Fool's Idol

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62 Fools Idol.png


Stage - 3-1

Soul - Doll Demon's Soul

Special - Revives after death if the prisoner hasn't been killed beforehand

Defense Table[edit]

Health 1863
Normal 97
Slash 97
Blunt 97
Pierce 97
Magic 121
Fire 82
Poison Immune
Plague Immune
Bleed Immune

General Notes[edit]

Fool's Idol is one of the most forgiving boss encounters. She never seems to be in a hurry to kill you, and as long as you have plenty of arrows and/or spices she should go down easily. One caveat, though: there is a prisoner up in the right church using a spell that can heal the boss, so the best way is to kill him and defeat the boss.

Locating the Real Idol[edit]

She has a more powerful Soul Ray spell than her clones, and she is also the only one to cast the Paralyze spell. The prisoners in the church will also turn towards and worship the real Idol. And finally, when locking on to the Idols (R3), the real one will not have a health bar above her head.

Baby's Nail Note[edit]

Try to grab the Baby's Nail weapon from behind the altar during the fight. If you are unable to then you can just go against the right or left wall after the fight and avoid going too near the altar. Pick it up and then approach the altar to continue to 3-2.

Enemy ID and Stats[edit]

The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.

Name ID Location HP Souls Defense Resistance
Physical Slash Blunt Thrust Magic Fire Poison Plague Bleed
Fool's Idol 506000 3-1 1620 8430 93 93 93 93 116 79 999 999 999
Clone of Fool's Idol 506001 3-1 1620 0 93 93 93 93 116 79 999 999 999

Special Effect Multipliers[edit]

Applies to the Fool's Idol and Clones

Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.


HP Stamina Damage
x1.15 x1.12


Physical Attack Magic Attack Fire Attack
x1.32 x1.32 x1.32

Damage Reduction and Resistance[edit]

Physical Reduction Magic Reduction Fire Reduction Physical Defense Magic Defense Fire Defense
- - - x1.05 x1.05 x1.05

Effect Resistance[edit]

Poison Resistance Plague Resistance Bleed Resistance
Immune Immune Immune


Once you have killed the prisoner, you can enter the church to see a bunch of prisoners wandering around and the boss sitting at the altar. You can kill all the prisoners with a bow and/or magic, and as long as you don't get too close to the boss and she won't bother you. If you watch the ground, you will notice symbols appearing and disappearing near the beginning of the fight… If you step on them, you will be stunned for a few seconds, allowing the boss to stun you with magic. You could memorize where they are, or you could just stay on the edges of the level where it's safe. Staying on the edges also lets you take cover behind the pillars to avoid her magic while healing up. You can jump in and out of cover using magic and/or arrows if you want to play it safe, but if you are feeling brave, 2-handing weapons work wonders to finish the fight quickly, just watch out for the stun traps.

If you decide not to kill all of the harmless prisoners, you can use them for two purposes. They wander the floor and activate the invisible stun circles, relieving you the hassle of memorizing where they are. What's even better is that they only worship the real form of the boss, not her clones. When she starts creating clones of herself, pay close attention to the prisoners. They will always turn and raise their arms in praise in the direction of the boss. This is handy when doing sneak attacks.

As you beat on her, she will make clones of herself. The clones will fire small spells at you, while the real one fires the larger Soul Ray spell. Don't worry too much about if you are hitting the real one or not, as the clones will just disappear after you hit them a few times. You can always hit the obvious clones twice and wait for them to disappear, if you don't want to get hit when they are in close proximity to one another. Whenever you hit the real one, she will vanish in a ball of gold sparkles and reposition herself and her clones. You will know you're hitting a clone if they have a health bar - the true copy doesn't as she uses the bar at the bottom of the screen. Any easy way to exploit this is to R3 lock on. The clones will have a health bar, but when the real one is targeted nothing shows up. This can save time and give you a bit of breathing room as you don't have to get so close or use items. Melee players will have to resort to a bit of crossbow work I'm afraid, to flush her into a location which is easier for you to make lunges from. She sometimes teleports into the middle so wait behind a pillar for her to fire off some magic, then dash in and get a strong attack in until she teleports away again.

Range Strategy[edit]

Must be in Soul Form. Clear the the first 2-3 Dreglings and stand behind either the last or the second last pillar from her. Use zoom to aim and fire one arrow, then immediately hide back behind the pillar, as she will cast Soul Ray. It's a little far, so aim slightly above and to the left of her shoulder. Repeat until she dies. The clone won't even appear.

Anti-Magic Field[edit]

Cast Anti-Magic Field. While the spell is in effect, all nearby enemies cannot cast spells.

Flame Toss[edit]

Keep to the sides and find the true Fools Idol, by looking for the one with no health bar, and find a position where you can attack here without being vulnerable to the clones. Then hit her with a volley of three Flame Tosses in a row and retreat. Repeat.


After you dodge and skip around her paralyze tiles, simply run up to her and cast Firestorm. This will do a huge amount of damage and she will be done within maybe 3-4 casts. You can roll under her Soul Ray at the beginning of the fight, stand next to her and blast her with your Firestorm. Do equip your spell boosting gear (Monk's Head Collar, Ring of Magical Sharpness, Kris Blade). Going in Hyper Mode is also extremely effective. Equip a Straight Sword in your second Right-Hand slot, and if she isn't dead after your Firestorm , quickly switch to your Sword and continue to hit her until she disappears (which is practically impossible with this strategy)

After hitting her for the first time, when she reappears find which one is real. Get behind a pillar that is behind the way she is facing. Make sure she loses all aggro. Walk out behind her and if she doesn't start turning around blast her once with your best spell then get behind the pillar. When she turns all the way back around again she will not laugh and disappear! Keep doing this for a very easy win. The key is to walk out and make sure she doesn't start turning around, hence the Thief's Ring. If you attack her when she is turning she will laugh and disappear as usual.


All dialogue text is © Sony Computer Entertainment Inc.

  • Voice of prisoner (when the boss dies)
  • Hah hah hah hah hah
  • Ye fools know nothing of the world!
  • The idols shall be revived for eternity!
  • Rejoice, fools, for it is as you wished!
  • Hah hah hah hah hah
  • Talking to Dregling
  • W-what do you want?
  • I am a humble servant. I do not wish to interfere.
  • I won't cause you trouble, I won't!
  • If attacked
  • Please stop! Eek! Eeeeek!
  • What are you doing? I am merely a servant.


  1. The Idol will revive, after being slain, if the lying dregling above the church is left alive. The message "THE DEMON WAS DESTROYED" will not display when the boss is killed, instead a voice can be heard and the fog-door can be exited. Thus, allowing the player to deal with the reviver, before fighting the boss again.