Giant Bearbug

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Giant Bearbug

General Information[edit]

  • The largest Bearbugs.
  • Explode when killed, doing fire damage
  • Their relatives include the Bearbugs, the Large Bearbugs and the Flying Bearbugs
Item Value
Location Stonefang Tunnel: 2-2
Description Beetle-like melee enemy
Souls Pure White: 1660 Neutral: 1660 Pure Black: 2490
HP Pure White: 1800 Neutral: 1999 Pure Black: ??

Attack Patterns[edit]

  • Jumping body press. Distance is about the 'Bug's entire length.
  • Thrusts its needle-like appendage on its head. Very narrow and range differs with size.

Strategy[edit]

Their attacks usually consist of a stinger thrust from their mouth and a body rush tackle. With a hard shell and high HP, these guys take a beating. Try hitting them with Poison or Plague to supplement your damage, also melee attack with magic enchanted weapons (like rune sword) works fine. (Note that there is also a holy mace in the level if you can't find any magic stone.)

There aren't too many of these. In the tunnels where you first encounter the giant kind, they (thankfully) won't have the room to do the jumping press attack, and there will be opportunities to let them get stuck in smaller tunnel openings, or to get behind them. If they find themselves unable to move forwards in these tunnels, they'll try to stick you with their stinger, slowly rotating left and right to aim it at you, and occasionally shuffling back and forth. Easy kill. Even easier if you're behind them: They'll simply keep attacking in front of them, and you can stand behind it and beat at it in peace.

If encountered outside, especially if there are two, they get riskier. Keep in mind that they can't get inside of the tunnels, though, allowing you to whittle away their health between attacks. Outside, they'll favor the jumping press, and it really hurts when a giant one's doing it.

The giant bearbug will explode when killed. Once their HP are reduced to zero, they will begin to "rumble", giving the opportunity to flee. Damage will range from 300-1000 damage when it explodes.

Soulsucker Strategy[edit]

If you have the spell Soulsucker , get near one and kill it instantly. Run far away, and raise your Fire Resistance shield.

Item Drops[edit]

Item Drops
Shard of Dragonstone
Chunk of Dragonstone (rare)
Pure Dragonstone

Enemy ID and Stats[edit]

The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.

Name ID Location HP Souls Defense Resistance
Physical Slash Blunt Thrust Magic Fire Poison Plague Bleed
Giant Bearbug 313000 2-2 1290 1660 396 421 396 446 101 573 200 200 500

Special Effect Multipliers[edit]

Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.

Enemy Location HP Stamina
Damage
Attack Damage Reduction Defense Resistance
Physical Magic Fire Physical Magic Fire Physical Magic Fire Poison Plague Bleed
Giant Bearbug 2-2 x1.55 x1.3 x1.75 x1.75 x1.75 - - - x1.25 x1.25 x1.25 - - -

Footnotes[edit]

  1. Souls gained are from the first run through of the game, white, neutral and black world tendency without any modifiers
  2. HP totals are from the first run through of the game, white, neutral, and black world tendency