Broken Sword

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Original PS3

In Game Description[edit]

A small straight sword with a broken blade.

Completely covered in rust with blood stuck to the blade, its sharpness is negligible.


  • 5-2 Treasure

Detailed Walkthrough[edit]

  • The easiest way to get to it is follow the path from the Leechmonger archstone to get down to the ground level and into the sludge. Killing the Fire Spear Depraved One and the two normal Depraved Ones at the bottom, once you can see the way down to the sludge. Follow along the wall towards the glowing item. You will come across a body with a soul right on the wall. Keep going and you will see a bunch of treasure shining in the sludge at a distance.
  • Stick to the wall to avoid the Meat Cleaver Black Phantom When you are walking along the wall it seems like it is the second one that you come across. The way to make sure you are going for the right one is to make sure you are not on a piece of land. Once you have it… hopefully you never have to come back.

Quick Checklist[edit]

  • Leechmonger Archstone
  • Follow path
  • Kill Fire Spear Depraved One
  • Drop down
  • Kill/ignore two Depraved Ones
  • Follow the wall Left (West)
  • Pick up Legendary Heros Soul
  • Follow wall
  • Pass one Treasure
  • Pick up Broken Sword

General Information[edit]

This sword that is required to make the Blueblood Sword

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Reduction %
Guard Break
Broken Sword.jpg Broken Sword 20/0/0
11 1 8/0/0/0
50.0/10.0 35

Hidden Resistances[edit]

These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.

Poison Resistance Plague Resistance Bleed Resistance
50 50 50

Move Set[edit]

  • Straight Sword have the same moveset as Axes and Hammers for the most part, but they also have a strong piercing Attack and a running Slash.
  • It's worth noting that when using a Straight Sword, they have a unique follow up to their Strong Attack (R2). If you press R2 at any point during the leaping forward thrust animation (while wielding with one hand), you will follow up with an upward vertical slash. If your opponent is already staggered and/or easy to hit, this can be quite a devastating combo. Also, this works while wielding with both hands. Pressing R2 at any point during the first right-to-left sweep, you will follow up with another sweep from left-to-right.


R1 - R1 Horizontal Swipe
R2 Heavy Piercing Thrust > Upwards Slash
Roll - R1 Uppercut
Backstep or Run - R1 Fast Running Horizontal Slash
Forward + R1 Push
L1 (left hand) Guard
L2 (left hand) Heavy Horizontal Swipe


R1 - R1 Alternating Vertical Swipe
R2 Heavy Horizontal Slash
Roll - R1 Uppercut
Backstep or Run - R1 Running Overhead Vertical Chop
Forward + R1 Heavy Push
L1 or L2 Guard


Name Damage Stats Needed Stat Bonuses. Req Material
Blueblood Sword 100/100/0 18/18/18/18 D/-/E/E Broken Sword +0
Pureblood Demon's Soul


  • Name
  • Names displayed are according to the Atlus (NA) version of the game.
  • Name changes from the Asian version, if any, will appear in parentheses.
  • Damage
  • The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
  • Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
  • Certain enemies are weak or strong against different types of damage types.
  • Durability
  • The durability of the weapon.
  • The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
  • Weight
  • The Weight of the weapon.
  • Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
  • Stats Needed
  • The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
  • The Requirement stats for an weapon are W / X / Y / Z:
  • Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
  • Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
  • (18 x 1.5 = 27)
  • Stat Bonuses
  • The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
  • This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
  • Damage Reduction %
  • The Damage Reduction % of the weapon.
  • It dictates how much damage the weapon mitigates while blocking.
  • The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Guard Break Reduction
  • The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
  • A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.