Iron Knuckles
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In Game Description[edit]
A hand-to-hand weapon held in the fist
It's [sic] reach is the lowest of levels, but it hits fast
Stonefang's rough blacksmiths love this weapon and sometimes get drunk and slug it out.
Availability[edit]
Dropped by Miners (Fist) in Stonefang Tunnel
General Information[edit]
Image | Name | Damage | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Guard Break Reduction |
![]() |
Iron Knuckles | 65/0/0 (Blunt) |
300 | 1 | 8/0/0/0 D/E/-/- |
0.0/0.0 | 0 |
Move Set[edit]
R1 - R1 | Fast Punches |
R2 - R2 | Charged Uppercut |
Roll + R1 | Backhand |
Backstep or Run + R1 | Running Punch |
Forward + R1 | Headbutt |
L1 (Left hand) | Punch |
L2 (Left hand) | Parry |
Upgrades[edit]
Basic[edit]
Requires Hardstone
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Pure |
Iron Knuckles +0 | 65/0/0 | D/E/-/- | - | - | - | - |
Iron Knuckles +1 | 72/0/0 | D/E/-/- | 1 | - | - | - |
Iron Knuckles +2 | 78/0/0 | D/E/-/- | 2 | - | - | - |
Iron Knuckles +3 | 85/0/0 | D/E/-/- | 4 | - | - | - |
Iron Knuckles +4 | 91/0/0 | D/E/-/- | 4 | 1 | - | - |
Iron Knuckles +5 | 98/0/0 | D/E/-/- | 4 | 2 | - | - |
Iron Knuckles +6 | 104/0/0 | D/E/-/- | 4 | 3 | - | - |
Iron Knuckles +7 | 111/0/0 | C/D/-/- | 4 | 3 | 1 | - |
Iron Knuckles +8 | 117/0/0 | C/D/-/- | 4 | 3 | 2 | - |
Iron Knuckles +9 | 124/0/0 | C/D/-/- | 4 | 3 | 3 | - |
Iron Knuckles +10 | 130/0/0 | C/D/-/- | 4 | 3 | 3 | 1 |
Crushing[edit]
Damage bonus is heavily modified by Strength. Dexterity modifiers removed.
Requires:
- Iron Knuckles +0
- Upgrade: Greystone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Crushing Iron Knuckles +1 | 72/0/0 | C/-/-/- | 1 | - | - |
Crushing Iron Knuckles +2 | 78/0/0 | C/-/-/- | 2 | - | - |
Crushing Iron Knuckles +3 | 85/0/0 | B/-/-/- | 4 | 1 | - |
Crushing Iron Knuckles +4 | 91/0/0 | B/-/-/- | 4 | 2 | - |
Crushing Iron Knuckles +5 | 98/0/0 | S/-/-/- | 4 | 3 | 1 |
Quality[edit]
Moderate damage bonus from Strength and Dexterity.
Requires:
- Iron Knuckles +3
- Upgrade: [Clearstone]]
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Quality Iron Knuckles +1 | 75/0/0 | D/D/-/- | 1 | - | - |
Quality Iron Knuckles +2 | 85/0/0 | D/D/-/- | 2 | - | - |
Quality Iron Knuckles +3 | 94/0/0 | C/C/-/- | 4 | 1 | - |
Quality Iron Knuckles +4 | 104/0/0 | C/C/-/- | 4 | 2 | - |
Quality Iron Knuckles +5 | 114/0/0 | C/C/-/- | 4 | 3 | 1 |
Dragon[edit]
- Fire damage added. All Stat Bonuses removed.
Requires:
- Iron Knuckles +3
- Upgrade: Dragon (Dragonstone)
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Dragon Iron Knuckles +1 | 74/0/74 | -/-/-/- | 1 | - | - |
Dragon Iron Knuckles +2 | 85/0/85 | -/-/-/- | 2 | - | - |
Dragon Iron Knuckles +3 | 97/0/97 | -/-/-/- | 4 | 1 | - |
Dragon Iron Knuckles +4 | 108/0/108 | -/-/-/- | 4 | 2 | - |
Dragon Iron Knuckles +5 | 122/0/122 | -/-/-/- | 4 | 3 | 1 |
Moon[edit]
Magic damage added; primarily modified by Magic stat.
Requires:
- Iron Knuckles +6
- Moonlightstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Moon Iron Knuckles +1 | 51/76/0 | E/E/C/- | 1 | - | - |
Moon Iron Knuckles +2 | ?/?/0 | E/E/C/- | 2 | - | - |
Moon Iron Knuckles +3 | 74/91/0 | E/E/C/- | 4 | 1 | - |
Moon Iron Knuckles +4 | 86/99/0 | E/E/C/- | 4 | 2 | - |
Moon Iron Knuckles +5 | 98/109/0 | E/E/C/- | 4 | 3 | 1 |
Blessed[edit]
Magic damage added; primarily modified by Faith stat. Minor HP regen.
Requires:
- Iron Knuckles +6
- Upgrade: Faintstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Blessed Iron Knuckles +1 | 54/66/0 | E/E/-/B | 1 | - | - |
Blessed Iron Knuckles +2 | 64/73/0 | E/E/-/B | 2 | - | - |
Blessed Iron Knuckles +3 | 75/79/0 | E/E/-/B | 4 | 1 | - |
Blessed Iron Knuckles +4 | 86/85/0 | E/E/-/B | 4 | 2 | - |
Blessed Iron Knuckles +5 | 97/92/0 | E/E/-/A | 4 | 3 | 1 |
Demon's Soul[edit]
Name | Damage | Stats Needed | Stat Bonuses | Req. Material |
Meat Cleaver | 90/90/0 | 26/0/0/16 | S/S/-/A | Iron Knuckles +6 Swollen Demon's Soul |
Key[edit]
- Name
- Names displayed are according to the Atlus (NA) version of the game.
- Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon.
- The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The Weight of the weapon.
- Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
- The Requirement stats for an weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
- This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
- Damage Reduction %
- The Damage Reduction % of the weapon.
- It dictates how much damage the weapon mitigates while blocking.
- The Damage Reduction % stats for a shield are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Guard Break Reduction
- The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
- A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.