Magic Sword "Makoto"

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Original PS3

In Game Description[edit]

An ill-rumored katana mentioned in folklore, it is named for a giant in a distant country.

When its unique, long blade meets skin, it tears it apart into a wound that is said will never heal. It is a cursed weapon that devours the wielder's life energy, but despite this, warriors continue to be drawn to this katana.


4-2 - Treasure

  • Attain Pure White World Tendency and then go to 4-2
  • Kill the first Reaper and head to the room below where the reaper once was
  • Here you will find Patches who will "help" you to find some treasure
  • Once the scene is over and you are in the room, you will see a large spire in the middle of the room.
  • Provided you have Pure White World Tendency, the body with the sword will be lying next to the spire.

General Information[edit]

  • The Magic Sword "Makoto" is a unique katana that you are asked to retrieve by Satsuki. It is a cursed katana and will drain 1% of your life every two seconds when you have it out. The health drain can be offset by wearing a Regenerator's Ring , the Adjudicator's Shield or a Blessed Weapon.
  • The sword can also be used as a tool to activate the Atk Up effect of the Clever Rat's Ring and the Morion Blade when health goes below 30%. Note that first HP drain happens the moment Makoto is equipped, so the process can be sped up by repeatedly switching between Makoto and any other weapo [[n.
  • The Magic Sword "Makoto" is a good starting sword but tends to be weaker once you reach later game play due to not having any added parameters. After a few new games, you may want to consider switching to a custom Uchigatana of choice or to the Hiltless because of its added parameters. However, Makoto is still useful for its 10 damage / second bleed (at +5) and slightly increased range.
  • Despite its name, Magic Sword "Makoto" does not deal magic damage, only physical damage (slashing/piercing)
  • Magic Sword "Makoto" will entirely drain the life of the player. If Second Chance is active and all health is lost from the player due to the sword, the character will be revived.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Reduction %
Guard Break
Magic Sword Makoto.jpg Magic Sword ""Makoto"" 210/0/0
Bleed 327
70 5.5 18/13/0/0
45.0/10.0 30

Hidden Resistances[edit]

These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.

Poison Resistance Plague Resistance Bleed Resistance
45 45 45

Move Set[edit]


R1 - R1 Alternating Horizontal Slash
R2 Charged piercing Thrust
Roll - R1 Upward Slash
Backstep or Run - R1 Running Piercing Thrust
Forward + R1 Push
L1 (left hand) Horizontal Slash
L2 (left hand) Parry


R1 - R1 Vertical Slash > Upward Slash
R2 Charged Vertical Overhead Slash
Roll - R1 Upward Slash
Backstep or Run - R1 Running Piercing Thrust
Forward + R1 Push
L1 or L2 Guard


Name Damage Stat Bonuses Req. Material
Magic Sword "Makoto" 210/0/0
Bleed 327
-/-/-/- Default
Magic Sword "Makoto" +1 220/0/0
Bleed 382
-/-/-/- Colorless Demon's Soul
Magic Sword "Makoto" +2 230/0/0
Bleed 436
-/-/-/- Colorless Demon's Soul
Magic Sword "Makoto" +3 250/0/0
Bleed 491
-/-/-/- Colorless Demon's Soul
Magic Sword "Makoto" +4 270/0/0
Bleed 545
-/-/-/- Colorless Demon's Soul
Magic Sword "Makoto" +5 300/0/0
Bleed 600
-/-/-/- Colorless Demon's Soul


  • Name
  • Names displayed are according to the Atlus (NA) version of the game.
  • Name changes from the Asian version, if any, will appear in parentheses.
  • Damage
  • The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
  • Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
  • Certain enemies are weak or strong against different types of damage types.
  • Durability
  • The durability of the weapon.
  • The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
  • Weight
  • The Weight of the weapon.
  • Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
  • Stats Needed
  • The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
  • The Requirement stats for an weapon are W / X / Y / Z:
  • Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
  • Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
  • (18 x 1.5 = 27)
  • Stat Bonuses
  • The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
  • This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
  • Damage Reduction %
  • The Damage Reduction % of the weapon.
  • It dictates how much damage the weapon mitigates while blocking.
  • The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Guard Break Reduction
  • The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
  • A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.


1. When two handing the weapon, only 12 Strength is required