Crescent Axe
Contents
In Game Description[edit]
A long Handled large Axe with a crescent blade.
The weapon of the fat ministers who show faint smiles
With quite a bit of weight, it shows the unbelievable power of the ministers who wield them.
Availability[edit]
- Sold by the Dregling Merchant in 1-3 for 10,000 souls
- Dropped by Fat Officials in the following areas:
- 1-3, 1-4
- 2-1, 2-2
General Information[edit]
Image | Name | Damage | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Guard Break Reduction" |
![]() |
Crescent Axe | 115/0/0 (Normal) |
200 | 7 | 16/12/0/0 D/E/-/- |
55.0/10.0 | 40 |
Hidden Resistances[edit]
These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.
Poison Resistance | Plague Resistance | Bleed Resistance |
---|---|---|
55 | 55 | 55 |
Move Set[edit]
One Handed[edit]
R1 - R1 | Horizontal Swipe |
R2 - R2 | Heavy Overhead Chop |
Roll + R1 | Horizontal Ground Swipe |
Backstep or Run + R1 | Vertical Chop |
Forward + R1 | Push |
L1 (Left hand) | Guard |
L2 (Left hand) | Vertical Chop |
Two-Handed[edit]
R1 - R1 | Alternating Vertical Swipe |
R2 - R2 | Heavy Horizontal Chop |
Roll + R1 | Horizontal Ground Slam |
Backstep or Run + R1 | Heavy Vertical Chop |
Forward + R1 | Heavy Push |
L1 or L2 | Guard |
Upgrades[edit]
Basic[edit]
Requires Hardstone
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Pure |
Crescent Axe +0 | 115/0/0 | D/E/-/- | - | - | - | - |
Crescent Axe +1 | 127/0/0 | D/E/-/- | 4 | - | - | - |
Crescent Axe +2 | 138/0/0 | D/E/-/- | 6 | - | - | - |
Crescent Axe +3 | 150/0/0 | D/E/-/- | 8 | - | - | - |
Crescent Axe +4 | 161/0/0 | D/E/-/- | 8 | 2 | - | - |
Crescent Axe +5 | 173/0/0 | D/E/-/- | 8 | 4 | - | - |
Crescent Axe +6 | 184/0/ 0 | D/E/-/- | 8 | 6 | - | - |
Crescent Axe +7 | 196/0/0 | C/D/-/- | 8 | 6 | 2 | - |
Crescent Axe +8 | 207/0/0 | C/D/-/- | 8 | 6 | 4 | - |
Crescent Axe +9 | 219/0/0 | C/D/-/- | 8 | 6 | 6 | - |
Crescent Axe +10 | 230/0/0 | C/D/-/- | 8 | 6 | 6 | 1 |
Crushing[edit]
Damage bonus is heavily modified by Strength. Dexterity modifiers removed.
Requires:
- Crescent Axe +0
- Greystone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Crushing Crescent Axe +1 | 127/0/0 | C/-/-/- | 4 | - | - |
Crushing Crescent Axe +2 | 138/0/0 | C/-/-/- | 6 | - | - |
Crushing Crescent Axe +3 | 150/0/0 | B/-/-/- | 8 | 2 | - |
Crushing Crescent Axe +4 | 161/0/0 | B/-/-/- | 8 | 4 | - |
Crushing Crescent Axe +5 | 173/0/0 | S/-/-/- | 8 | 6 | 1 |
Quality[edit]
Moderate damage bonus from Strength and Dexterity.
Requires:
- Crescent Axe +3
- Clearstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Quality Crescent Axe +1 | 132/0/0 | D/D/-/- | 4 | - | - |
Quality Crescent Axe +2 | 150/0/0 | D/D/-/- | 6 | - | - |
Quality Crescent Axe +3 | 167/0/0 | C/C/-/- | 8 | 2 | - |
Quality Crescent Axe +4 | 184/0/0 | C/C/-/- | 8 | 4 | - |
Quality Crescent Axe +5 | 201/0/0 | C/C/-/- | 8 | 6 | 1 |
Dragon[edit]
Fire damage added. All Stat Bonuses removed. Requires:
- Crescent Axe +3
- Dragonstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Dragon Crescent Axe +1 | 131/0/131 | -/-/-/- | 4 | - | - |
Dragon Crescent Axe +2 | 151/0/151 | -/-/-/- | 6 | - | - |
Dragon Crescent Axe +3 | 171/0/171 | -/-/-/- | 8 | 2 | - |
Dragon Crescent Axe +4 | 192/0/192 | -/-/-/- | 8 | 4 | - |
Dragon Crescent Axe +5 | 216/0/216 | -/-/-/- | 8 | 6 | 1 |
Moon[edit]
Magic damage added; primarily modified by Magic stat.
Requires:
- Crescent Axe +6
- Moonlightstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Moon Crescent Axe +1 | 90/134/0 | E/E/C/- | 4 | - | - |
Moon Crescent Axe +2 | 110/146/0 | E/E/C/- | 6 | - | - |
Moon Crescent Axe +3 | 131/161/0 | E/E/C/- | 8 | 2 | - |
Moon Crescent Axe +4 | 152/176/0 | E/E/C/- | 8 | 4 | - |
Moon Crescent Axe +5 | 173/193/0 | E/E/C/- | 8 | 6 | 1 |
Blessed[edit]
Magic damage added; primarily modified by Faith stat. Minor HP regen.
Requires:
- Crescent Axe +6
- Faintstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Blessed Crescent Axe +1 | 95/116/0 | E/E/-/B | 4 | - | - |
Blessed Crescent Axe +2 | 114/128/0 | E/E/-/B | 6 | - | - |
Blessed Crescent Axe +3 | 133/139/0 | E/E/-/B | 8 | 2 | - |
Blessed Crescent Axe +4 | 152/151/0 | E/E/-/B | 8 | 4 | - |
Blessed Crescent Axe +5 | 171/163/0 | E/E/-/A | 8 | 6 | 1 |
Demon's Soul[edit]
Name | Damage | Stats Needed | Stat Bonuses | Req. Material |
Dozer Axe | 340/0/0 (Normal) |
30/0/0/0 | -/-/-/- | Crescent Axe +6 Grey Demon's Soul |
Key[edit]
- Name
- Names displayed are according to the Atlus (NA) version of the game.
- Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon.
- The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The Weight of the weapon.
- Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
- The Requirement stats for an weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
- This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
- Damage Reduction %
- The Damage Reduction % of the weapon.
- It dictates how much damage the weapon mitigates while blocking.
- The Damage Reduction % stats for a shield are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Guard Break Reduction
- The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
- A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Footnotes[edit]
1. When two handing the weapon, only 11 Strength is required