Flamberge

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Original PS3

In Game Description[edit]

A unique large sword with a rippled blade.

So named because of it's [sic] shape resembling a flame, the blade is made for rending flesh and forces the letting large amounts of blood. It is known especially as a weapon that easily causes mortal wounds.

Availability[edit]

  • 3-2 Treasure
  • Dropped by Imperial Spy in 1-3 and 1-4 (Rarely)

General Information[edit]

Despite being in the Large Swords category, the Flamberge has the attributes of a Curved Sword, including additional Bleed damage, Stat Bonuses that favor Dexterity and upgrade paths.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Guard Break
Reduction
Flamberge.jpg Flamberge 100/0/0
Bleed 120
(Slashing)
150 5 18/14/0/0
E/D/-/-
60.0/10.0 45

Hidden Resistances[edit]

These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.

Poison Resistance Plague Resistance Bleed Resistance
60 60 60

Move Set[edit]

One-Handed[edit]

R1 - R1 Horizontal Swipe
R2 Overhead Vertical Chop
Roll - R1 Backhand Horizontal Ground Swipe
Backstep or Run - R1 Running Overhead Vertical Chop
Forward + R1 Push
L1 (left hand) Guard
L2 (left hand) Heavy Horizontal Swipe

Two-Handed[edit]

R1 - R1 Horizontal Swipe
R2 Heavy Overhead Vertical Chop
Roll - R1 Heavy Horizontal Ground Swipe
Backstep or Run - R1 Running Overhead Vertical Chop
Forward + R1 Heavy Push
L1 or L2 Guard

Upgrades[edit]

Basic[edit]

Requires Sharpstone

Name Damage Stat Bonsues Shard L. Shard Chunk Pure
Flamberge +0 100/0/0
Bleed 120
E/D/-/- - - - -
Flamberge +1 110/0/0
Bleed 120
E/D/-/- 4 - - -
Flamberge +2 120/0/0
Bleed 120
E/D/-/- 6 - - -
Flamberge +3 130/0/0
Bleed 120
E/D/-/- 8 - - -
Flamberge +4 140/0/0
Bleed 120
D/D/-/- 8 2 - -
Flamberge +5 150/0/0
Bleed 120
D/D/-/- 8 4 - -
Flamberge +6 160/0/0
Bleed 120
D/D/-/- 8 6 - -
Flamberge +7 170/0/0
Bleed 120
D/C/-/- 8 6 2 -
Flamberge +8 180/0/0
Bleed 120
D/C/-/- 8 6 4 -
Flamberge +9 190/0/0
Bleed 120
D/C/-/- 8 6 6 -
Flamberge +10 200/0/0
Bleed 120
D/C/-/- 8 6 6 1

Sharp[edit]

Damage bonus is heavily modified by Dexterity.

Requires:

Name Damage Stat Bonsues Shard Chunk Pure
Sharp Flamberge +1 110/0/0
Bleed 120
E/C/-/- 4 - -
Sharp Flamberge +2 120/0/0
Bleed 120
E/C/-/- 6 - -
Sharp Flamberge +3 130/0/0
Bleed 120
E/A/-/- 8 2 -
Sharp Flamberge +4 140/0/0
Bleed 120
E/A/-/- 8 4 -
Sharp Flamberge +5 150/0/0
Bleed 120
E/S/-/- 8 6 1

Quality[edit]

Moderate damage bonus from Strength and Dexterity.

Requires:

Name Damage Stat Bonsues Shard Chunk Pure
Quality Flamberge +1 115/0/0
Bleed 120
D/D/-/- 4 - -
Quality Flamberge +2 130/0/0
Bleed 120
D/D/-/- 6 - -
Quality Flamberge +3 145/0/0
Bleed 120
C/C/-/- 8 2 -
Quality Flamberge +4 160/0/0
Bleed 120
C/C/-/- 8 4 -
Quality Flamberge +5 175/0/0
Bleed 120
C/C/-/- 8 6 1

Mercury[edit]

Poison special effect

Requires:

Name Damage Stat Bonsues Shard Chunk Pure
Mercury Flamberge + 1 113/0/0
Bleed 120
Poison 120
E/D/-/- 4 - -
Mercury Flamberge + 2 125/0/0
Bleed 120
Poison 180
E/D/-/- 6 - -
Mercury Flamberge + 3 138/0/0
Bleed 120
Poison 240
E/C/-/- 8 2 -
Mercury Flamberge + 4 150/0/0
Bleed 120
Poison 300
E/C/-/- 8 4 -
Mercury Flamberge + 5 163/0/0
Bleed 120
Poison 360
E/C/-/- 8 6 1

Tearing[edit]

Bleeding special effect.

Requires:

Name Damage Stat Bonsues Shard Chunk Pure
Tearing Flamberge +1 103/0/0
Bleed 180
E/B/-/- 4 - -
Tearing Flamberge +2 105/0/0
Bleed 209
E/B/-/- 6 - -
Tearing Flamberge +3 108/0/0
Bleed 240
E/S/-/- 8 2 -
Tearing Flamberge +4 110/0/0
Bleed 273
E/S/-/- 8 4 -
Tearing Flamberge +5 113/0/0
Bleed 300
E/S/-/- 8 6 1

Moon[edit]

Magic damage added; primarily modified by Magic stat.

Requires:

Name Damage Stat Bonsues Shard Chunk Pure
Moon Flamberge +1 78/116/0
Bleed 120
E/E/C/- 4 - -
Moon Flamberge +2 96/127/0
Bleed 120
E/E/C/- 6 - -
Moon Flamberge +3 114/140/0
Bleed 120
E/E/C/- 8 2 -
Moon Flamberge +4 132/153/0
Bleed 120
E/E/C/- 8 4 -
Moon Flamberge +5 150/168/0
Bleed 120
E/E/C/- 8 6 1

Crescent[edit]

Magic damage added; primarily modified by Magic stat. Minor MP regen.

Requires:

Name Damage Stat Bonsues Shard Chunk Pure
Crescent Flamberge +1 79/97/0
Bleed 120
-/-/A/- 4 - -
Crescent Flamberge +2 92/107/0
Bleed 120
-/-/A/- 6 - -
Crescent Flamberge +3 106/118/0
Bleed 120
-/-/A/- 8 2 -
Crescent Flamberge +4 119/128/0
Bleed 120
-/-/A/- 8 4 -
Crescent Flamberge +5 132/140/0
Bleed 120
-/-/A/- 8 6 1

Demon's Soul[edit]

Name Damage Stats Needed Stat Bonsues Req. Material
Large Sword of Searching 170/0/0
Bleed 120
24/16/0/0 D/D/-/- Flamberge +8
Hero Demon's Soul

Key[edit]

  • Name
  • Names displayed are according to the Atlus (NA) version of the game.
  • Name changes from the Asian version, if any, will appear in parentheses.
  • Damage
  • The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
  • Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
  • Certain enemies are weak or strong against different types of damage types.
  • Durability
  • The durability of the weapon.
  • The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
  • Weight
  • The Weight of the weapon.
  • Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
  • Stats Needed
  • The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
  • The Requirement stats for an weapon are W / X / Y / Z:
  • Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
  • Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
  • (18 x 1.5 = 27)
  • Stat Bonuses
  • The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
  • This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
  • Damage Reduction %
  • The Damage Reduction % of the weapon.
  • It dictates how much damage the weapon mitigates while blocking.
  • The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Guard Break Reduction
  • The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
  • A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Footnotes[edit]

1. When two handing this weapon, only 12 Strength is required