Knight Sword
Contents
In Game Description[edit]
The straight sword of the Boletarian [sic] Knights
Proof of investiture by the King
Using Stonefang's hard iron, it is heavier than the standard straight sword, and has higher attack power.
Availability[edit]
- 1-4 Treasure
- 1-1, 1-3, 1-4 Red Eye Knight drop
- Sold by Dregling Merchant in 1-3 (20,000 souls)
General Information[edit]
Image | Name | Damage | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Guard Break Reduction |
![]() |
Knight Sword | 85/0/0 (Normal) (Piercing) |
220 | 3 | 14/0/0/0 D/E/-/- |
50.0/10.0 | 35 |
Hidden Resistances[edit]
These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.
Poison Resistance | Plague Resistance | Bleed Resistance |
---|---|---|
50 | 50 | 50 |
Move Set[edit]
- Straight Sword have the same moveset as Axes and Hammers for the most part, but they also have a strong piercing Attack and a running Slash.
- It's worth noting that when using a Straight Sword, they have a unique follow up to their Strong Attack (R2). If you press R2 at any point during the leaping forward thrust animation (while wielding with one hand), you will follow up with an upward vertical slash. If your opponent is already staggered and/or easy to hit, this can be quite a devastating combo. Also, this works while wielding with both hands. Pressing R2 at any point during the first right-to-left sweep, you will follow up with another sweep from left-to-right.
One-Handed[edit]
R1 - R1 | Horizontal Swipe |
R2 | Heavy Piercing Thrust > Upwards Slash |
Roll - R1 | Uppercut |
Backstep or Run - R1 | Fast Running Horizontal Slash |
Forward + R1 | Push |
L1 (left hand) | Guard |
L2 (left hand) | Heavy Horizontal Swipe |
Two-Handed[edit]
R1 - R1 | Alternating Vertical Swipe |
R2 | Heavy Horizontal Slash |
Roll - R1 | Uppercut |
Backstep or Run - R1 | Running Overhead Vertical Chop |
Forward + R1 | Heavy Push |
L1 or L2 | Guard |
Upgrades[edit]
Basic[edit]
Requires Hardstone
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Pure |
Knight Sword +0 | 85/0/0 | D/E/-/- | - | - | - | - |
Knight Sword +1 | 94/0/0 | D/E/-/- | 3 | - | - | - |
Knight Sword +2 | 102/0/0 | D/E/-/- | 4 | - | - | - |
Knight Sword +3 | 111/0/0 | D/E/-/- | 6 | - | - | - |
Knight Sword +4 | 119/0/0 | D/E/-/- | 6 | 1 | - | - |
Knight Sword +5 | 128/0/0 | D/E/-/- | 6 | 3 | - | - |
Knight Sword +6 | 136/0/0 | D/E/-/- | 6 | 5 | - | - |
Knight Sword +7 | 145/0/0 | C/D/-/- | 6 | 5 | 1 | - |
Knight Sword +8 | 153/0/0 | C/D/-/- | 6 | 5 | 3 | - |
Knight Sword +9 | 162/0/0 | C/D/-/- | 6 | 5 | 5 | - |
Knight Sword +10 | 170/0/0 | C/D/-/- | 6 | 5 | 5 | 1 |
Crushing[edit]
Damage bonus is heavily modified by Strength. Dexterity modifiers removed.
Requires:
- Knight Sword +3
- Greystone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Crushing Knight Sword +1 | 94/0/0 | C/-/-/- | 3 | - | - |
Crushing Knight Sword +2 | 102/0/0 | C/-/-/- | 4 | - | - |
Crushing Knight Sword +3 | 111/0/0 | B/-/-/- | 6 | 1 | - |
Crushing Knight Sword +4 | 119/0/0 | B/-/-/- | 6 | 3 | - |
Crushing Knight Sword +5 | 128/0/0 | S/-/-/- | 6 | 5 | 1 |
Quality[edit]
Moderate damage bonus from Strength and Dexterity.
Requires:
- Knight Sword +3
- Clearstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Quality Knight Sword +1 | 98/0/0 | D/D/-/- | 3 | - | - |
Quality Knight Sword +2 | 111/0/0 | D/D/-/- | 4 | - | - |
Quality Knight Sword +3 | 123/0/0 | C/C/-/- | 6 | 1 | - |
Quality Knight Sword +4 | 136/0/0 | C/C/-/- | 6 | 3 | - |
Quality Knight Sword +5 | 149/0/0 | C/C/-/- | 6 | 5 | 1 |
Dragon[edit]
Fire damage added. All Stat Bonuses removed.
Requires:
- Knight Sword +3
- Dragonstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Dragon Knight Sword +1 | 97/0/97 | -/-/-/- | 3 | - | - |
Dragon Knight Sword +2 | 112/0/112 | -/-/-/- | 4 | - | - |
Dragon Knight Sword +3 | 127/0/127 | -/-/-/- | 6 | 1 | - |
Dragon Knight Sword +4 | 142/0/142 | -/-/-/- | 6 | 3 | - |
Dragon Knight Sword +5 | 160/0/160 | -/-/-/- | 6 | 5 | 1 |
Moon[edit]
Magic damage added; primarily modified by Magic stat.
Requires:
- Knight Sword +6
- Moonlightstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Moon Knight Sword +1 | 66/99/0 | E/E/C/- | 3 | - | - |
Moon Knight Sword +2 | 82/108/0 | E/E/C/- | 4 | - | - |
Moon Knight Sword +3 | 97/119/0 | E/E/C/- | 6 | 1 | - |
Moon Knight Sword +4 | 112/130/0 | E/E/C/- | 6 | 3 | - |
Moon Knight Sword +5 | 128/143/0 | E/E/C/- | 6 | 5 | 1 |
Blessed[edit]
Magic damage added; primarily modified by Faith stat. Minor HP regen.
Requires:
- Knight Sword +6
- Faintstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Blessed Knight Sword +1 | 70/86/0 | E/E/-/B | 3 | - | - |
Blessed Knight Sword +2 | 84/95/0 | E/E/-/B | 4 | - | - |
Blessed Knight Sword +3 | 98/103/0 | E/E/-/B | 6 | 1 | - |
Blessed Knight Sword +4 | 112/111/0 | E/E/-/B | 6 | 3 | - |
Blessed Knight Sword +5 | 126/121/0 | E/E/-/A | 6 | 5 | 1 |
Demon's Soul[edit]
Name | Damage | Stats Needed | Stat Bonuses | Req. Material |
Morion Blade | 210/0/0 | 14/14/0/0 | -/-/-/- | Knight Sword +8 Storm Demon's Soul |
Key[edit]
- Name
- Names displayed are according to the Atlus (NA) version of the game.
- Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon.
- The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The Weight of the weapon.
- Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
- The Requirement stats for an weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
- This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
- Damage Reduction %
- The Damage Reduction % of the weapon.
- It dictates how much damage the weapon mitigates while blocking.
- The Damage Reduction % stats for a shield are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Guard Break Reduction
- The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
- A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Footnotes[edit]
1. When two handing the weapon, only 10 Strength is required