Compound Long Bow
In Game Description[edit]
A large composite bow
Its use requires strength but have [sic] higher power. Ranged weapons require the equipping of arrows as well as a bow. Also, from the position of readying an arrow, an aimed shot is possible with [L1].
Availability[edit]
- Found near a Skeleton Archer in 4-1
- Dropped by Skeleton Archers in 4-2
General Information[edit]
The Quality bow or Hardstone +10 bow upgraded is more powerful for a character with a low Dexterity level, but as a character’s Dexterity level increases (roughly, as it approaches 30 or so), the Sticky Bow's Dexterity bonus makes it the most powerful bow in the game (that's comparing Sticky Compound Long Bow +5 vs Compound Long +10, Quality Compound Long Bow +5, White Bow +5, and Lava Bows). Combined with Heavy Arrows or White Arrows, any of these three +5 bows can inflict massive damage in a short amount of time.
Image | Name | Damage | Range | Durability | Weight | Stats Needed | Stat Bonuses |
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Compound Long Bow | 45/0 | 60 | 100 | 2 | 22/12/0/0 | D/E/-/- |
Upgrades[edit]
Basic[edit]
Requires Hardstone
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Pure |
Compound Long Bow +0 | 45/0 | D/E/-/- | - | - | - | - |
Compound Long Bow +1 | 50/0 | D/E/-/- | 3 | - | - | - |
Compound Long Bow +2 | 54/0 | D/E/-/- | 4 | - | - | - |
Compound Long Bow +3 | 59/0 | D/E/-/- | 6 | - | - | - |
Compound Long Bow +4 | 63/0 | D/E/-/- | 6 | 1 | - | - |
Compound Long Bow +5 | 68/0 | D/E/-/- | 6 | 3 | - | - |
Compound Long Bow +6 | 72/0 | D/E/-/- | 6 | 5 | - | - |
Compound Long Bow +7 | 77/0 | C/D/-/- | 6 | 5 | 1 | - |
Compound Long Bow +8 | 81/0 | C/D/-/- | 6 | 5 | 3 | - |
Compound Long Bow +9 | 86/0 | C/D/-/- | 6 | 5 | 5 | - |
Compound Long Bow +10 | 90/0 | C/D/-/- | 6 | 5 | 5 | 1 |
Quality[edit]
Moderate damage bonus from Strength and Dexterity.
Requires:
- Compound Long Bow +3
- Clearstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Quality Compound Long Bow +1 | 52/0 | D/D/-/- | 3 | - | - |
Quality Compound Long Bow +2 | 59/0 | D/D/-/- | 4 | - | - |
Quality Compound Long Bow +3 | 65/0 | C/C/-/- | 6 | 1 | - |
Quality Compound Long Bow +4 | 72/0 | C/C/-/- | 6 | 3 | - |
Quality Compound Long Bow +5 | 79/0 | C/C/-/- | 6 | 5 | 1 |
Sticky (Viscous)[edit]
Greatly increases Dexterity bonus, lowers Strength bonus. Increases Range by 5.
Requires:
- Compound Long Bow +3
- Requires Spiderstone
- At max stats: 68 + 202Physical Attack (using Heavy Arrows).
Name | Damage | Range | Stat Bonuses | Shard | Chunk | Pure |
Sticky Compound Long Bow +1 | 50/0 | 65 | E/C/-/- | 3 | - | - |
Sticky Compound Long Bow +2 | 54/0 | 65 | E/C/-/- | 4 | - | - |
Sticky Compound Long Bow +3 | 59/0 | 65 | E/A/-/- | 6 | 1 | - |
Sticky Compound Long Bow +4 | 63/0 | 65 | E/A/-/- | 6 | 3 | - |
Sticky Compound Long Bow +5 | 68/0 | 65 | E/S/-/- | 6 | 5 | 1 |
Demon's Soul[edit]
Name | Damage | Range | Stats Needed | Stat Bonuses | Req. Material |
Lava Bow | 55/0 | 55 | 21/16/0/0 | D/D/E/- | Compound Long Bow +7 Hard Demon's Soul |
Key[edit]
- Name
- Names displayed are according to the Atlus (NA) version of the game.
- Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon.
- The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The Weight of the weapon.
- Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
- The Requirement stats for an weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
- This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
- Damage Reduction %
- The Damage Reduction % of the weapon.
- It dictates how much damage the weapon mitigates while blocking.
- The Damage Reduction % stats for a shield are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Guard Break Reduction
- The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
- A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Footnotes[edit]
1. Because bows are always two handed, only 15 strength is required