|Location||Tower of Latria: 3-2|
|Description||Flying gargoyle, red glowing eyes|
|Souls (Rapier)1||White: 288||Neutral: 275-335||Black: ??|
|Souls (Crossbow)||White: 335||Neutral: ??||Black: ??|
|HP (Rapier)||White: 404||Neutral: 286-364||Black: ??|
|HP (Crossbow)||White: ??||Neutral: ??||Black: ??|
- Lunging Rapier strike for heavy damage. Especially in higher game cycles.
- Fire long range Crossbow bolts
These guys like to hide in the shadows, either flapping overhead in the darkness, or pretending to be a statue. Look for their glowing eyes. Most come equipped with swords, though you will run into the occasional crossbow wielder. They look really big and scary, but are actually not that tough. They aren't that fast when it comes to attacking. So get some hits on them, or block their attacks. An easy way to do this is just with a spear and a large shield. Since they like to backup a lot after attacks it's easy to maintain your stamina, even while fighting several of them. Ranged players can simply attack them multiple times.
|Enemy Variety||Item Drops|
|All||Unknown Soldier's Soul|
Unknown Hero's Soul
|Rapier Gargoyles||Spiral Rapier (Rare)|
|Crossbow Gargoyles||Gargoyle Crossbow (Very Rare)|
Enemy ID and Stats
The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.
Special Effect Multipliers
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.
- Souls gained are from the first run through of the game, white, neutral and black world tendency without any modifiers
- HP totals are from the first run through of the game, white, neutral, and black world tendency