Location[edit]
Does not appear until you complete World 1-1
Nexus, magician's side (opposite from disciple's side)
Vitality |
Intelligence |
Endurance |
Strength |
Dexterity |
Magic |
Faith |
Luck
|
14 |
22 |
17 |
12 |
13 |
21 |
11 |
20
|
Note - This information was captured directly from the game data. Please note that the stat levels often to not correlate to actual health or performance levels as they would the player due to special effects applied in the background.
Equipment[edit]
Weapons[edit]
Ammunition[edit]
Arrow Type |
Arrow Number |
Bolt Type |
Bolt Number
|
- |
0 |
- |
0
|
Ring and Spells[edit]
Ring 1
|
-
|
Spell 1
|
Soul Arrow
|
Spell 2
|
-
|
Spell 3
|
-
|
Spell 4
|
-
|
Spell 5
|
-
|
Item Slot |
Name |
Quantity
|
Slot 1
|
- |
0
|
Slot 2
|
- |
0
|
Slot 3
|
- |
0
|
Special Effect Multipliers[edit]
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. After the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.
HP |
MP |
Equip Load |
Stamina Recovery |
Stamina Damage
|
- |
- |
- |
- |
-
|
Physical Attack |
Magic Attack |
Fire Attack
|
- |
- |
-
|
Damage Reduction and Resistance[edit]
Physical Reduction |
Magic Reduction |
Fire Reduction |
Physical Defense |
Magic Defense |
Fire Defense
|
- |
- |
- |
- |
- |
-
|
Effect Resistance[edit]
Poison Resistance |
Plague Resistance |
Bleed Resistance
|
- |
- |
-
|
NG+ Multipliers[edit]
NG+ Multipliers are the factors by which an NPC's Stats are adjusted when entering NG+. These stack with Special Effect Multipliers.
- In NG+, each NPC and stat has a unique adjustment. These values are shown below
- In NG++, all stats are increased by 7% from the NG+ values.
- In NG+++, all stats are increased by 10% from the NG+ values.
- In NG++++, all stats are increased by 14% from the NG+ values.
- In NG+++++, all stats are increased by 19% from the NG+ values.
HP |
MP |
Stamina |
Stamina Damage |
Souls
|
x2.7 |
x1.5 |
x2.17 |
x2.02 |
x5
|
Physical Damage |
Magic Damage |
Fire Damage
|
x2.7 |
x2.7 |
x2.7
|
Damage Reduction and Resistance[edit]
Physical Defense |
Magic Defense |
Fire Defense
|
x1.7 |
x1.7 |
x1.7
|
Tendency Events:[edit]
None
Special:[edit]
- Teaches basic spells if Magic stat is 10 or above.
- Allows changing memorized spells
- He will ask you to rescue Sage Freke from imprisonment in Latria.
- If you kill Sage Freke in the Nexus, he will become hostile and attack you.
- Casts Soul Ray when hostile, when his MP is depleted he will attack using his bare fists.
Spells Taught:[edit]
Dialogue[edit]
All dialogue text is © Sony Computer Entertainment Inc.
- After completing 1-1 (mag below 10)
- What do you want, brute?
- I have no use for miscreants like yourself. Away with you!
- After completing 1-1 (mag above 10)
- Are you here to face the Demons?
- If so, please free Sage Freke the Visionary from the dungeon of Latria.
- I will help you however I can. I can teach you elementary spells.
- Sage Freke is a gleaming hope for humankind, but I have not the power to save him alone.
- Freke is a great sage who systemised the magic of the Soul arts to make it possible for human imitation.
- By observing the state of Boletaria and the Demons within it, he is likely to pave the way for greater things.
- All the more reason that I must meet Freke as soon as possible…
- Are you begging for a magic lesson?
- After ?
- Me? Without doubt, I made my best effort to save Sage Freke.
- But I had not the strength. It is as simple as that.
- Besides if I myself were captured, who would stand here and recruit rescuers?
- After saving Freke
- You saved Sage Freke, did you not? Then I was right to bend the rules and teach you a few tricks.
- Nevertheless, I am grateful to you. Do you see how important selfless acts are in this dreary world?
- What is it? Are you still begging for magic lessons? Oh, so be it. Better than having you bother Sage Freke.
- Sage Freke prefers to work alone. Do not dare to bother him by gabbing about trifling nonsense.
- He is on the verge of discovering something that will rival even the Demon Souls.
- Leaving after learning spell
- Be careful how you use it.
- Normally, it would not be granted to one such as yourself.
- I had to make an exception, for the sake of Sage Freke.
- When leaving
- I see. Suit yourself.
- Just ensure that you rescue Sage Freke as quickly as possible.
- Running off
- Wait! Where are you going?
- I am not done yet.
- When attacked
- Wh-what are you doing?
- Why have you madness about you? Cease!