Broad Sword

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Original PS3

In Game Description[edit]

A wide straight sword made especially for cutting

A slash-based weapon. Inflicts heavy damage upon soft flesh. Conversely has limited effect on metal armor and scales, but its thrusting attacks make up for this fault.

Availability[edit]

General Information[edit]

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Guard Break
Reduction
Broad Sword.jpg Broad Sword 80/0/0
Bleed 100
(Slashing)
(Piercing)
150 2 10/10/0/0
E/D/-/-
50.0/10.0 35

Hidden Resistances[edit]

These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.

Poison Resistance Plague Resistance Bleed Resistance
50 50 50

Move Set[edit]

  • Straight Sword have the same moveset as Axes and Hammers for the most part, but they also have a strong piercing Attack and a running Slash.
  • It's worth noting that when using a Straight Sword, they have a unique follow up to their Strong Attack (R2). If you press R2 at any point during the leaping forward thrust animation (while wielding with one hand), you will follow up with an upward vertical slash. If your opponent is already staggered and/or easy to hit, this can be quite a devastating combo. Also, this works while wielding with both hands. Pressing R2 at any point during the first right-to-left sweep, you will follow up with another sweep from left-to-right.

One-Handed[edit]

R1 - R1 Horizontal Swipe
R2 Heavy Piercing Thrust > Upwards Slash
Roll - R1 Uppercut
Backstep or Run - R1 Fast Running Horizontal Slash
Forward + R1 Push
L1 (left hand) Guard
L2 (left hand) Heavy Horizontal Swipe

Two-Handed[edit]

R1 - R1 Alternating Vertical Swipe
R2 Heavy Horizontal Slash
Roll - R1 Uppercut
Backstep or Run - R1 Running Overhead Vertical Chop
Forward + R1 Heavy Push
L1 or L2 Guard

Upgrades[edit]

Basic[edit]

Requires Sharpstone

Name Damage Stat Bonuses Shard L. Shard Chunk Pure
Broad Sword +0 80/0/0
Bleed 100
E/D/-/- - - - -
Broad Sword +1 88/0/0
Bleed 100
E/D/-/- 3 - - -
Broad Sword +2 96/0/0
Bleed 100
E/D/-/- 4 - - -
Broad Sword +3 104/0/0
Bleed 100
E/D/-/- 6 - - -
Broad Sword +4 112/0/0
Bleed 100
D/D/-/- 6 1 - -
Broad Sword +5 120/0/0
Bleed 100
D/D/-/- 6 3 - -
Broad Sword +6 128/0/0
Bleed 100
D/D/-/- 6 5 - -
Broad Sword +7 136/0/0
Bleed 100
D/C/-/- 6 5 1 -
Broad Sword +8 144/0/0
Bleed 100
D/C/-/- 6 5 3 -
Broad Sword +9 152/0/0
Bleed 100
D/C/-/- 6 5 5 -
Broad Sword +10 160/0/0
Bleed 100
D/C/-/- 6 5 5 1

Sharp[edit]

Damage bonus is heavily modified by Dexterity.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Sharp Broad Sword +1 88/0/0
Bleed 100
E/C/-/- 3 - -
Sharp Broad Sword +2 96/0/0
Bleed 100
E/C/-/- 4 - -
Sharp Broad Sword +3 104/0/0
Bleed 100
E/A/-/- 6 1 -
Sharp Broad Sword +4 112/0/0
Bleed 100
E/A/-/- 6 3 -
Sharp Broad Sword +5 120/0/0
Bleed 100
E/S/-/- 6 5 1

Tearing[edit]

Bleeding special effect.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Tearing Broad Sword +1 82/0/0
Bleed 150
E/B/-/- 3 - -
Tearing Broad Sword +2 84/0/0
Bleed 180
E/B/-/- 4 - -
Tearing Broad Sword +3 86/0/0
Bleed 209
E/S/-/- 6 1 -
Tearing Broad Sword +4 88/0/0
Bleed 240
E/S/-/- 6 3 -
Tearing Broad Sword +5 90/0/0
Bleed 273
E/S/-/- 6 5 1

Quality[edit]

Moderate damage bonus from Strength and Dexterity.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Quality Broad Sword +1 92/0/0
Bleed 100
D/D/-/- 3 - -
Quality Broad Sword +2 104/0/0
Bleed 100
D/D/-/- 4 - -
Quality Broad Sword +3 116/0/0
Bleed 100
C/C/-/- 6 1 -
Quality Broad Sword +4 128/0/0
Bleed 100
C/C/-/- 6 3 -
Quality Broad Sword +5 140/0/0
Bleed 100
C/C/-/- 6 5 1

Mercury[edit]

Poison special effect

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Mercury Broad Sword + 1 90/0/0
Bleed 100
Poison 120
E/D/-/- 3 - -
Mercury Broad Sword + 2 100/0/0
Bleed 100
Poison 180
E/D/-/- 4 - -
Mercury Broad Sword + 3 110/0/0
Bleed 100
Poison 240
E/C/-/- 6 1 -
Mercury Broad Sword + 4 120/0/0
Bleed 100
Poison 300
E/C/-/- 6 3 -
Mercury Broad Sword + 5 130/0/0
Bleed 100
Poison 360
E/C/-/- 6 5 1

Moon[edit]

Magic damage added; primarily modified by Magic stat.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Moon Broad Sword +1 62/93/0
Bleed 100
E/E/C/- 3 - -
Moon Broad Sword +2 77/101/0
Bleed 100
E/E/C/- 4 - -
Moon Broad Sword +3 91/112/0
Bleed 100
E/E/C/- 6 1 -
Moon Broad Sword +4 106/122/0
Bleed 100
E/E/C/- 6 3 -
Moon Broad Sword +5 120/134/0
Bleed 100
E/E/C/- 6 5 1

Crescent[edit]

Magic damage added; primarily modified by Magic stat. Minor MP regen.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Crescent Broad Sword +1 63/77/0
Bleed 100
-/-/A/- 3 - -
Crescent Broad Sword +2 74/86/0
Bleed 100
-/-/A/- 4 - -
Crescent Broad Sword +3 84/94/0
Bleed 100
-/-/A/- 6 1 -
Crescent Broad Sword +4 95/102/0
Bleed 100
-/-/A/- 6 3 -
Crescent Broad Sword +5 106/112/0
Bleed 100
-/-/A/- 6 5 1

Demon's Soul[edit]

Name Damage Stats Needed Stat Bonuses Req. Material
Large Sword of Searching 170/0/0
Bleed 120
24/16/0/0 D/D/-/- Broad Sword +8
Hero Demon's Soul

Key[edit]

  • Name
  • Names displayed are according to the Atlus (NA) version of the game.
  • Name changes from the Asian version, if any, will appear in parentheses.
  • Damage
  • The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
  • Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
  • Certain enemies are weak or strong against different types of damage types.
  • Durability
  • The durability of the weapon.
  • The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
  • Weight
  • The Weight of the weapon.
  • Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
  • Stats Needed
  • The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
  • The Requirement stats for an weapon are W / X / Y / Z:
  • Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
  • Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
  • (18 x 1.5 = 27)
  • Stat Bonuses
  • The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
  • This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
  • Damage Reduction %
  • The Damage Reduction % of the weapon.
  • It dictates how much damage the weapon mitigates while blocking.
  • The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Guard Break Reduction
  • The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
  • A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Footnotes[edit]

1. When two handing the weapon, only 7 Strength is required