Needle of Eternal Agony

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Original PS3

In Game Description[edit]

A large, curved needle with barbed stingers.

This weapon was forged from the Soul of the Demon "Maneater." It stabs its target, hooks into the flesh, and slowly grinds away at the Soul.

Could it symbolize the relationship between the host and snake within the Maneater?


  • This weapon is created at Blacksmith Ed using a Mixed Demon's Soul
  • It can be created from the following:

General Information[edit]

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Reduction %
Guard Break
Needle of Eternal Agony.jpg Needle of Eternal Agony 10/50/0
400 0.5 6/20/20/0
40.0/10.0 25

This weapon will award the player +20 souls every time they hit an opponent, however the damage is a joke, so just make it for the valuable weapons trophy and toss it in storage. It is easier, more rewarding, and faster to farm souls from alternative methods listed on the wiki. As a side note, it can be somewhat useful if you die and need to repair your weapons before going back to your bloodstain, since it can steal souls from the Maiden in Black and the Monumental for some quick change. It's a common misconception that the weapon takes away or drains +20 souls from other players in PVP. However, this is not true and the opponent will always have the same amount of souls regardless of how many times you hit them. Also note that this weapon can not be enchanted.

Hidden Resistances[edit]

These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.

Poison Resistance Plague Resistance Bleed Resistance
40 40 40

Move Set[edit]


R1 - R1 Piercing Thrusts
R2 Heavy Piercing Thrusts
Roll - R1 Low Piercing Thrusts
Backstep or Run - R1 Jumping Piercing Thrusts
Forward + R1 Backstep Attack
L1 (left hand) Piercing Thrusts
L2 (left hand) Parry


R1 - R1 Piercing Thrusts
R2 Heavy Piercing Thrusts
Roll - R1 Low Piercing Thrusts
Backstep or Run - R1 Jumping Piercing Thrusts
Forward + R1 Backstep Attack
L1 or L2 Guard


This weapon can not be upgraded.


  • Name
  • Names displayed are according to the Atlus (NA) version of the game.
  • Name changes from the Asian version, if any, will appear in parentheses.
  • Damage
  • The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
  • Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
  • Certain enemies are weak or strong against different types of damage types.
  • Durability
  • The durability of the weapon.
  • The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
  • Weight
  • The Weight of the weapon.
  • Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
  • Stats Needed
  • The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
  • The Requirement stats for an weapon are W / X / Y / Z:
  • Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
  • Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
  • (18 x 1.5 = 27)
  • Stat Bonuses
  • The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
  • This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
  • Damage Reduction %
  • The Damage Reduction % of the weapon.
  • It dictates how much damage the weapon mitigates while blocking.
  • The Damage Reduction % stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Guard Break Reduction
  • The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
  • A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.