Hawk

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General Information[edit]

Item Value
Location Shrine of Storms: 4-1
Description Double-Winged Hawk
Souls White: ?? Neutral: 135 Black: ??
HP White: ?? Neutral: 16 Black: ??
Attack None

Strategy[edit]

These non-hostile Hawks can be found circling Sparkly the Crow's nest in the Shrine of Storms, 4-1. Though very difficult, it is possible to kill them with ranged attacks.

Item Drops[edit]

5x White Arrows (common)
10x White Arrows (common)

Trivia[edit]

The hawks have 4 wings total, with a smaller set of wings tucked underneath the larger wings. The official name of Sparkly is "Double-Winged Hawk Girl", suggesting she is related to these creatures in some way. This disagrees with the idea of her being a "crow", as the community commonly believes.

Enemy ID and Stats[edit]

The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.

Name ID Location HP Souls Defense Resistance
Physical Slash Blunt Thrust Magic Fire Poison Plague Bleed
Hawk 303000 4-1 12 0 17 17 17 17 42 58 100 100 100

Special Effect Multipliers[edit]

Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.

Enemy Location HP Stamina
Damage
Attack Damage Reduction Defense Resistance
Physical Magic Fire Physical Magic Fire Physical Magic Fire Poison Plague Bleed
Hawk 4-1 x1.35 x1.19 x1.52 x1.52 x1.52 - - - x1.15 x1.15 x1.15 - - -

Footnotes[edit]

  1. Souls gained are from the first run through of the game, white, neutral and black world tendency without any modifiers
  2. HP totals are from the first run through of the game, white, neutral, and black world tendency