Old Monk

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68 Old Monk.png


Stage: 3-3

Soul: Yellow Demon's Soul


These are the stats of the single player NPC boss.

Vitality Intelligence Endurance Strength Dexterity Magic Faith Luck
25 23 14 10 21 21 7 9

Note - This information was captured directly from the game data. Please note that the stat levels often to not correlate to actual health or performance levels as they would the player due to special effects applied in the background.


This is the equipment of the single player NPC boss.


Right Hand 1 Right Hand 2 Left Hand 1 Left Hand 2
Tearing Claws +5 - Tearing Claws +5 Insanity Catalyst


Helmet Armor Gauntlets Leggings
Monk's Head Collar Gloom Armor Chain Gloves Gloom Leggings


Arrow Type Arrow Number Bolt Type Bolt Number
- 0 - 0

Ring and Spells[edit]

Ring 1 -
Spell 1 Soul Ray
Spell 2 Homing Soul Arrow
Spell 3 -
Spell 4 -
Spell 5 -


Item Slot Name Quantity
Slot 1 - 0
Slot 2 - 0
Slot 3 - 0

Special Effect Multipliers[edit]

These multiplier only apply to the NPC boss and don't apply to the Special Event when you are invaded.

Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. After the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.


HP MP Equip Load Stamina Recovery Stamina Damage
x2 Infinite x2 - -


Physical Attack Magic Attack Fire Attack
x1.5 x1.5 x1.5

Damage Reduction and Resistance[edit]

Physical Reduction Magic Reduction Fire Reduction Physical Defense Magic Defense Fire Defense
- - - x1.5 x3.75 x3.75

Effect Resistance[edit]

Poison Resistance Plague Resistance Bleed Resistance
- - -

NG+ Multipliers[edit]

These multiplier only apply to the NPC boss and don't apply to the Special Event when you are invaded.

NG+ Multipliers are the factors by which an NPC's Stats are adjusted when entering NG+. These stack with Special Effect Multipliers.

  • In NG+, each NPC and stat has a unique adjustment. These values are shown below
  • In NG++, all stats are increased by 7% from the NG+ values.
  • In NG+++, all stats are increased by 10% from the NG+ values.
  • In NG++++, all stats are increased by 14% from the NG+ values.
  • In NG+++++, all stats are increased by 19% from the NG+ values.


HP MP Stamina Stamina Damage Souls
x1.95 x1.5 x1.82 x1.93 x2


Physical Damage Magic Damage Fire Damage
x1.85 x1.85 x1.85

Damage Reduction and Resistance[edit]

Physical Defense Magic Defense Fire Defense
x1.5 x1.5 x1.5

Special Event (Online only)[edit]

The Old Monk fight is not so much a battle with a boss as it is a test of your PVP ability. Ideally, you will be fighting a player Black Phantom that, depending on whether or not they are wearing a cling ring, might have higher health than usual. If a player cannot be found, you will instead do battle with an NPC Black Phantom with notable dodging capability and armed with claws.

If you use a Blue Eye Stone, Red Eye Stone, or Black Eye Stone anywhere in the Tower of Latria, you may be summoned into another world as a Black Phantom. When summoned in this manner, you will be brought to the 3-3 Old Monk boss room and transformed into the Archdemon boss for the host player. You cannot leave this room and must wait for the host player to pass through the fog gate to do battle. Placing a Blue Eye Stone in an obscure location or using a Black Eye Stone before the 3-3 spiral staircase are common ways to force the Old Monk to summon you. Whatever the cause, the host's death will grant your body form back and, if you are lucky, the Monk's Head Collar. If you cause the host's death, your Character Tendency is reduced by one. If the host dies from anything else, you will receive the Monk's Head Collar with no Character Tendency change. Note that the host can also be invaded even if they're in Soul Form.

Notes on the Summoning Event[edit]

  • When you are summoned to be the Old Monk, you will see the "You're being summoned" message followed by the "Moving to another world as a Black Phantom" message, regardless of whether you were summoned via the Black Eye Stone, Blue Eye Stone, or Red Eye Stone. You can use this unique message to tell whether you are invading as a Black Phantom/being summoned by a player or you are invading as the boss.
  • The Monk's Head Collar seen on the Black Phantom player is merely cosmetic, i.e. They will retain the effect of whatever headgear they were previously wearing.
  • If you are not wearing a Cling Ring in Soul Form before you get summoned, your HP will be reset to your max HP in Body Form. If you are wearing a Cling Ring before you get summoned, you'll notice your HP bar will be unusually high and you'll have additional HP. 1300 HP with Cling Ring and 900 HP without for instance.
  • A good place to put your summon sign for the Old Monk is right behind Lord Rydell. Because you can only get the key to free him in 3-2, and people cannot summon others in areas where bosses are already defeated, no one will be able to summon you.

