Claws
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In Game Description[edit]
A hand-to-hand weapon with protruding sharp claws
It has a slashing attack type.
Not swaying from it's [sic] wicked appearance, it is the
weapon of the King's covert operatives.
Availability[edit]
- Found in 3-1, 4F cell
- Dropped by Imperial Spy in 1-3 and 1-4
General Information[edit]
Image | Name | Damage | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Guard Break Reduction |
![]() |
Claws | 70/0/0 120 Bleed (Slashing) |
130 | 1 | 8/14/0/0 E/D/-/- |
0.0/0.0 | 0 |
Move Set[edit]
R1 - R1 | Fast Punches |
R2 - R2 | Charged Uppercut |
Roll + R1 | Backhand |
Backstep or Run + R1 | Running Punch |
Forward + R1 | Headbutt |
L1 (Left hand) | Punch |
L2 (Left hand) | Parry |
Upgrades[edit]
Basic[edit]
Requires Sharpstone
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Pure |
Claws +0 | 70/0/0 Bleed 120 |
E/D/-/- | - | - | - | - |
Claws +1 | 77/0/0 Bleed 120 |
E/D/-/- | 1 | - | - | - |
Claws +2 | 84/0/0 Bleed 120 |
E/D/-/- | 2 | - | - | - |
Claws +3 | 91/0/0 Bleed 120 |
E/D/-/- | 4 | - | - | - |
Claws +4 | 98/0/0 Bleed 120 |
D/D/-/- | 4 | 1 | - | - |
Claws +5 | 105/0/0 Bleed 120 |
D/D/-/- | 4 | 2 | - | - |
Claws +6 | 112/0/0 Bleed 120 |
D/D/-/- | 4 | 3 | - | - |
Claws +7 | 119/0/0 Bleed 120 |
D/C/-/- | 4 | 3 | 1 | - |
Claws +8 | 126/0/0 Bleed 120 |
D/C/-/- | 4 | 3 | 2 | - |
Claws +9 | 133/0/0 Bleed 120 |
D/C/-/- | 4 | 3 | 3 | - |
Claws +10 | 140/0/0 Bleed 120 |
D/C/-/- | 4 | 3 | 3 | 1 |
Sharp[edit]
Damage bonus is heavily modified by Dexterity.
Requires:
- Claws +0
- Bladestone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Sharp Claws +1 | 77/0/0 Bleed 120 |
E/C/-/- | 1 | - | - |
Sharp Claws +2 | 84/0/0 Bleed 120 |
E/C/-/- | 2 | - | - |
Sharp Claws +3 | 91/0/0 Bleed 120 |
E/A/-/- | 4 | 1 | - |
Sharp Claws +4 | 98/0/0 Bleed 120 |
E/A/-/- | 4 | 2 | - |
Sharp Claws +5 | 105/0/0 Bleed 120 |
E/S/-/- | 4 | 3 | 1 |
Quality[edit]
Moderate damage bonus from Strength and Dexterity.
Requires:
- Claws +3
- Clearstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Quality Claws +1 | 81/0/0 Bleed 120 |
D/D/-/- | 1 | - | - |
Quality Claws +2 | 91/0/0 Bleed 120 |
D/D/-/- | 2 | - | - |
Quality Claws +3 | 102/0/0 Bleed 120 |
C/C/-/- | 4 | 1 | - |
Quality Claws +4 | 112/0/0 Bleed 120 |
C/C/-/- | 4 | 2 | - |
Quality Claws +5 | 123/0/0 Bleed 120 |
C/C/-/- | 4 | 3 | 1 |
Mercury[edit]
Poison special effect
Requires:
- Claws +3
- Mercurystone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Mercury Claws + 1 | 79/0/0 Bleed 120 Poison 120 |
E/D/-/- | 1 | - | - |
Mercury Claws + 2 | 88/0/0 Bleed 120 Poison 180 |
E/D/-/- | 2 | - | - |
Mercury Claws + 3 | 96/0/0 Bleed 120 Poison 240 |
E/C/-/- | 4 | 1 | - |
Mercury Claws + 4 | 105/0/0 Bleed 120 Poison 300 |
E/C/-/- | 4 | 2 | - |
Mercury Claws + 5 | 114/0/0 Bleed 120 Poison 360 |
E/C/-/- | 4 | 3 | 1 |
Tearing[edit]
Bleeding special effect.
Requires:
- Claws +3
- Suckerstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Tearing Claws +1 | 72/0/0 Bleed 150 |
E/B/-/- | 1 | - | - |
Tearing Claws +2 | 74/0/0 Bleed 180 |
E/B/-/- | 2 | - | - |
Tearing Claws +3 | 75/0/0 Bleed 209 |
E/S/-/- | 4 | 1 | - |
Tearing Claws +4 | 77/0/0 Bleed 240 |
E/S/-/- | 4 | 2 | - |
Tearing Claws +5 | 79/0/0 Bleed 273 |
E/S/-/- | 4 | 3 | 1 |
Moon[edit]
Magic damage added; primarily modified by Magic stat.
Requires:
- Claws +6
- Moonlightstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Moon Claws +1 | 55/81/0 Bleed 120 |
E/E/C/- | 1 | - | - |
Moon Claws +2 | 67/89/0 Bleed 120 |
E/E/C/- | 2 | - | - |
Moon Claws +3 | 80/98/0 Bleed 120 |
E/E/C/- | 4 | 1 | - |
Moon Claws +4 | 92/107/0 Bleed 120 |
E/E/C/- | 4 | 2 | - |
Moon Claws +5 | 105/118/0 Bleed 120 |
E/E/C/- | 4 | 3 | 1 |
Demon's Soul[edit]
Name | Damage | Stats Needed | Stat Bonuses | Req. Material |
Large Sword of Searching | 170/0/0 Bleed 120 |
24/16/0/0 | D/D/-/- | Claws +8 Hero Demon's Soul |
Key[edit]
- Name
- Names displayed are according to the Atlus (NA) version of the game.
- Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon.
- The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The Weight of the weapon.
- Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
- The Requirement stats for an weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
- This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
- Damage Reduction %
- The Damage Reduction % of the weapon.
- It dictates how much damage the weapon mitigates while blocking.
- The Damage Reduction % stats for a shield are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Guard Break Reduction
- The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
- A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.