Hands of God
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In Game Description[edit]
A fist weapon bearing God's name.
There was once a strong man who slaughtered dragons with his bare hands. His God-like fists earned him the title of the "Legendary Big M."
Availability[edit]
There are three ways to obtain this weapon per game:
- There is a pair of these found in 2-2. From the lowest level of the mine shaft, instead of turning right to Flamelurker , go left, they will be on a corpse guarded by area-attacking Lava worms.
- This weapon will also drop if you kill Blacksmith Boldwin in the Nexus.
- This weapon will also drop if you kill Blacksmith Ed in 2-1 Stonefang Tunnel.
General Information[edit]
- Even though the Hands of God are obtained (and often used) as a pair, they need to upgraded one at a time. Like Iron Knuckles and Claws.
- If you are using them as a pair therefore, you would need ten Colorless Demon's Soul in order to get them both to +5.
Image | Name | Damage | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Guard Break Reduction |
![]() |
Hands of God | 50/70/0 (Blunt) |
727 | 4 | 19/0/0/16 D/-/-/D |
0.0/0.0 | 0 |
Move Set[edit]
- Unlike Claws and Iron Knuckles , the Hands of God will knock down enemies.
- The attack speed of the Hands of God is significantly slower than the other fist weapons
R1 - R1 | Fast Punches |
R2 - R2 | Charged Uppercut |
Roll + R1 | Backhand |
Backstep or Run + R1 | Running Punch |
Forward + R1 | Headbutt |
L1 (Left hand) | Punch |
L2 (Left hand) | Parry |
Upgrades[edit]
Name | Damage | AddedParam. | Req. Material |
Hands of God | 50/70/0 | D/-/-/D | Default |
Hands of God +1 | 50/70/0 | D/-/-/C | Colorless Demon's Soul |
Hands of God +2 | 50/70/0 | C/-/-/C | Colorless Demon's Soul |
Hands of God +3 | 50/70/0 | C/-/-/C | Colorless Demon's Soul |
Hands of God +4 | 50/70/0 | C/-/-/B | Colorless Demon's Soul |
Hands of God +5 | 50/70/0 | B/-/-/B | Colorless Demon's Soul |
Key[edit]
- Name
- Names displayed are according to the Atlus (NA) version of the game.
- Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon.
- The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The Weight of the weapon.
- Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
- The Requirement stats for an weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
- This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
- Damage Reduction %
- The Damage Reduction % of the weapon.
- It dictates how much damage the weapon mitigates while blocking.
- The Damage Reduction % stats for a shield are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Guard Break Reduction
- The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
- A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.