Guillotine Axe
Contents
In Game Description[edit]
An axe which is used for beheadings which has seen a lot of wear and tear.
It's fat-handled, short and heavy, but can sever the cervical vertebra in a single blow.
It is disdained as a beheader's weapon especially in Boletaria.
Availability[edit]
- Dropped by Black Phantom Executioner Miralda in 1-1, past the gate on the left side of the first bridge.
- Pure Black World Tendency required
- Rare drop from the Axe wielding Boletaria Soldiers in any of the 1-x levels
General Information[edit]
Image | Name | Damage | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Guard Break Reduction |
![]() |
Guillotine Axe | 87/0/0 (Normal) |
250 | 6 | 20/0/0/0 D/E/-/- |
55.0/10.0 | 40 |
Hidden Resistances[edit]
These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.
Poison Resistance | Plague Resistance | Bleed Resistance |
---|---|---|
55 | 55 | 55 |
Move Set[edit]
One Handed[edit]
R1 - R1 | Horizontal Swipe |
R2 - R2 | Heavy Overhead Chop |
Roll + R1 | Uppercut |
Backstep or Run + R1 | Fast Running Chop |
Forward + R1 | Push |
L1 (Left hand) | Guard |
L2 (Left hand) | Vertical Chop |
Two-Handed[edit]
R1 - R1 | Alternating Vertical Swipe |
R2 - R2 | Heavy Horizontal Chop |
Roll + R1 | Uppercut |
Backstep or Run + R1 | Heavy Running Overhead Vertical Chop |
Forward + R1 | Heavy Push |
L1 or L2 | Guard |
Upgrades[edit]
Basic[edit]
Requires Hardstone
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Pure |
Guillotine Axe +0 | 87/0/0 | D/E/-/- | - | - | - | - |
Guillotine Axe +1 | 96/0/0 | D/E/-/- | 4 | - | - | - |
Guillotine Axe +2 | 104/0/0 | D/E/-/- | 6 | - | - | - |
Guillotine Axe +3 | 113/0/0 | D/E/-/- | 8 | - | - | - |
Guillotine Axe +4 | 131/0/0 | D/E/-/- | 8 | 2 | - | - |
Guillotine Axe +5 | 139/0/0 | D/E/-/- | 8 | 4 | - | - |
Guillotine Axe +6 | 148/0/0 | D/E/-/- | 8 | 6 | - | - |
Guillotine Axe +7 | 157/0/0 | C/D/-/- | 8 | 6 | 2 | - |
Guillotine Axe +8 | 157/0/0 | C/D/-/- | 8 | 6 | 4 | - |
Guillotine Axe +9 | 165/0/0 | C/D/-/- | 8 | 6 | 6 | - |
Guillotine Axe +10 | 174/0/0 | C/D/-/- | 8 | 6 | 6 | 1 |
Crushing[edit]
Damage bonus is heavily modified by Strength. Dexterity modifiers removed.
Requires:
- Guillotine Axe +0
- Greystone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Crushing Guillotine Axe +1 | 96/0/0 | C/-/-/- | 4 | - | - |
Crushing Guillotine Axe +2 | 104/0/0 | C/-/-/- | 6 | - | - |
Crushing Guillotine Axe +3 | 113/0/0 | B/-/-/- | 8 | 2 | - |
Crushing Guillotine Axe +4 | 122/0/0 | B/-/-/- | 8 | 4 | - |
Crushing Guillotine Axe +5 | 131/0/0 | S/-/-/- | 8 | 6 | 1 |
Quality[edit]
Moderate damage bonus from Strength and Dexterity.
Requires:
- Guillotine Axe +3
- Clearstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Quality Guillotine Axe +1 | 100/0/0 | D/D/-/- | 4 | - | - |
Quality Guillotine Axe +2 | 113/0/0 | D/D/-/- | 6 | - | - |
Quality Guillotine Axe +3 | 126/0/0 | C/C/-/- | 8 | 2 | - |
Quality Guillotine Axe +4 | 139/0/0 | C/C/-/- | 8 | 4 | - |
Quality Guillotine Axe +5 | 152/0/0 | C/C/-/- | 8 | 6 | 1 |
Dragon[edit]
Fire damage added. All Stat Bonuses removed. Requires:
- Guillotine Axe +3
- Dragonstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Dragon Guillotine Axe +1 | 99/0/99 | -/-/-/- | 4 | - | - |
Dragon Guillotine Axe +2 | 114/0/114 | -/-/-/- | 6 | - | - |
Dragon Guillotine Axe +3 | 130/0/130 | -/-/-/- | 8 | 2 | - |
Dragon Guillotine Axe +4 | 145/0/145 | -/-/-/- | 8 | 4 | - |
Dragon Guillotine Axe +5 | 164/0/164 | -/-/-/- | 8 | 6 | 1 |
Moon[edit]
Magic damage added; primarily modified by Magic stat.
Requires:
- Guillotine Axe +6
- Moonlightstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Moon Guillotine Axe +1 | 68/101/0 | E/E/C/- | 4 | - | - |
Moon Guillotine Axe +2 | 84/110/0 | E/E/C/- | 6 | - | - |
Moon Guillotine Axe +3 | 99/122/0 | E/E/C/- | 8 | 2 | - |
Moon Guillotine Axe +4 | 115/133/0 | E/E/C/- | 8 | 4 | - |
Moon Guillotine Axe +5 | 131/146/0 | E/E/C/- | 8 | 6 | 1 |
Blessed[edit]
Magic damage added; primarily modified by Faith stat. Minor HP regen.
Requires:
- Guillotine Axe +6
- Faintstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Blessed Guillotine Axe +1 | 72/88/0 | E/E/-/B | 4 | - | - |
Blessed Guillotine Axe +2 | 86/97/0 | E/E/-/B | 6 | - | - |
Blessed Guillotine Axe +3 | 100/105/0 | E/E/-/B | 8 | 2 | - |
Blessed Guillotine Axe +4 | 115/114/0 | E/E/-/B | 8 | 4 | - |
Blessed Guillotine Axe +5 | 129/124/0 | E/E/-/A | 8 | 6 | 1 |
Demon's Soul[edit]
Name | Damage | Stats Needed | Stat Bonuses | Req. Material |
Dozer Axe | 340/0/0 (Normal) |
30/0/0/0 | -/-/-/- | Guillotine Axe +6 Grey Demon's Soul |
Key[edit]
- Name
- Names displayed are according to the Atlus (NA) version of the game.
- Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon.
- The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The Weight of the weapon.
- Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
- The Requirement stats for an weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
- This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
- Damage Reduction %
- The Damage Reduction % of the weapon.
- It dictates how much damage the weapon mitigates while blocking.
- The Damage Reduction % stats for a shield are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Guard Break Reduction
- The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
- A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Footnotes[edit]
1. When two handing the weapon, only 14 Strength is required