Morning Star
Contents
In Game Description[edit]
A hammer with multiple spines on a circular head. Especially used by the soldiers of the Gods.
Succeeding the plusses of a blunt type weapon, the bleeding effect from the spines can be expected. A weapon with a high level of completion.
Availability[edit]
Found near the 5-1 Archstone. When you first enter 5-1, go up the ramps and kill the enemy at the top. Kill the enemy with the fire poker. There is a path to the right and an item is on a ledge that you can only get to by jumping from above. follow the path to the right, some rocks might fall. Two enemies will approach you to attack. Once you dispatch the two enemies you're ready to move to the item. However, when you jump to the item, enemy will stand up. Jump to item from above, snap it, and kill the enemy standing up.
General Information[edit]
Image | Name | Damage | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Guard Break Reduction |
![]() |
Morning Star | 75/0/0 Bleed 100 (Blunt) |
210 | 2.5 | 11/0/0/0 D/E/-/- |
50.0/10.0 | 35 |
Hidden Resistances[edit]
These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.
Poison Resistance | Plague Resistance | Bleed Resistance |
---|---|---|
50 | 50 | 50 |
Move Set[edit]
One Handed[edit]
R1 - R1 | Horizontal Swipe |
R2 - R2 | Heavy Overhead Chop - Upwards Chop |
Roll + R1 | Uppercut |
Backstep or Run + R1 | Fast Running Chop |
Forward + R1 | Push |
L1 (Left hand) | Guard |
L2 (Left hand) | Vertical Chop |
Two-Handed[edit]
R1 - R1 | Alternating Vertical Swipe |
R2 - R2 | Heavy Horizontal Chop |
Roll + R1 | Uppercut |
Backstep or Run + R1 | Heavy Running Overhead Vertical Chop |
Forward + R1 | Heavy Push |
L1 or L2 | Guard |
Upgrades[edit]
Basic[edit]
Requires Hardstone
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Pure |
Morning Star +0 | 75/0/0 Bleed 100 |
D/E/-/- | - | - | - | - |
Morning Star +1 | 83/0/0 Bleed 100 |
D/E/-/- | 3 | - | - | - |
Morning Star +2 | 90/0/0 Bleed 100 |
D/E/-/- | 4 | - | - | - |
Morning Star +3 | 98/0/0 Bleed 100 |
D/E/-/- | 6 | - | - | - |
Morning Star +4 | 105/0/0 Bleed 100 |
D/E/-/- | 6 | 1 | - | - |
Morning Star +5 | 113/0/0 Bleed 100 |
D/E/-/- | 6 | 3 | - | - |
Morning Star +6 | 120/0/0 Bleed 100 |
D/E/-/- | 6 | 5 | - | - |
Morning Star +7 | 128/0/0 Bleed 100 |
C/D/-/- | 6 | 5 | 1 | - |
Morning Star +8 | 135/0/0 Bleed 100 |
C/D/-/- | 6 | 5 | 3 | - |
Morning Star +9 | 143/0/0 Bleed 100 |
C/D/-/- | 6 | 5 | 5 | - |
Morning Star +10 | 150/0/0 Bleed 100 |
C/D/-/- | 6 | 5 | 5 | 1 |
Crushing[edit]
Damage bonus is heavily modified by Strength. Dexterity modifiers removed.
Requires:
- Morning Star +0
- Upgrade: Greystone.
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Crushing Morning Star +1 | 83/0/0 Bleed 100 |
C/-/-/- | 3 | - | - |
Crushing Morning Star +2 | 90/0/0 Bleed 100 |
C/-/-/- | 4 | - | - |
Crushing Morning Star +3 | 98/0/0 Bleed 100 |
B/-/-/- | 6 | 1 | - |
Crushing Morning Star +4 | 105/0/0 Bleed 100 |
B/-/-/- | 6 | 3 | - |
Crushing Morning Star +5 | 113/0/0 Bleed 100 |
S/-/-/- | 6 | 5 | 1 |
Quality[edit]
Moderate damage bonus from Strength and Dexterity.
Requires:
- Morning Star +3
- Upgrade: Clearstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Quality Morning Star +1 | 86/0/0 Bleed 100 |
D/D/-/- | 3 | - | - |
Quality Morning Star +2 | 98/0/0 Bleed 100 |
D/D/-/- | 4 | - | - |
Quality Morning Star +3 | 109/0/0 Bleed 100 |
C/C/-/- | 6 | 1 | - |
Quality Morning Star +4 | 120/0/0 Bleed 100 |
C/C/-/- | 6 | 3 | - |
Quality Morning Star +5 | 131/0/0 Bleed 100 |
C/C/-/- | 6 | 5 | 1 |
Dragon[edit]
Fire damage added. All Stat Bonuses removed.
Requires:
- Morning Star +3
- Upgrade: Dragonstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Dragon Morning Star +1 | 85/0/85 Bleed 100 |
-/-/-/- | 3 | - | - |
Dragon Morning Star +2 | 99/0/99 Bleed 100 |
-/-/-/- | 4 | - | - |
Dragon Morning Star +3 | 112/0/112 Bleed 100 |
-/-/-/- | 6 | 1 | - |
Dragon Morning Star +4 | 125/0/125 Bleed 100 |
-/-/-/- | 6 | 3 | - |
Dragon Morning Star +5 | 141/0/141 Bleed 100 |
-/-/-/- | 6 | 5 | 1 |
Moon[edit]
Magic damage added; primarily modified by Magic stat.
Requires:
- Morning Star +6
- Upgrade: Moonlightstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Moon Morning Star +1 | 59/87/0 Bleed 100 |
E/E/C/- | 3 | - | - |
Moon Morning Star +2 | 72/95/0 Bleed 100 |
E/E/C/- | 4 | - | - |
Moon Morning Star +3 | 86/105/0 Bleed 100 |
E/E/C/- | 6 | 1 | - |
Moon Morning Star +4 | 99/115/0 Bleed 100 |
E/E/C/- | 6 | 3 | - |
Moon Morning Star +5 | 113/126/0 Bleed 100 |
E/E/C/- | 6 | 5 | 1 |
Blessed[edit]
Magic damage added; primarily modified by Faith stat. Minor HP regen.
Requires:
- Morning Star +6
- Upgrade: Faintstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Blessed Morning Star +1 | 62/76/0 Bleed 100 |
E/E/-/B | 3 | - | - |
Blessed Morning Star +2 | 74/84/0 Bleed 100 |
E/E/-/B | 4 | - | - |
Blessed Morning Star +3 | 87/91/0 Bleed 100 |
E/E/-/B | 6 | 1 | - |
Blessed Morning Star +4 | 99/98/0 Bleed 100 |
E/E/-/B | 6 | 3 | - |
Blessed Morning Star +5 | 111/107/0 Bleed 100 |
E/E/-/A | 6 | 5 | 1 |
Demon's Soul[edit]
Name | Damage | Stats Needed | Stat Bonuses | Req. Material |
Meat Cleaver | 90/90/0 | 26/0/0/16 | S/S/-/A | Morning Star +6 Swollen Demon's Soul |
Key[edit]
- Name
- Names displayed are according to the Atlus (NA) version of the game.
- Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon.
- The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The Weight of the weapon.
- Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
- The Requirement stats for an weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
- This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
- Damage Reduction %
- The Damage Reduction % of the weapon.
- It dictates how much damage the weapon mitigates while blocking.
- The Damage Reduction % stats for a shield are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Guard Break Reduction
- The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
- A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
1. When two handing this weapon, only 7 Strength is required