Gold Skeleton

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Gold Skeleton

General Information[edit]

Location Shrine of Storms: 4-1, 4-2
Description Big Skeleton wielding a massive cleaver
Souls White: ?? Neutral: 614-1944 Black: 16756-??
HP White: ?? Neutral: 347-539 Black: ??


Attack Type Attack Name Damage Type
Melee N/A Physical
Ranged Poison Poison
Special Poison Spray Poison
Special Acid Spit Physical + Degrades Armor
Spell Poison Cloud Magic

Attack Patterns[edit]

  • Horizontal slashes.
  • Overhead chop.
  • 2-handed horisontal slashes.
  • 2-handed heavy overhead chop. Short wind-up.


  • These guys carry massive two-handed cleavers.
  • While they are slower and don't roll around, they advance with the cleaver up to block 50% of incoming damage.
  • Due to the size of their weapons, they aren't stunned by most attacks.
  • They also dish out a lot of damage and use simple combos that can quickly kill you.
  • Sticky White Stuff makes your weapon extremely potent against any gold-armoured enemies.
  • A blunt weapon with Sticky White Stuff on it (or Enchant Weapon) with make short work of these guys.
  • Approach slowly and let him begin his massive swing at you.
  • Dodge it, then smash him a couple of times.
  • Alternatively, you can strike with a heavy attack just as he lets his guard down to attack you and then get in a single quick attack immediately after, then back away until he brings his guard back up and repeat.


  • They're actually really easy one to one if you have a weapon with knockdown and a decent shield with a high hit resistance.
  • Simply let them strike your shield when doing their basic diagonal slashes and they'll rebound after one hit.
  • Simply knock them down with a strike from your weapon, and follow up with another before they can get to their feet.
  • For magic users Soul Arrow does good amount of damage (even in New Game+), but they are immune to Death Cloud.

Ranged strategy[edit]

  • In 4-1, there are 3 golden skeletons, one after the other, on the cliff near the end of the level.
  • It is possible to lure them all back to the place where you dropped down to the cliff, right after the narrow path behind the castle wall.
  • You can then climb back up in the direction of the narrow path, hopping up three ledges, and the golden skeletons can't follow you up there.
  • From this position, you can easily kill them with magic or arrows, without ever even coming close to them or their cleaver.

Cliff Strategy[edit]

  • This makes quick work of them, but gets rid of their loot.
  • Just equip a weapon that has a push move (such as a spear), and simply shove them off the cliff.
  • Watch out for the Storm Beasts as they like to shoot you while you're dealing with the skeletons.

Hit and Run! Strategy[edit]

  • Essentially if you wear the Thief's Ring , it makes you undetectable in the fight against these three, so it is recommended.
  • You approach them from behind and hit them with an arrow, they will come towards you but about half way to the cliff drop off mentioned above, they will stop and turn around, making them easy targets.
  • This works well on the second and third skeleton, but it works pretty good on the first one too. he's just less likely to turn around and walk away though.
Item Drops
Shard of Bladestone
Chunk of Bladestone

Enemy ID and Stats[edit]

The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.

Name ID Location HP Souls Defense Resistance
Physical Slash Blunt Thrust Magic Fire Poison Plague Bleed
Gold Skeleton 402000 4-1 257 614 125 125 45 150 62 50 999 999 999
Gold Skeleton 402030 4-2 257 1944 125 125 45 150 62 50 999 999 999
Gold Skeleton (Black Phantom) 402001 4-1 257 1227 125 125 45 150 62 50 999 999 999
Gold Skeleton (Black Phantom) 402031 4-2 257 4688 125 125 45 150 62 50 999 999 999

Special Effect Multipliers[edit]

Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.

Enemy Location HP Stamina
Attack Damage Reduction Defense Resistance
Physical Magic Fire Physical Magic Fire Physical Magic Fire Poison Plague Bleed
Gold Skeleton 4-1 x1.35 x1.19 x1.52 x1.52 x1.52 - - - x1.15 x1.15 x1.15 Immune Immune Immune
Gold Skeleton 4-2 x1.55 x1.3 x1.75 x1.75 x1.75 - - - x1.25 x1.25 x1.25 Immune Immune Immune
Gold Skeleton (Black Phantom) 4-1 x2.7 x1.19 x2.28 x2.28 x2.28 - - - x1.725 x1.725 x1.725 Immune Immune Immune
Gold Skeleton (Black Phantom) 4-2 3.1 x1.875 x2.625 x2.625 x2.625 - - - x1.875 x1.875 x1.875 Immune Immune Immune


This is the guy in the opening cinematic who shows up after the knight has been fighting the Slave Soldiers.