Location[edit]
- Does not appear until you complete World 1-1
- Nexus, to Boldwin's left.
Vitality |
Intelligence |
Endurance |
Strength |
Dexterity |
Magic |
Faith |
Luck
|
16 |
23 |
20 |
17 |
14 |
12 |
31 |
17
|
Note - This information was captured directly from the game data. Please note that the stat levels often to not correlate to actual health or performance levels as they would the player due to special effects applied in the background.
Equipment[edit]
Weapons[edit]
Ammunition[edit]
Arrow Type |
Arrow Number |
Bolt Type |
Bolt Number
|
- |
0 |
- |
0
|
Ring and Spells[edit]
Ring 1
|
-
|
Spell 1
|
Heal
|
Spell 2
|
-
|
Spell 3
|
-
|
Spell 4
|
-
|
Spell 5
|
-
|
Item Slot |
Name |
Quantity
|
Slot 1
|
- |
0
|
Slot 2
|
- |
0
|
Slot 3
|
- |
0
|
Special Effect Multipliers[edit]
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. After the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.
HP |
MP |
Equip Load |
Stamina Recovery |
Stamina Damage
|
- |
- |
x2 |
- |
-
|
Physical Attack |
Magic Attack |
Fire Attack
|
- |
- |
-
|
Damage Reduction and Resistance[edit]
Physical Reduction |
Magic Reduction |
Fire Reduction |
Physical Defense |
Magic Defense |
Fire Defense
|
- |
- |
- |
- |
- |
-
|
Effect Resistance[edit]
Poison Resistance |
Plague Resistance |
Bleed Resistance
|
- |
- |
-
|
NG+ Multipliers[edit]
NG+ Multipliers are the factors by which an NPC's Stats are adjusted when entering NG+. These stack with Special Effect Multipliers.
- In NG+, each NPC and stat has a unique adjustment. These values are shown below
- In NG++, all stats are increased by 7% from the NG+ values.
- In NG+++, all stats are increased by 10% from the NG+ values.
- In NG++++, all stats are increased by 14% from the NG+ values.
- In NG+++++, all stats are increased by 19% from the NG+ values.
HP |
MP |
Stamina |
Stamina Damage |
Souls
|
x2.7 |
x1.5 |
x2.17 |
x2.02 |
x5
|
Physical Damage |
Magic Damage |
Fire Damage
|
x2.7 |
x2.7 |
x2.7
|
Damage Reduction and Resistance[edit]
Physical Defense |
Magic Defense |
Fire Defense
|
x1.7 |
x1.7 |
x1.7
|
Tendency Events[edit]
None
Special[edit]
- Teaches basic miracles, for souls, if Faith is 10 or above
- Allows changing all 'memorized' miracles
- The Disciple will disappear after the player rescues Saint Urbain
- While Saint Urbain remains unrescued, talking to him multiple times will will cause him to disappear from the Nexus upon your next visit
Miracles Taught[edit]
Dialogue[edit]
All dialogue text is © Sony Computer Entertainment Inc.
- After 1-1 (faith below 10)
- A warrior from afar, are you?
- May you enjoy victory in battle.
- Umbasa.
- After 1-1 (faith above 10)
- Oh, you must be another disciple of God.
- I, too, am on a quest to fight the Demons in the name of the Lord.
- May I share God's power with you? Do not be bashful; we are both cut from the same cloth.
- A miracle is a heavenly act, but spells are the acts of Demons, the work of soul arts.
- They have similar effects, and yet, one is clearly evil, and the other is clearly good.
- Magicians, in the end, are mere servants of the Demons.
- Returning
- Oh, fellow disciple, you seek the power of God?
- After 4-1?
- Do you seek the power of God?
- Do you know Saint Urbain?
- Saint Urbain is a true sage. He can hear the voice of God.
- But that despondent disciple over there claims that he has fallen in a trap behind the altar.
- I hate to think that such misfortune could have befallen so eminent a man!
- We intend to leave shortly for the altar, to rescue Saint Urbain.
- God has ordered it done, and we are His disciples.
- I am afraid we may not meet again for quite some time.
- When leaving without doing business
- I see. You wish to train yourself in stoicism. Very well.
- I pray we meet again.
- Leaving while talking
- Now, come back; I am still speaking.
- That hardly befits an honourable warrior such as yourself.