General Information[edit]
Location |
Tower of Latria: 3-2, 3-3
|
Description |
Walking bug with several faces
|
Souls |
White: 49 |
Neutral: 49-65 |
Black: ??
|
HP |
White: 486 |
Neutral: 220-334 |
Black: ??
|
Attacks[edit]
Attack Type |
Attack Name |
Damage Type
|
Special |
Jumping Leap |
Physical
|
Special |
Acid Spit |
Physical + Degrades Armor
|
Spell |
Poison Cloud |
Magic
|
Attack Patterns[edit]
- Scorpion style tail strike when in range. Rears up tail.
- Jumping tackle for heavy damage with little warning. Usually the first attack to close in.
- Will spit acid for heavy damage and high durability reduction. Does an animation with head tilted up before spraying.
- Still dangerous when separated from their tail. Don't be fooled.
Strategy[edit]
- Try to deal with them individually.
- The Thief's Ring helps.
- Avoid standing directly in front of them.
- Most attacks are telegraphed pretty clearly and are easy to dodge.
- Lock on, circle to the side and start chopping.
- If they begin to rear up, clear the area or get covered in acid.
- Alternatively, just whack em until they drop.
- Two strong blows with a two handed a melee weapon will cause them to lose their tail leaving them easy to finish.
Item Drops[edit]
Enemy ID and Stats[edit]
The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.
Name |
ID |
Location |
HP |
Souls |
Defense |
Resistance
|
Physical |
Slash |
Blunt |
Thrust |
Magic |
Fire |
Poison |
Plague |
Bleed
|
Giant Man Centipede |
507000 |
3-2 |
216 |
49 |
104 |
79 |
104 |
89 |
84 |
82 |
999 |
200 |
100
|
Giant Man Centipede (Black Phantom) |
507002 |
3-2 |
216 |
213 |
104 |
79 |
104 |
89 |
84 |
82 |
999 |
200 |
100
|
Special Effect Multipliers[edit]
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.
Enemy |
Location |
HP |
Stamina Damage |
Attack |
Damage Reduction |
Defense |
Resistance
|
Physical |
Magic |
Fire |
Physical |
Magic |
Fire |
Physical |
Magic |
Fire |
Poison |
Plague |
Bleed
|
Giant Man Centipede |
3-2 |
x1.55 |
x1.3 |
x1.75 |
x1.75 |
x1.75 |
- |
- |
- |
x1.25 |
x1.25 |
x1.25 |
Immune |
- |
-
|
Giant Man Centipede (Black Phantom) |
3-2 |
3.1 |
x1.875 |
x2.625 |
x2.625 |
x2.625 |
- |
- |
- |
x1.875 |
x1.875 |
x1.875 |
Immune |
- |
-
|