Fire Lizard
Contents
General Information[edit]
Item | Value | ||
Location | Stonefang Tunnel: 2-1, 2-2 | ||
Description | Jumping fire lizard | ||
Souls1 | Pure White: 51 | Neutral: ?? | Pure Black: ?? |
HP2 | Pure White: 123 | Neutral: ?? | Pure Black: ?? |
Attack | Melee | Fire | |
Special Attack | Jumping | Leaping fire attack | |
Weak to | All damage types except fire |
Attack Patterns[edit]
- Will cause Fire damage if touched
- Tend to attack in a group. Can be dangerous in a confined space
- Lunging attack. Stretch themselves like a sling and fly forward a bit.
Strategy[edit]
Usually they are sticking on walls and not moving. But if you have a wide area, you can easily sidestep their lunging attack. Sometimes they'll end up on their back after a lunge, completely helpless. Just smack them with melee attacks when this happens until they die. Soul Arrow and Soul Ray are particularly effective against this enemy.
Item Drops[edit]
Enemy Variety | Item Drops |
All | Meltstone (rare) |
Enemy ID and Stats[edit]
The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.
Name | ID | Location | HP | Souls | Defense | Resistance | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Physical | Slash | Blunt | Thrust | Magic | Fire | Poison | Plague | Bleed | |||||
Fire Lizard | 312000 | 2-1 | 142 | 51 | 80 | 80 | 80 | 80 | 16 | 606 | 500 | 500 | 500 |
Special Effect Multipliers[edit]
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.
Enemy | Location | HP | Stamina Damage |
Attack | Damage Reduction | Defense | Resistance | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Physical | Magic | Fire | Physical | Magic | Fire | Physical | Magic | Fire | Poison | Plague | Bleed | ||||
Fire Lizard | 2-1 | x1.05 | x1.05 | x1.15 | x1.15 | x1.15 | - | - | x0 | - | - | - | - | - | - |
Footnotes[edit]
- Souls gained are from the first run through of the game, white, neutral and black world tendency without any modifiers
- HP totals are from the first run through of the game, white, neutral, and black world tendency