp Broad Sword +3 | 104/0/0 Bleed 100 |
E/A/-/- | 6 | 1 | - |
Sharp Broad Sword +4 | 112/0/0 Bleed 100 |
E/A/-/- | 6 | 3 | - |
Sharp Broad Sword +5 | 120/0/0 Bleed 100 |
E/S/-/- | 6 | 5 | 1 |
Tearing[edit]
Bleeding special effect.
Requires:
- Broad Sword +3
- Suckerstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Tearing Broad Sword +1 | 82/0/0 Bleed 150 |
E/B/-/- | 3 | - | - |
Tearing Broad Sword +2 | 84/0/0 Bleed 180 |
E/B/-/- | 4 | - | - |
Tearing Broad Sword +3 | 86/0/0 Bleed 209 |
E/S/-/- | 6 | 1 | - |
Tearing Broad Sword +4 | 88/0/0 Bleed 240 |
E/S/-/- | 6 | 3 | - |
Tearing Broad Sword +5 | 90/0/0 Bleed 273 |
E/S/-/- | 6 | 5 | 1 |
Quality[edit]
Moderate damage bonus from Strength and Dexterity.
Requires:
- Broad Sword +3
- Clearstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Quality Broad Sword +1 | 92/0/0 Bleed 100 |
D/D/-/- | 3 | - | - |
Quality Broad Sword +2 | 104/0/0 Bleed 100 |
D/D/-/- | 4 | - | - |
Quality Broad Sword +3 | 116/0/0 Bleed 100 |
C/C/-/- | 6 | 1 | - |
Quality Broad Sword +4 | 128/0/0 Bleed 100 |
C/C/-/- | 6 | 3 | - |
Quality Broad Sword +5 | 140/0/0 Bleed 100 |
C/C/-/- | 6 | 5 | 1 |
Mercury[edit]
Poison special effect
Requires:
- Broad Sword +3
- Mercurystone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Mercury Broad Sword + 1 | 90/0/0 Bleed 100 Poison 120 |
E/D/-/- | 3 | - | - |
Mercury Broad Sword + 2 | 100/0/0 Bleed 100 Poison 180 |
E/D/-/- | 4 | - | - |
Mercury Broad Sword + 3 | 110/0/0 Bleed 100 Poison 240 |
E/C/-/- | 6 | 1 | - |
Mercury Broad Sword + 4 | 120/0/0 Bleed 100 Poison 300 |
E/C/-/- | 6 | 3 | - |
Mercury Broad Sword + 5 | 130/0/0 Bleed 100 Poison 360 |
E/C/-/- | 6 | 5 | 1 |
Moon[edit]
Magic damage added; primarily modified by Magic stat.
Requires:
- Broad Sword +6
- Moonlightstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Moon Broad Sword +1 | 62/93/0 Bleed 100 |
E/E/C/- | 3 | - | - |
Moon Broad Sword +2 | 77/101/0 Bleed 100 |
E/E/C/- | 4 | - | - |
Moon Broad Sword +3 | 91/112/0 Bleed 100 |
E/E/C/- | 6 | 1 | - |
Moon Broad Sword +4 | 106/122/0 Bleed 100 |
E/E/C/- | 6 | 3 | - |
Moon Broad Sword +5 | 120/134/0 Bleed 100 |
E/E/C/- | 6 | 5 | 1 |
Crescent[edit]
Magic damage added; primarily modified by Magic stat. Minor MP regen.
Requires:
- Broad Sword +6
- Darkmoonstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Crescent Broad Sword +1 | 63/77/0 Bleed 100 |
-/-/A/- | 3 | - | - |
Crescent Broad Sword +2 | 74/86/0 Bleed 100 |
-/-/A/- | 4 | - | - |
Crescent Broad Sword +3 | 84/94/0 Bleed 100 |
-/-/A/- | 6 | 1 | - |
Crescent Broad Sword +4 | 95/102/0 Bleed 100 |
-/-/A/- | 6 | 3 | - |
Crescent Broad Sword +5 | 106/112/0 Bleed 100 |
-/-/A/- | 6 | 5 | 1 |
Demon's Soul[edit]
Name | Damage | Stats Needed | Stat Bonuses | Req. Material |
Large Sword of Searching | 170/0/0 Bleed 120 |
24/16/0/0 | D/D/-/- | Broad Sword +8 Hero Demon's Soul |
Key[edit]
- Name
- Names displayed are according to the Atlus (NA) version of the game.
- Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon.
- The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The Weight of the weapon.
- Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
- The Requirement stats for an weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
- This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
- Damage Reduction %
- The Damage Reduction % of the weapon.
- It dictates how much damage the weapon mitigates while blocking.
- The Damage Reduction % stats for a shield are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Guard Break Reduction
- The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
- A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Footnotes[edit]
1. When two handing the weapon, only 7 Strength is required