Hawk
Contents
General Information[edit]
Item | Value | ||
Location | Shrine of Storms: 4-1 | ||
Description | Double-Winged Hawk | ||
Souls | White: ?? | Neutral: 135 | Black: ?? |
HP | White: ?? | Neutral: 16 | Black: ?? |
Attack | None |
Strategy[edit]
These non-hostile Hawks can be found circling Sparkly the Crow's nest in the Shrine of Storms, 4-1. Though very difficult, it is possible to kill them with ranged attacks.
Item Drops[edit]
5x White Arrows (common) |
10x White Arrows (common) |
Trivia[edit]
The hawks have 4 wings total, with a smaller set of wings tucked underneath the larger wings. The official name of Sparkly is "Double-Winged Hawk Girl", suggesting she is related to these creatures in some way. This disagrees with the idea of her being a "crow", as the community commonly believes.
Enemy ID and Stats[edit]
The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.
Name | ID | Location | HP | Souls | Defense | Resistance | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Physical | Slash | Blunt | Thrust | Magic | Fire | Poison | Plague | Bleed | |||||
Hawk | 303000 | 4-1 | 12 | 0 | 17 | 17 | 17 | 17 | 42 | 58 | 100 | 100 | 100 |
Special Effect Multipliers[edit]
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.
Enemy | Location | HP | Stamina Damage |
Attack | Damage Reduction | Defense | Resistance | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Physical | Magic | Fire | Physical | Magic | Fire | Physical | Magic | Fire | Poison | Plague | Bleed | ||||
Hawk | 4-1 | x1.35 | x1.19 | x1.52 | x1.52 | x1.52 | - | - | - | x1.15 | x1.15 | x1.15 | - | - | - |
Footnotes[edit]
- Souls gained are from the first run through of the game, white, neutral and black world tendency without any modifiers
- HP totals are from the first run through of the game, white, neutral, and black world tendency