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In Game Description[edit]

A commoner that officially learned spells. They have already learned two spells, called "Flame Toss” and "Water Veil". Since their weapon is small and they lack in defense, they don't do too well with hand-to-hand combat.

Starting Stats[edit]

Stat Level
Vitality 9
Intelligence 15
Endurance 10
Strength 9
Dexterity 11
Magic 15
Faith 6
Luck 11
Soul Level 6

General Information[edit]

  • One of the two primary Magic classes.
  • Magicians lack the passive MP regeneration of the Royalty Class. They tend to run out quickly and be left to fend for themselves in melee combat.
  • Much like the Royalty , Magicians have low Strength , and therefore do low damage and cannot use the majority of equipment found early in the game. This makes them one of the harder classes to start out with.
  • The boss of the first area is weak to Fire damage, so the Magician's starting spell Flame Toss gives them an advantage. Water Veil can also be useful since many enemies towards the beginning use Firebombs.

Starting equipment[edit]

Weapons Short Sword

Wooden Catalyst

Shields Leather Shield
Armor Wizard's Clothes

Wizard’s Gloves

Wizard’s Shoes

Ammo N/A
Spells Flame Toss

Water Veil

Consumables Crescent Moon Grass (6)

Fresh Spice (6)

Character Classes[edit]

Soldier | Knight | Hunter | Priest | Magician

Wanderer | Barbarian | Thief | Temple Knight | Royalty