Iron Knuckles

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Original PS3

In Game Description[edit]

A hand-to-hand weapon held in the fist

It's [sic] reach is the lowest of levels, but it hits fast

Stonefang's rough blacksmiths love this weapon and sometimes get drunk and slug it out.

Availability[edit]

Dropped by Miners (Fist) in Stonefang Tunnel

General Information[edit]

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Guard Break
Reduction
Iron Knuckles.jpg Iron Knuckles 65/0/0
(Blunt)
300 1 8/0/0/0
D/E/-/-
0.0/0.0 0

Move Set[edit]

R1 - R1 Fast Punches
R2 - R2 Charged Uppercut
Roll + R1 Backhand
Backstep or Run + R1 Running Punch
Forward + R1 Headbutt
L1 (Left hand) Punch
L2 (Left hand) Parry

Upgrades[edit]

Basic[edit]

Requires Hardstone

Name Damage Stat Bonuses Shard L. Shard Chunk Pure
Iron Knuckles +0 65/0/0 D/E/-/- - - - -
Iron Knuckles +1 72/0/0 D/E/-/- 1 - - -
Iron Knuckles +2 78/0/0 D/E/-/- 2 - - -
Iron Knuckles +3 85/0/0 D/E/-/- 4 - - -
Iron Knuckles +4 91/0/0 D/E/-/- 4 1 - -
Iron Knuckles +5 98/0/0 D/E/-/- 4 2 - -
Iron Knuckles +6 104/0/0 D/E/-/- 4 3 - -
Iron Knuckles +7 111/0/0 C/D/-/- 4 3 1 -
Iron Knuckles +8 117/0/0 C/D/-/- 4 3 2 -
Iron Knuckles +9 124/0/0 C/D/-/- 4 3 3 -
Iron Knuckles +10 130/0/0 C/D/-/- 4 3 3 1


Crushing[edit]

Damage bonus is heavily modified by Strength. Dexterity modifiers removed.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Crushing Iron Knuckles +1 72/0/0 C/-/-/- 1 - -
Crushing Iron Knuckles +2 78/0/0 C/-/-/- 2 - -
Crushing Iron Knuckles +3 85/0/0 B/-/-/- 4 1 -
Crushing Iron Knuckles +4 91/0/0 B/-/-/- 4 2 -
Crushing Iron Knuckles +5 98/0/0 S/-/-/- 4 3 1

Quality[edit]

Moderate damage bonus from Strength and Dexterity.

Requires:

  • Iron Knuckles +3
  • Upgrade: [Clearstone]]
Name Damage Stat Bonuses Shard Chunk Pure
Quality Iron Knuckles +1 75/0/0 D/D/-/- 1 - -
Quality Iron Knuckles +2 85/0/0 D/D/-/- 2 - -
Quality Iron Knuckles +3 94/0/0 C/C/-/- 4 1 -
Quality Iron Knuckles +4 104/0/0 C/C/-/- 4 2 -
Quality Iron Knuckles +5 114/0/0 C/C/-/- 4 3 1

Dragon[edit]

  • Fire damage added. All Stat Bonuses removed.

Requires:

  • Iron Knuckles +3
  • Upgrade: Dragon (Dragonstone)
Name Damage Stat Bonuses Shard Chunk Pure
Dragon Iron Knuckles +1 74/0/74 -/-/-/- 1 - -
Dragon Iron Knuckles +2 85/0/85 -/-/-/- 2 - -
Dragon Iron Knuckles +3 97/0/97 -/-/-/- 4 1 -
Dragon Iron Knuckles +4 108/0/108 -/-/-/- 4 2 -
Dragon Iron Knuckles +5 122/0/122 -/-/-/- 4 3 1

Moon[edit]

Magic damage added; primarily modified by Magic stat.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Moon Iron Knuckles +1 51/76/0 E/E/C/- 1 - -
Moon Iron Knuckles +2 ?/?/0 E/E/C/- 2 - -
Moon Iron Knuckles +3 74/91/0 E/E/C/- 4 1 -
Moon Iron Knuckles +4 86/99/0 E/E/C/- 4 2 -
Moon Iron Knuckles +5 98/109/0 E/E/C/- 4 3 1

Blessed[edit]

Magic damage added; primarily modified by Faith stat. Minor HP regen.

Requires:

Name Damage Stat Bonuses Shard Chunk Pure
Blessed Iron Knuckles +1 54/66/0 E/E/-/B 1 - -
Blessed Iron Knuckles +2 64/73/0 E/E/-/B 2 - -
Blessed Iron Knuckles +3 75/79/0 E/E/-/B 4 1 -
Blessed Iron Knuckles +4 86/85/0 E/E/-/B 4 2 -
Blessed Iron Knuckles +5 97/92/0 E/E/-/A 4 3 1

Demon's Soul[edit]

Name Damage Stats Needed Stat Bonuses Req. Material
Meat Cleaver 90/90/0 26/0/0/16 S/S/-/A Iron Knuckles +6
Swollen Demon's Soul

Key[edit]

  • Name
  • Names displayed are according to the Atlus (NA) version of the game.
  • Name changes from the Asian version, if any, will appear in parentheses.
  • Damage
  • The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
  • Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
  • Certain enemies are weak or strong against different types of damage types.
  • Durability
  • The durability of the weapon.
  • The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
  • Weight
  • The Weight of the weapon.
  • Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
  • Stats Needed
  • The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
  • The Requirement stats for an weapon are W / X / Y / Z:
  • Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
  • Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
  • (18 x 1.5 = 27)
  • Stat Bonuses
  • The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
  • This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
  • Damage Reduction %
  • The Damage Reduction % of the weapon.
  • It dictates how much damage the weapon mitigates while blocking.
  • The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Guard Break Reduction
  • The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
  • A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.