Catalysts / Talismans
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Catalysts[edit]
Image | Name | MagAdjust | MrclAdjust | Dur | Wt | Stats Needed Stat Bonuses |
Location | Special Note |
---|---|---|---|---|---|---|---|---|
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Insanity Catalyst | 143 | 0 | 400 | 0.5 | 6/0/16/0 E/-/A/- |
Upgraded weapon Consumes Yellow Demon's Soul |
Reduces Max MP by 50% Raises Damage of Magic Spells |
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Silver Catalyst | 119 | 0 | 40 | 0.5 | 6/0/0/0 E/-/C/- |
Royalty starting weapon 3-1 Treasure |
Increases Max MP by 20% +0 - Insanity Catalyst |
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Wooden Catalyst | 126 | 0 | 30 | 0.3 | 5/0/0/0 -/-/C/- |
Magician starting weapon 1-2 Treasure 3-1 Treasure |
+0 - Insanity Catalyst |
Talismans[edit]
Image | Name | MagAdjust | MrclAdjust | Dur | Wt | Stats Needed Stat Bonuses |
Location | Special Note |
---|---|---|---|---|---|---|---|---|
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Talisman of Beasts | 121 | ? | 150 | 0.2 | 4/0/18/18 D/-/C/C |
Mephistopheles quest reward Black Phantom Scirvir drop |
Allows user to cast both Magic and Miracles |
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Talisman of God | 0 | 131 | 300 | 0.2 | 5/0/0/0 D/-/-/B |
Priest and Temple Knight starting weapon 4-1 Treasure 5-1 Treasure Filthy Woman (5000 souls) |
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Key[edit]
- Name
- Names displayed are according to the Atlus (NA) version of the game. Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The weight of the weapon. Note that carrying over 50% of your Equip Burden will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The stat bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).