Claws

From Demon's Souls.com | The Demon's Souls Wiki
Jump to navigation Jump to search
Original PS3

In Game Description[edit]

A hand-to-hand weapon with protruding sharp claws

It has a slashing attack type.

Not swaying from it's [sic] wicked appearance, it is the

weapon of the King's covert operatives.

Availability[edit]

  • Found in 3-1, 4F cell
  • Dropped by Imperial Spy in 1-3 and 1-4

General Information[edit]

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Guard Break
Reduction
Claws.jpg Claws 70/0/0
120 Bleed
(Slashing)
130 1 8/14/0/0
E/D/-/-
0.0/0.0 0

Move Set[edit]

R1 - R1 Fast Punches
R2 - R2 Charged Uppercut
Roll + R1 Backhand
Backstep or Run + R1 Running Punch
Forward + R1 Headbutt
L1 (Left hand) Punch
L2 (Left hand) Parry


Upgrades[edit]

Basic[edit]

Requires Sharpstone

Name Damage Stat Bonuses Shard L. Shard Chunk Pure
Claws +0 70/0/0
Bleed 120
E/D/-/- - - - -
Claws +1 77/0/0
Bleed 120
E/D/-/- 1 - - -
Claws +2 84/0/0
Bleed 120
E/D/-/- 2 - - -
Claws +3 91/0/0
Bleed 120
E/D/-/- 4 - - -
Claws +4 98/0/0
Bleed 120
D/D/-/- 4 1 - -
Claws +5 105/0/0
Bleed 120
D/D/-/- 4 2 - -
Claws +6 112/0/0
Bleed 120
D/D/-/- 4 3 - -
Claws +7 119/0/0
Bleed 120
D/C/-/- 4 3 1 -
Claws +8 126/0/0
Bleed 120
D/C/-/- 4 3 2 -
Claws +9 133/0/0
Bleed 120
D/C/-/- 4 3 3 -
Claws +10 140/0/0
Bleed 120
D/C/-/- 4 3 3 1

Sharp[edit]

Damage bonus is heavily modified by Dexterity.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Sharp Claws +1 77/0/0
Bleed 120
E/C/-/- 1 - -
Sharp Claws +2 84/0/0
Bleed 120
E/C/-/- 2 - -
Sharp Claws +3 91/0/0
Bleed 120
E/A/-/- 4 1 -
Sharp Claws +4 98/0/0
Bleed 120
E/A/-/- 4 2 -
Sharp Claws +5 105/0/0
Bleed 120
E/S/-/- 4 3 1

Quality[edit]

Moderate damage bonus from Strength and Dexterity.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Quality Claws +1 81/0/0
Bleed 120
D/D/-/- 1 - -
Quality Claws +2 91/0/0
Bleed 120
D/D/-/- 2 - -
Quality Claws +3 102/0/0
Bleed 120
C/C/-/- 4 1 -
Quality Claws +4 112/0/0
Bleed 120
C/C/-/- 4 2 -
Quality Claws +5 123/0/0
Bleed 120
C/C/-/- 4 3 1

Mercury[edit]

Poison special effect

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Mercury Claws + 1 79/0/0
Bleed 120
Poison 120
E/D/-/- 1 - -
Mercury Claws + 2 88/0/0
Bleed 120
Poison 180
E/D/-/- 2 - -
Mercury Claws + 3 96/0/0
Bleed 120
Poison 240
E/C/-/- 4 1 -
Mercury Claws + 4 105/0/0
Bleed 120
Poison 300
E/C/-/- 4 2 -
Mercury Claws + 5 114/0/0
Bleed 120
Poison 360
E/C/-/- 4 3 1

Tearing[edit]

Bleeding special effect.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Tearing Claws +1 72/0/0
Bleed 150
E/B/-/- 1 - -
Tearing Claws +2 74/0/0
Bleed 180
E/B/-/- 2 - -
Tearing Claws +3 75/0/0
Bleed 209
E/S/-/- 4 1 -
Tearing Claws +4 77/0/0
Bleed 240
E/S/-/- 4 2 -
Tearing Claws +5 79/0/0
Bleed 273
E/S/-/- 4 3 1

Moon[edit]

Magic damage added; primarily modified by Magic stat.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Moon Claws +1 55/81/0
Bleed 120
E/E/C/- 1 - -
Moon Claws +2 67/89/0
Bleed 120
E/E/C/- 2 - -
Moon Claws +3 80/98/0
Bleed 120
E/E/C/- 4 1 -
Moon Claws +4 92/107/0
Bleed 120
E/E/C/- 4 2 -
Moon Claws +5 105/118/0
Bleed 120
E/E/C/- 4 3 1

Demon's Soul[edit]

Name Damage Stats Needed Stat Bonuses Req. Material
Large Sword of Searching 170/0/0
Bleed 120
24/16/0/0 D/D/-/- Claws +8
Hero Demon's Soul

Key[edit]

  • Name
  • Names displayed are according to the Atlus (NA) version of the game.
  • Name changes from the Asian version, if any, will appear in parentheses.
  • Damage
  • The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
  • Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
  • Certain enemies are weak or strong against different types of damage types.
  • Durability
  • The durability of the weapon.
  • The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
  • Weight
  • The Weight of the weapon.
  • Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
  • Stats Needed
  • The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
  • The Requirement stats for an weapon are W / X / Y / Z:
  • Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
  • Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
  • (18 x 1.5 = 27)
  • Stat Bonuses
  • The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
  • This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
  • Damage Reduction %
  • The Damage Reduction % of the weapon.
  • It dictates how much damage the weapon mitigates while blocking.
  • The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Guard Break Reduction
  • The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
  • A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.