Vitality |
Intelligence |
Endurance |
Strength |
Dexterity |
Magic |
Faith |
Luck
|
14 |
11 |
22 |
20 |
25 |
12 |
10 |
8
|
Note - This information was captured directly from the game data. Please note that the stat levels often to not correlate to actual health or performance levels as they would the player due to special effects applied in the background.
Equipment[edit]
Weapons[edit]
Ammunition[edit]
Arrow Type |
Arrow Number |
Bolt Type |
Bolt Number
|
Light Arrow |
99 |
- |
0
|
Ring and Spells[edit]
Ring 1
|
-
|
Spell 1
|
-
|
Spell 2
|
-
|
Spell 3
|
-
|
Spell 4
|
-
|
Spell 5
|
-
|
Item Slot |
Name |
Quantity
|
Slot 1
|
- |
0
|
Slot 2
|
- |
0
|
Slot 3
|
- |
0
|
Special Effect Multipliers[edit]
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. After the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.
HP |
MP |
Equip Load |
Stamina Recovery |
Stamina Damage
|
- |
- |
- |
- |
-
|
Physical Attack |
Magic Attack |
Fire Attack
|
- |
- |
-
|
Damage Reduction and Resistance[edit]
Physical Reduction |
Magic Reduction |
Fire Reduction |
Physical Defense |
Magic Defense |
Fire Defense
|
- |
- |
- |
- |
- |
-
|
Effect Resistance[edit]
Poison Resistance |
Plague Resistance |
Bleed Resistance
|
- |
- |
-
|
NG+ Multipliers[edit]
NG+ Multipliers are the factors by which an NPC's Stats are adjusted when entering NG+. These stack with Special Effect Multipliers.
- In NG+, each NPC and stat has a unique adjustment. These values are shown below
- In NG++, all stats are increased by 7% from the NG+ values.
- In NG+++, all stats are increased by 10% from the NG+ values.
- In NG++++, all stats are increased by 14% from the NG+ values.
- In NG+++++, all stats are increased by 19% from the NG+ values.
HP |
MP |
Stamina |
Stamina Damage |
Souls
|
x2.15 |
x1.5 |
x2.35 |
x2.03 |
x4
|
Physical Damage |
Magic Damage |
Fire Damage
|
x2.1 |
x2.1 |
x2.1
|
Damage Reduction and Resistance[edit]
Physical Defense |
Magic Defense |
Fire Defense
|
x1.6 |
x1.6 |
x1.6
|
Location[edit]
Shrine of Storms
- World 4-1, trapped in a jail cell (initial)
- World 4-2, just after Adjudicator Archstone (after rescue in World 4-1)
Tendency Events[edit]
None
Interactions[edit]
- Must be freed from the jail cell in 4-1 before he offers services.
- Freeing him requires the Copper Key
- Drops:
Inventory[edit]
Dialogue[edit]
All dialogue text is © Sony Computer Entertainment Inc.
- First encounter (4-1)
- Phew! You saved me.
- Heavens, I can't believe I fell for that trap. I suppose I owe you now.
- I'm Graverobber Blige. As thanks I can provide you with useful goods.
- Who couldn't do with a little help down in these parts?
- This shrine was used in a ghastly ritual by an ancient tribe.
- They have long perished, and now Demons have put the souls to work.
- At least here you're killing things that are already dead, like skeletons and shadow lurkers.
- That's what I like about this place. Better than killing those poor soul-starved humans, right?
- Second encounter (4-2)
- Hello, there. We meet again. You look terrible. Cheer up, life is an adventure! Hahahah.
- There's somebody I ought to warn you about. A fellow who lacks common decency.
- They call him Patches the hyena, and he's the one that laid that trap for me.
- He's the kind of person who'd stab his mother in the back.
- If you happen to spot him, you'll be doing us all a favour by putting him out of his misery.
- Have you been to the altar where sorcerers summon shadows?
- Well, I think someone may be trapped in the lower cavity. I heard them praying for dear life.
- Pity the poor fool. He probably fell for one of Patches' old tricks.
- This is where the ancient barbarians offered their honoured heroes to the winds.
- To seek winds in life, and meet winds in death, that was the warriors code.
- And all that's left here now is a fine pile of dust.
- I've never been so wrong about a dig. I've disgraced the Blige line of graverobbers.
- Approaching after first conversation
- A, hello, I'm here to please. What can I get you?
- Leaving after buying
- Satisfied? I'll have more for you next time. May we have a long and fruitful relationship!
- All done? Good day. Be sure not to get yourself killed.
- Leaving without buying
- Hmm… Well, suit yourself. But a bit of Indulgence goes a long way.
- Nothing suits your fancy? Well, don't be too frugal. But a bit of Indulgence goes a long way.
- Running off and returning
- Hey, wait! I'm not finished yet!
- I'll forgive you this time, but don't do it again.
- Running off and returning a couple of times in a row:
- I have nothing to sell to the likes of you.
- When attacked
- What the hell's wrong with you? Have you been possessed by a soul?
Voiced by: Rupert H. Evans