Hands of God

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Original PS3

In Game Description[edit]

A fist weapon bearing God's name.

There was once a strong man who slaughtered dragons with his bare hands. His God-like fists earned him the title of the "Legendary Big M."


There are three ways to obtain this weapon per game:

  • There is a pair of these found in 2-2. From the lowest level of the mine shaft, instead of turning right to Flamelurker , go left, they will be on a corpse guarded by area-attacking Lava worms.
  • This weapon will also drop if you kill Blacksmith Boldwin in the Nexus.
  • This weapon will also drop if you kill Blacksmith Ed in 2-1 Stonefang Tunnel.

General Information[edit]

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Reduction %
Guard Break
Hands of God.jpg Hands of God 50/70/0
727 4 19/0/0/16
0.0/0.0 0

Move Set[edit]

  • Unlike Claws and Iron Knuckles , the Hands of God will knock down enemies.
  • The attack speed of the Hands of God is significantly slower than the other fist weapons
R1 - R1 Fast Punches
R2 - R2 Charged Uppercut
Roll + R1 Backhand
Backstep or Run + R1 Running Punch
Forward + R1 Headbutt
L1 (Left hand) Punch
L2 (Left hand) Parry


Name Damage AddedParam. Req. Material
Hands of God 50/70/0 D/-/-/D Default
Hands of God +1 50/70/0 D/-/-/C Colorless Demon's Soul
Hands of God +2 50/70/0 C/-/-/C Colorless Demon's Soul
Hands of God +3 50/70/0 C/-/-/C Colorless Demon's Soul
Hands of God +4 50/70/0 C/-/-/B Colorless Demon's Soul
Hands of God +5 50/70/0 B/-/-/B Colorless Demon's Soul


  • Name
  • Names displayed are according to the Atlus (NA) version of the game.
  • Name changes from the Asian version, if any, will appear in parentheses.
  • Damage
  • The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
  • Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
  • Certain enemies are weak or strong against different types of damage types.
  • Durability
  • The durability of the weapon.
  • The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
  • Weight
  • The Weight of the weapon.
  • Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
  • Stats Needed
  • The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
  • The Requirement stats for an weapon are W / X / Y / Z:
  • Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
  • Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
  • (18 x 1.5 = 27)
  • Stat Bonuses
  • The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
  • This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
  • Damage Reduction %
  • The Damage Reduction % of the weapon.
  • It dictates how much damage the weapon mitigates while blocking.
  • The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Guard Break Reduction
  • The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
  • A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.