Catalysts / Talismans

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Catalysts[edit]

Image Name MagAdjust MrclAdjust Dur Wt Stats Needed
Stat Bonuses
Location Special Note
Insanity Catalyst.jpg Insanity Catalyst 143 0 400 0.5 6/0/16/0
E/-/A/-
Upgraded weapon
Consumes Yellow Demon's Soul
Reduces Max MP by 50%
Raises Damage of Magic Spells
Silver Catalyst.jpg Silver Catalyst 119 0 40 0.5 6/0/0/0
E/-/C/-
Royalty starting weapon
3-1 Treasure
Increases Max MP by 20%
+0 - Insanity Catalyst
Wooden Catalyst.jpg Wooden Catalyst 126 0 30 0.3 5/0/0/0
-/-/C/-
Magician starting weapon
1-2 Treasure
3-1 Treasure
+0 - Insanity Catalyst

Talismans[edit]

Image Name MagAdjust MrclAdjust Dur Wt Stats Needed
Stat Bonuses
Location Special Note
Talisman of Beasts.jpg Talisman of Beasts 121 ? 150 0.2 4/0/18/18
D/-/C/C
Mephistopheles quest reward
Black Phantom Scirvir drop
Allows user to cast both Magic and Miracles
Talisman of God.jpg Talisman of God 0 131 300 0.2 5/0/0/0
D/-/-/B
Priest and Temple Knight starting weapon
4-1 Treasure
5-1 Treasure
Filthy Woman (5000 souls)
-

Key[edit]

Name
Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
Damage
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.

Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
Certain enemies are weak or strong against different types of damage types.
Durability
The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight
The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed
The stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
Stat Bonuses
The stat bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).