Kilij
Contents
In Game Description[edit]
A large and heavy curved sword used mainly for severing.
A slashing weapon that inflicts heavy damage upon soft flesh but has a limited effect on metal armor and hard scales. In addition, it causes its target to bleed.
Availability[edit]
- 4-1 Treasure
- 4-1, 4-2 Gold Skeleton drop
General Information[edit]
Image | Name | Damage | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Guard Break Reduction |
![]() |
Kilij | 90/0/0 Bleed 120 (Slashing) |
140 | 3 | 14/10/0/0 E/D/-/- |
50.0/10.0 | 35 |
- When two handing this weapon, only 10 Strength is required.
Hidden Resistances[edit]
These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.
Poison Resistance | Plague Resistance | Bleed Resistance |
---|---|---|
50 | 50 | 50 |
Move Set[edit]
One-Handed[edit]
R1 - R1 | Alternating Horizontal Slash |
R2 | Vertical Slash |
Roll - R1 | Kneeling Slash |
Backstep or Run - R1 | Spinning Slash |
Forward + R1 | Forward Vertical Slash with Horizontal Backstep |
L1 (left hand) | Horizontal Slash |
L2 (left hand) | Parry |
Two-Handed[edit]
R1 - R1 | Alternating Heavy Slash |
R2 - R2 | Overhead Slash > Jumping Overhead Slash |
Roll - R1 | Heavy Kneeling Slash |
Backstep or Run - R1 | Spinning Upward Slash |
Forward + R1 | Forward Vertical Slash with Horizontal Backstep |
L1 or L2 | Guard |
Upgrades[edit]
Basic[edit]
Requires Sharpstone
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Pure |
Kilij +0 | 90/0/0 Bleed 120 |
E/D/-/- | - | - | - | - |
Kilij +1 | 99/0/0 Bleed 120 |
E/D/-/- | 3 | - | - | - |
Kilij +2 | 108/0/0 Bleed 120 |
E/D/-/- | 4 | - | - | - |
Kilij +3 | 117/0/0 Bleed 120 |
E/D/-/- | 6 | - | - | - |
Kilij +4 | 126/0/0 Bleed 120 |
D/D/-/- | 6 | 1 | - | - |
Kilij +5 | 135/0/0 Bleed 120 |
D/D/-/- | 6 | 3 | - | - |
Kilij +6 | 144/0/0 Bleed 120 |
D/D/-/- | 6 | 5 | - | - |
Kilij +7 | 153/0/0 Bleed 120 |
D/C/-/- | 6 | 5 | 1 | - |
Kilij +8 | 162/0/0 Bleed 120 |
D/C/-/- | 6 | 5 | 3 | - |
Kilij +9 | 171/0/0 Bleed 120 |
D/C/-/- | 6 | 5 | 5 | - |
Kilij +10 | 180/0/0 Bleed 120 |
D/C/-/- | 6 | 5 | 5 | 1 |
Sharp[edit]
Damage bonus is heavily modified by Dexterity.
Requires:
- Kilij +0
- Bladestone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Sharp Kilij +1 | 99/0/0 Bleed 120 |
E/C/-/- | 3 | - | - |
Sharp Kilij +2 | 108/0/0 Bleed 120 |
E/C/-/- | 4 | - | - |
Sharp Kilij +3 | 117/0/0 Bleed 120 |
E/A/-/- | 6 | 1 | - |
Sharp Kilij +4 | 126/0/0 Bleed 120 |
E/A/-/- | 6 | 3 | - |
Sharp Kilij +5 | 135/0/0 Bleed 120 |
E/S/-/- | 6 | 5 | 1 |
Quality[edit]
Moderate damage bonus from Strength and Dexterity.
