Mirdan Scale Mail
Contents
In Game Description[edit]
Mirdan Helmet[edit]
A helmet crafted from white metal, given to knights who protect sacred temples.
Mird, now long lost, is the name of the area where the first temples were built.
Its heaviness slightly impedes stamina regeneration.
Mirdan Scale Mail[edit]
Scale armor crafted from white metal and given to knights who protect sacred temples.
Mird, now long lost, is the name of the area where the first temples were built.
Its heaviness slightly impedes stamina regeneration.
Mirdan Gauntlets[edit]
Gauntlets crafted from white metal and given to knights charged with protecting sacred temples.
Mird, now long lost, is the name of the area where the first temples were built.
Their heaviness slightly impedes stamina regeneration.
Mirdan Leggings[edit]
Greaves crafted from white metal and given to knights charged with protecting sacred temples.
Mird, now long lost, is the name of the area where the first temples were built.
Their heaviness slightly impedes stamina regeneration.
General Information[edit]
Stamina Regeneration Penalty[edit]
Stamina is regenerated at a base of 45 Stamina Points per second. The Stamina Regeneration Penalty from armor reduces the number of Stamina Points that are recovered each second. For example, if the Brushwood Helmet is equipped with a -2 Stamina Regeneration Penalty, the player will recover 43 Stamina Points per second, if there are no other influences. For more information check the Stamina Page.
Armor Piece | Stamina Recovery |
---|---|
Mirdan Helmet | -1 |
Mirdan Scale Mail | -3 |
Mirdan Gauntlets | -2 |
Mirdan Leggings | -2 |
Location[edit]
- Starting equipment: Temple Knight
- Vendor: Filthy Woman
Key[edit]
- Physical - Physical defense provided by the individual piece of armor against; Normal, Blunt, Slashing and Piercing damage, respectively.
- Magic - Magic defense provided by the individual piece of armor.
- Fire - Fire defense provided by the individual piece of armor.
- Bleed - Bleed resistance provided by the individual piece of armor.
- Poison - Poison resistance provided by the individual piece of armor.
- Disease - Disease/Plague resistance provided by the individual piece of armor.
- Weight - Weight of the individual piece of armor. Note that equipping more than 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Gender - Some items are available to both genders, but are slightly different for male and female characters. Those that are identical in appearance are labeled as unisex.