Dragon Bone Smasher

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Original PS3

In Game Description[edit]

A bladeless, thick mass of iron used for smashing.

According to the ancestors of Stonefang's excavators, it's said this weapon was created to face dragons, and is imbued with magic to protect the wielder from fire.


  • The Dragon Bone Smasher is at the end of the hallway as you enter the Dragon God boss fight.
  • After you enter the boss fight, you’ll be in a long hallway and able to see the boss at the end. If you walk to the end of this hallway and turn left, you should see the Dragon Bone Smasher sticking out of the ground “Sword in the Stone Style”. If you do not have Pure White World Tendency, there will be rubble blocking your path. If you do have Pure White World Tendency the rubble will be cleared.
  • To obtain the Dragon Bone Smasher you must either have a Pure White World Tendency when you enter 2-3 to fight the Dragon God , or achieve Pure White by defeating the Dragon God. If you have not achieved PWWT after defeating the Dragon God, there are no addition tendency events to move World Tendency towards white.
  • Note - if you achieve PWWT by killing the Dragon God, you will need to go to the Nexus, then return to get the Dragon Bone Smasher. The world needs to reload to clear the rubble blocking your path.
  • The sword’s location is a safe spot, but the boss can still kill you while approaching it or while killing the Crystal Lizard in front. Also, like all heavy items (it weighs 20 units), if it makes you overburdened and you drop it when picking it up, you must make room to pick it up before you die or leave the world, or it is lost for this playthrough.

General Information[edit]

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Reduction %
Guard Break
Dragon Bone Smasher.jpg Dragon Bone Smasher 200/0/0
600 20 30/0/0/0
70.0/10.0 45
  • Don't be fooled by its seemingly low B rank in strength. It also has high base damage, and almost all other weapons with S rankings have low base. This means the weapon will not require so much investment in its attribute to deal large amounts of damage. At 99 Strength , it has 280 + 280 Physical Attack.
  • Keep in mind also that although you don't really notice it, the B rank will still increase to a higher bonus but will stay inside the B rating so it becomes hard to tell.
  • Can be enchanted using Cursed Weapon and Light Weapon
  • If shown to Scirvir, The Wanderer the player will receive a Pure Greystone. This will not remove the sword from your inventory so feel free to show it to him (i.e. hold it in your right hand or left hand) without any consequences.

Hidden Resistances[edit]

These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.

Poison Resistance Plague Resistance Bleed Resistance
70 70 70

Move Set[edit]

Almost every hit will knock back a human sized enemy. You can't combo like the Straight Swords, since there is a backswing during the combo that is useless. Instead you should use your R1 attack, then wait a moment for the combo to break, and R1 again. Waiting between combos is easy as the knockdown effect from the R1 attack gives you time, assuming you connect. Timing is key.

The backswing may seem useless at first but after some practice it can be used to quickly attack a rushing opponent when you are surrounded and fighting others as it will hit front and back. It is also extremely useful against a stunned/slow moving boss to add in that one more needed hit to break a defense or hit it before it can recover. In any case, if an extra large isn't one of your main weapons, the backswing will feel silly but if you do frequently use one, learn to use the backswing, it can turn a battle if used right.


R1 - R1 Vertical Overhead Chop
R2 Swing > Vertical Overhead Chop
Roll - R1 Sweeping Ground Swipe
Backstep or Run - R1 Forward Overhead Chop
Forward + R1 Push
L1 (left hand) Guard
L2 (left hand) Heavy Horizontal Swipe


R1 - R1 Heavy Swing > Backward Attack
R2 Forward Overhead Chop > Ground Stab
Roll - R1 Ground Stab
Backstep or Run - R1 Fast Sweep Attack
Forward + R1 Push
L1 or L2 Guard


Name Damage Stat Bonuses Req. Material Notes
Dragon Bone Smasher 200/0/0 B/-/-/- Default Fire Defense +30
Dragon Bone Smasher +1 215/0/0 B/-/-/- Colorless Demon's Soul Fire Defense +36
Dragon Bone Smasher +2 230/0/0 B/-/-/- Colorless Demon's Soul Fire Defense +42
Dragon Bone Smasher +3 245/0/0 B/-/-/- Colorless Demon's Soul Fire Defense +48
Dragon Bone Smasher +4 260/0/0 B/-/-/- Colorless Demon's Soul Fire Defense +54
Dragon Bone Smasher +5 280/0/0 B/-/-/- Colorless Demon's Soul Fire Defense +60


  • Name
  • Names displayed are according to the Atlus (NA) version of the game.
  • Name changes from the Asian version, if any, will appear in parentheses.
  • Damage
  • The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
  • Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
  • Certain enemies are weak or strong against different types of damage types.
  • Durability
  • The durability of the weapon.
  • The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
  • Weight
  • The Weight of the weapon.
  • Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
  • Stats Needed
  • The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
  • The Requirement stats for an weapon are W / X / Y / Z:
  • Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
  • Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
  • (18 x 1.5 = 27)
  • Stat Bonuses
  • The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
  • This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
  • Damage Reduction %
  • The Damage Reduction % of the weapon.
  • It dictates how much damage the weapon mitigates while blocking.
  • The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Guard Break Reduction
  • The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
  • A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.


1. When two handing this weapon, only 20 Strength is required