Great Sword

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Original PS3

In Game Description[edit]

An extremely large straight sword.

Similar to a large straight sword, but it's too heavy to wield with ordinary strength. Using that weight can blow enemies away. In recent times, Biorr of the Twin Fangs is known as the wielder of this weapon.

Availability[edit]

General Information[edit]

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Guard Break
Reduction
Great Sword.jpg Great Sword 130/0/0
(Normal)
230 10 26/0/0/0
D/E/-/-
70.0/10.0 45

Hidden Resistances[edit]

These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.

Poison Resistance Plague Resistance Bleed Resistance
70 70 70

Move Set[edit]

  • Almost every hit will knock back a human sized enemy. You can't combo like the Straight Swords, since there is a backswing during the combo that is useless. Instead you should use your R1 attack, then wait a moment for the combo to break, and R1 again. Waiting between combos is easy as the knockdown effect from the R1 attack gives you time, assuming you connect. Timing is key.
  • The backswing may seem useless at first but after some practice it can be used to quickly attack a rushing opponent when you are surrounded and fighting others as it will hit front and back. It is also extremely useful against a stunned/slow moving boss to add in that one more needed hit to break a defense or hit it before it can recover. In any case, if an extra large isn't one of your main weapons, the backswing will feel silly but if you do frequently use one, learn to use the backswing, it can turn a battle if used right.

One-Handed[edit]

R1 - R1 Vertical Overhead Chop
R2 Swing > Vertical Overhead Chop
Roll - R1 Sweeping Ground Swipe
Backstep or Run - R1 Forward Overhead Chop
Forward + R1 Push
L1 (left hand) Guard
L2 (left hand) Heavy Horizontal Swipe

Two-Handed[edit]

R1 - R1 Heavy Swing > Backward Attack
R2 Forward Overhead Chop > Ground Stab
Roll - R1 Ground Stab
Backstep or Run - R1 Fast Sweep Attack
Forward + R1 Push
L1 or L2 Guard

Upgrades[edit]

Basic[edit]

Requires Hardstone

Name Damage Stat Bonuses Shard L. Shard Chunk Pure
Great Sword +0 130/0/0 D/E/-/- - - - -
Great Sword +1 143/0/0 D/E/-/- 6 - - -
Great Sword +2 156/0/0 D/E/-/- 8 - - -
Great Sword +3 169/0/0 D/E/-/- 10 - - -
Great Sword +4 182/0/0 D/E/-/- 10 3 - -
Great Sword +5 195/0/0 D/E/-/- 10 6 - -
Great Sword +6 208/0/0 D/E/-/- 10 9 - -
Great Sword +7 221/0/0 C/D/-/- 10 9 3 -
Great Sword +8 234/0/0 C/D/-/- 10 9 6 -
Great Sword +9 247/0/0 C/D/-/- 10 9 9 -
Great Sword +10 260/0/0 C/D/-/- 10 9 9 2

Crushing[edit]

Damage bonus is heavily modified by Strength. Dexterity modifiers removed.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Crushing Great Sword +1 143/0/0 C/-/-/- 6 - -
Crushing Great Sword +2 156/0/0 C/-/-/- 8 - -
Crushing Great Sword +3 169/0/0 B/-/-/- 10 3 -
Crushing Great Sword +4 182/0/0 B/-/-/- 10 6 -
Crushing Great Sword +5 195/0/0 S/-/-/- 10 9 2

Quality[edit]

Moderate damage bonus from Strength and Dexterity.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Quality Great Sword +1 150/0/0 D/D/-/- 6 - -
Quality Great Sword +2 169/0/0 D/D/-/- 8 - -
Quality Great Sword +3 189/0/0 C/C/-/- 10 3 -
Quality Great Sword +4 208/0/0 C/C/-/- 10 6 -
Quality Great Sword +5 228/0/0 C/C/-/- 10 9 2

Dragon[edit]

Fire damage added. All Stat Bonuses removed.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Dragon Great Sword +1 148/0/148 -/-/-/- 6 - -
Dragon Great Sword +2 171/0/171 -/-/-/- 8 - -
Dragon Great Sword +3 194/0/194 -/-/-/- 10 3 -
Dragon Great Sword +4 217/0/217 -/-/-/- 10 6 -
Dragon Great Sword +5 245/0/245 -/-/-/- 10 9 2

Moon[edit]

Magic damage added; primarily modified by Magic stat.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Moon Great Sword +1 101/151/0 E/E/C/- 6 - -
Moon Great Sword +2 125/165/0 E/E/C/- 8 - -
Moon Great Sword +3 148/182/0 E/E/C/- 10 3 -
Moon Great Sword +4 172/199/0 E/E/C/- 10 6 -
Moon Great Sword +5 195/218/0 E/E/C/- 10 9 2

Blessed[edit]

Magic damage added; primarily modified by Faith stat. Minor HP regen.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Blessed Great Sword +1 107/132/0 E/E/-/B 6 - -
Blessed Great Sword +2 129/145/0 E/E/-/B 8 - -
Blessed Great Sword +3 150/157/0 E/E/-/B 10 3 -
Blessed Great Sword +4 172/170/0 E/E/-/B 10 6 -
Blessed Great Sword +5 193/185/0 E/E/-/A 10 9 2

Demon's Soul[edit]

Name Damage Stats Needed Stat Bonuses Req. Material
Morion Blade 210/0/0 14/14/0/0 -/-/-/- Great Sword +8
Storm Demon's Soul

Key[edit]

  • Name
  • Names displayed are according to the Atlus (NA) version of the game.
  • Name changes from the Asian version, if any, will appear in parentheses.
  • Damage
  • The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
  • Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
  • Certain enemies are weak or strong against different types of damage types.
  • Durability
  • The durability of the weapon.
  • The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
  • Weight
  • The Weight of the weapon.
  • Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
  • Stats Needed
  • The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
  • The Requirement stats for an weapon are W / X / Y / Z:
  • Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
  • Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
  • (18 x 1.5 = 27)
  • Stat Bonuses
  • The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
  • This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
  • Damage Reduction %
  • The Damage Reduction % of the weapon.
  • It dictates how much damage the weapon mitigates while blocking.
  • The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Guard Break Reduction
  • The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
  • A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Footnotes[edit]

1. When two handing the weapon, only 18 Strength is required