Requires:
- Kilij +3
- Clearstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Quality Kilij +1 | 104/0/0 Bleed 120 |
D/D/-/- | 3 | - | - |
Quality Kilij +2 | 117/0/0 Bleed 120 |
D/D/-/- | 4 | - | - |
Quality Kilij +3 | 131/0/0 Bleed 120 |
C/C/-/- | 6 | 1 | - |
Quality Kilij +4 | 144/0/0 Bleed 120 |
C/C/-/- | 6 | 3 | - |
Quality Kilij +5 | 158/0/0 Bleed 120 |
C/C/-/- | 6 | 5 | 1 |
Mercury[edit]
Poison special effect
Requires:
- Kilij +3
- Mercurystone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Mercury Kilij + 1 | 101/0/0 Bleed 120 Poison 120 |
E/D/-/- | 3 | - | - |
Mercury Kilij + 2 | 113/0/0 Bleed 120 Poison 180 |
E/D/-/- | 4 | - | - |
Mercury Kilij + 3 | 124/0/0 Bleed 120 Poison 240 |
E/C/-/- | 6 | 1 | - |
Mercury Kilij + 4 | 135/0/0 Bleed 120 Poison 300 |
E/C/-/- | 6 | 3 | - |
Mercury Kilij + 5 | 146/0/0 Bleed 120 Poison 360 |
E/C/-/- | 6 | 5 | 1 |
Tearing[edit]
Bleeding special effect.
Requires:
- Kilij +3
- Suckerstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Tearing Kilij +1 | 92/0/0 Bleed 180 |
E/B/-/- | 3 | - | - |
Tearing Kilij +2 | 95/0/0 Bleed 209 |
E/B/-/- | 4 | - | - |
Tearing Kilij +3 | 97/0/0 Bleed 240 |
E/S/-/- | 6 | 1 | - |
Tearing Kilij +4 | 99/0/0 Bleed 273 |
E/S/-/- | 6 | 3 | - |
Tearing Kilij +5 | 101/0/0 Bleed 300 |
E/S/-/- | 6 | 5 | 1 |
Moon[edit]
Magic damage added; primarily modified by Magic stat.
Requires:
- Kilij +6
- Moonlightstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Moon Kilij +1 | 70/105/0 Bleed 120 |
E/E/C/- | 3 | - | - |
Moon Kilij +2 | 86/114/0 Bleed 120 |
E/E/C/- | 4 | - | - |
Moon Kilij +3 | 103/126/0 Bleed 120 |
E/E/C/- | 6 | 1 | - |
Moon Kilij +4 | 119/138/0 Bleed 120 |
E/E/C/- | 6 | 3 | - |
Moon Kilij +5 | 135/151/0 Bleed 120 |
E/E/C/- | 6 | 5 | 1 |
Crescent[edit]
Magic damage added; primarily modified by Magic stat. Minor MP regen.
Requires:
- Kilij +6
- Darkmoonstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Crescent Kilij +1 | 71/87/0 Bleed 120 |
-/-/A/- | 3 | - | - |
Crescent Kilij +2 | 83/97/0 Bleed 120 |
-/-/A/- | 4 | - | - |
Crescent Kilij +3 | 95/106/0 Bleed 120 |
-/-/A/- | 6 | 1 | - |
Crescent Kilij +4 | 107/115/0 Bleed 120 |
-/-/A/- | 6 | 3 | - |
Crescent Kilij +5 | 119/126/0 Bleed 120 |
-/-/A/- | 6 | 5 | 1 |
Demon's Soul[edit]
Name | Damage | Stats Needed | Stat Bonuses | Req. Material |
Large Sword of Searching | 170/0/0 Bleed 120 |
24/16/0/0 | D/D/-/- | Kilij +8 Hero Demon's Soul |
Key[edit]
- Name
- Names displayed are according to the Atlus (NA) version of the game.
- Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon.
- The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The Weight of the weapon.
- Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
- The Requirement stats for an weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
- This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
- Damage Reduction %
- The Damage Reduction % of the weapon.
- It dictates how much damage the weapon mitigates while blocking.
- The Damage Reduction % stats for a shield are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Guard Break Reduction
- The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
- A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.