Giant Depraved One
Contents
General Information[edit]
Location | Valley of Defilement: 5-1, 5-2 | ||
Description | Large, dirty looking humanoids | ||
Souls | White: ?? | Neutral: 198-456 | Black: ?? |
HP | White: ?? | Neutral: 726-1169 | Black: ?? |
Attacks[edit]
Attack Type | Attack Name | Damage Type | ||||
Melee | N/A | Physical |
Strategy[edit]
- They move fairly fast.
- If you can fight them in an open area you can dodge their swings.
- The best bet is to use ranged attacks, and take full advantage of the terrain available.
- These guys can't climb, so backtrack to a place where you have to pull yourself up to get away from them.
To clear the island with four of them (!) in the poison swamp of 5-2, drop the ramp that leads back to the beginning of the area, then snipe them from this area of raised walkway. With the Thief's Ring equipped they'll walk back to the island after you stop shooting for a bit. Since you're safe on the shortcut walkway, you might try buffing your attacks with a Clever Rat's Ring to save time (Magic Sword "Makoto" helps since it carries a curse that drops 0.5% of your maximum hp/sec).
- Don't fight them while standing in the swamp. You'll probably get poisoned and they can move quickly through it whereas you can not.
- Always fight from dry land! Prepare to die if you don't because you cannot and I repeat cannot dodge at all in the swamp.
- Eventually, the Giant Depraved One may give up its chase as it gets too far away from its origin point or you get far enough away from it that it doesn't see you any longer, or you'll get to dry land where you can take up the fight.
Do not try to melee a Giant Depraved One in the swamp unless you're 100 percent certain that your attack is going to kill it.
- If you get a comfortable distance away from it, you can shoot arrows or magic. However, considering that you're probably at the very least poisoned, it's usually best to use that little respite to pop a quick antidote and/or herb instead, and keep on moving.
Clockwise strategy[edit]
- Lock-on and dodge to the left when he attacks.
- Locking-on and strafing clockwise works if you are really near each other because, more often than not, his arm (during his swing attack) won't do any damage.
Lava Bow strategy[edit]
- They're weak to fire and dangerous when close, so ranged fire drops them pretty easily.
- Note that they tend to move very quickly once they spot you, and if they get to you when you've got a bow out, you'll usually be in trouble.
- Use a Thief's Ring or Cloak to maximize your shooting time. Since no rolling is required, this works in the swamp as well.
Item Drops[edit]
Great Club (very rare) |
Morning Star (very rare) |
Stone of Ephemeral Eyes (rare) |
Enemy ID and Stats[edit]
The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.
Name | ID | Location | HP | Souls | Defense | Resistance | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Physical | Slash | Blunt | Thrust | Magic | Fire | Poison | Plague | Bleed | |||||
Giant Depraved One | 210100 | 5-1 | 632 | 198 | 91 | 66 | 91 | 91 | 77 | 55 | 999 | 200 | 75 |
Giant Depraved One | 210101 | 5-2 | 632 | 456 | 91 | 66 | 91 | 91 | 77 | 55 | 999 | 200 | 75 |
Giant Depraved One (Black Phantom) |
210102 | 5-2 | 632 | 1383 | 91 | 66 | 91 | 91 | 77 | 55 | 999 | 200 | 75 |
Special Effect Multipliers[edit]
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.
Enemy | Location | HP | Stamina Damage |
Attack | Damage Reduction | Defense | Resistance | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Physical | Magic | Fire | Physical | Magic | Fire | Physical | Magic | Fire | Poison | Plague | Bleed | ||||
Giant Depraved One | 5-1 | x1.15 | x1.12 | x1.32 | x1.32 | x1.32 | - | - | - | x1.05 | x1.05 | x1.05 | Immune | - | - |
Giant Depraved One | 5-2 | x1.85 | x1.44 | x1.85 | x1.85 | x1.85 | - | - | - | x1.4 | x1.4 | x1.4 | Immune | - | - |
Giant Depraved One (Black Phantom) |
5-2 | 3.7 | x1.44 | x2.775 | x2.775 | x2.775 | - | - | - | x2.1 | x2.1 | x2.1 | Immune | - | - |