Fat Official

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Fat Official

General Information[edit]

Location Boletarian Palace: 1-2, 1-3, 1-4
Stonefang Tunnel: 2-1, 2-2
Description Portly spellcaster
White Neutral Black
Souls1 548-3797 548-3797 822-5696
HP2 416 520 520
Attacks
Attack Melee Physical
Melee-Range Spell Ignite Fire
Ranged Spell Flame Toss Fire

Attack patterns[edit]

Whip[edit]

  • Typically remains stationary
  • Favours magic attacks
  • At medium to long range, pulls free hand back and casts a Flame Toss
  • At close range, Casts Ignite
  • Occasional lashes whip horizontally
  • Or, a quicker vertical strike

Crescent Axe[edit]

  • Favours melee attacks. Will jog towards the player.
  • Swift left to right swipe. Sometimes leads into overhead two handed chop, if uninterrupted
  • Strong left to right swipe, which has a larger attack radius than the swift left to right
  • Overhead two handed chop
  • Jumping overhead two handed chop. Careful now. The forward hop isn't clearly telegraphed.
  • If you remain in close proximity, he will cast Ignite for heavy damage
  • If you remain at a distance, he'll sometimes cast Flame Toss

Strategy[edit]

These distinctive, portly, laughing demons appear in Stonefang Tunnel and Boletarian Palace. Look for bad taste in clothing with a funny hat and ugly grin. Slow to move, they instead use their own version of the Flame Toss spell to attack you at long range. With decent defense and high health it can take a while to whittle these guys down. At melee range they will attack with their weapons, usually a flexible metal whip or axe. Sometimes they will use the Ignite spell at melee range too. They also have a habit of blockading narrow areas and being a general nuisance. If possible, quickly circling them will let you avoid most of their attacks and get in that critical back stab.

When possible, lock on to them and try to keep them behind an obstacle but a couple of meters away from you. When they do the flame attack, let it hit the obstacle and dash in for a strong attack before getting into cover again. Rinse and repeat and they'll never cause you trouble again. Don't go toe-to-toe with them unless you're got a fire resistance ring and are quick moving. Since they are slow moving, you can control the distance and use hit and roll or range attacks effectively.

Also note that Anti Magic Field works well on them. They continue trying to cast spells, but the spell just fizzles, leaving them open for attack.

Item Drops[edit]

Type Drop
All Full Moon Grass
Late Moon Grass
New Moon Grass
Crescent Axe (rare)

Enemy ID and Stats[edit]

The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.

Name ID Location HP Souls Defense Resistance
Physical Slash Blunt Thrust Magic Fire Poison Plague Bleed
Fat Official 208001 1-2 520 1979 88 88 138 88 96 51 100 100 75
Fat Official 208070 1-4 520 2797 88 88 138 88 96 51 100 100 75
Fat Official 208002 2-1 520 548 88 88 138 88 96 51 100 100 75
Fat Official 208026 2-2 520 1189 88 88 138 88 96 51 100 100 75
Fat Official (Black Phantom) 208006 1-3 520 3797 88 88 138 88 96 51 100 100 75
Fat Official (Iron Ring of Keys) 208000 1-3 520 1979 88 88 138 88 96 51 100 100 75
Fat Official (Jail Tower) 208007 1-3 520 1979 88 88 138 88 96 51 100 100 75
Fat Official (Official's Cap) 208005 1-3 520 1979 88 88 138 88 96 51 100 100 75

Special Effect Multipliers[edit]

Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.

Enemy Location HP Stamina
Damage
Attack Damage Reduction Defense Resistance
Physical Magic Fire Physical Magic Fire Physical Magic Fire Poison Plague Bleed
Fat Official 1-2 x1.7 x1.94 x1.8 x1.8 x1.8 - - - x1.4 x1.4 x1.4 - - -
Fat Official 1-3 x1.7 x1.94 x1.8 x1.8 x1.8 - - - x1.4 x1.4 x1.4 - - -
Fat Official 1-4 x2.7 x2.02 x2.35 x2.35 x2.35 - - - x1.7 x1.7 x1.7 - - -
Fat Official 2-1 x1.05 x1.05 x1.15 x1.15 x1.15 - - - - - - - - -
Fat Official 2-2 x1.55 x1.3 x1.75 x1.75 x1.75 - - - x1.25 x1.25 x1.25 - - -
Fat Official (Black Phantom) 1-3 3.4 x1.94 x2.7 x2.7 x2.7 - - - x2.1 x2.1 x2.1 - - -

Footnotes[edit]

  1. Souls gained are from the first run through of the game, from pure white, neutral, and pure black world tendency without any modifiers
  2. HP totals are from the first run through of the game, from pure white, neutral, and pure black world tendency