Giant Man Centipede

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Giant Man Centipede

General Information[edit]

Location Tower of Latria: 3-2, 3-3
Description Walking bug with several faces
Souls White: 49 Neutral: 49-65 Black: ??
HP White: 486 Neutral: 220-334 Black: ??

Attacks[edit]

Attack Type Attack Name Damage Type
Special Jumping Leap Physical
Special Acid Spit Physical + Degrades Armor
Spell Poison Cloud Magic

Attack Patterns[edit]

  • Scorpion style tail strike when in range. Rears up tail.
  • Jumping tackle for heavy damage with little warning. Usually the first attack to close in.
  • Will spit acid for heavy damage and high durability reduction. Does an animation with head tilted up before spraying.
  • Still dangerous when separated from their tail. Don't be fooled.

Strategy[edit]

  • Try to deal with them individually.
  • The Thief's Ring helps.
  • Avoid standing directly in front of them.
  • Most attacks are telegraphed pretty clearly and are easy to dodge.
  • Lock on, circle to the side and start chopping.
  • If they begin to rear up, clear the area or get covered in acid.
  • Alternatively, just whack em until they drop.
  • Two strong blows with a two handed a melee weapon will cause them to lose their tail leaving them easy to finish.

Item Drops[edit]

Shard of Mercurystone
Chunk of Mercurystone
Pure Mercurystone

Enemy ID and Stats[edit]

The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.

Name ID Location HP Souls Defense Resistance
Physical Slash Blunt Thrust Magic Fire Poison Plague Bleed
Giant Man Centipede 507000 3-2 216 49 104 79 104 89 84 82 999 200 100
Giant Man Centipede (Black Phantom) 507002 3-2 216 213 104 79 104 89 84 82 999 200 100

Special Effect Multipliers[edit]

Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.

Enemy Location HP Stamina
Damage
Attack Damage Reduction Defense Resistance
Physical Magic Fire Physical Magic Fire Physical Magic Fire Poison Plague Bleed
Giant Man Centipede 3-2 x1.55 x1.3 x1.75 x1.75 x1.75 - - - x1.25 x1.25 x1.25 Immune - -
Giant Man Centipede
(Black Phantom)
3-2 3.1 x1.875 x2.625 x2.625 x2.625 - - - x1.875 x1.875 x1.875 Immune - -