Maintaining Character Tendency if Summoned[edit]

If you don't want to fight the other player or are focusing on gaining a Pure White Character Tendency , it is possible to use the White Eye Stone to return to your World. You will not lose a Character Tendency level, nor will you lose a Soul Level.

Attack Patterns The Phantom is very fast and is prone to rolling away from projectiles. Slow, arcing weapons like the Large Sword of Moonlight will often miss the enemy as it rolls inside your swing. Basic jabs. Very fast, but also very weak. The Phantom will roll forwards and sweep its Claw horizontally. Long recovery. Heavy uppercut. Starts with a long wind-up, ends with a stance that leaves it open for counters and backstabs. Be wary of attacking the Phantom with melee weapons more than twice in a row! It can and will Parry your attack and reward you with a fatal riposte. If you keep your distance to him, he will eventually equip his Insanity Catalyst and may cast Soul Ray. At 75% HP, it will summon two Homing Soul Arrow. The number of Soul Arrows will increase as it gets hurt further, to a maximum of five. If wounded and not harassed by the player for a period of time, it will eat a Moon Grass to heal itself.

Enemy ID and Stats[edit]

The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.

Name ID Location HP Souls Defense Resistance
Physical Slash Blunt Thrust Magic Fire Poison Plague Bleed
Old Monk 63 3-3 0 24700 0 0 0 0 0 0 0 0 0


PvP Strategy[edit]

When the Host begins heading up the tower's stairs, the Old Monk cutscene will be triggered at some point. If the Host has been invaded by another player, notification will appear immediately following the cutscene. If you prefer to play against another player instead of the AI boss, wait below the stairs until a fog gate appears between you and the Maneater archstone, indicating that Old Monk has summoned another player to be your opponent. If you have already summoned a Blue Phantom to help you, you won't know whether you're being invaded until after the cutscene.

Before stepping through the boss fog, always look to see if you can spot your opponent. If you can't see him, he is probably off to the side lining up a backstab or other sneak attack. It can be difficult to avoid, but rolling as you step through the fog will often allow you to clear the area before the backstab animation begins. If your character has the God's Wrath spell, and you think that your opponent is hiding near the doorway, you can stand at the fog gate and cast God's Wrath to preemptively strike the Black Phantom. If you hear your opponent getting knocked down, immediately charge through the fog and follow up with an attack. Keep in mind that the Black Phantom can do the same thing, and potentially kill you before you even enter the fog. Please see the PVP Tips section for more strategies.

Melee Strategy with Shield[edit]

If a human player does not get summoned by the Old Monk, then a computer-controlled Black Phantom will be present in his/her stead. This generic Black Phantom is equipped with the short ranged Claw weapons, which use basic melee strikes and can cause Bleeding. He wears the Gloom Armor set, with the exception of the Monk's Head Collar. The AI will simply rush at you, rolling if you use projectiles or start swinging your weapon recklessly. Just raise your shield, bait and attack. Whether the Black Phantom hits your shield or misses you, take a swipe (be wary however, as he has a very low but still present possibility of using a Parry and follow-up Riposte on you). Repeat as necessary. As he gets weaker, he'll start using Homing Soul Arrow. First with 2 arrows, but then up to 5 as he gets lower and lower in health. These things hurt, a lot. Keep your distance while moving sideways and they will miss, being fairly slow projectiles. He will also use healing grasses if you leave him alone long enough. So be somewhat aggressive in baiting his attacks whenever the Homing Soul Arrow spell isn't up, and then back away when it is up. This boss also has an Insanity Catalyst.

Melee Strategy - Knock down[edit]

Equip the Dragon Bone Smasher, Meat Cleaver or possibly another extra large sword with two hands, and swing away as soon as you walk in. He will go flying and when he gets up run back for some more. Swing before he gets to you and watch him fly again. Just keep repeating the process until he dies. When he comes at you with the soul arrows around him if you hit him he will fly back and they will shoot from there making them easy to dodge. You will kill him in no time, works great.

Melee Strategy - Meat Cleaver[edit]

Equip the Meat Cleaver and keep your Armor light enough to roll without a speed penalty. Roll towards the monk and immediately use the 2-hand the Meat Cleaver R2 attack which will slam the Weapon into the ground.

Staying out of his melee range while not using the rolling attack should keep you safe. When he casts Homing Soul Arrow - simply roll around him in a circle motion, but make sure to keep enough stamina. Rinse and Repeat until he is dead - no shield required.

Faith Build & Heavy Weapon Team[edit]

If one player uses God's Wrath to knock over the Black Phantom, it gives the other a chance to get with in range to enact the knock down. If both players keep this up the poor Black Phantom will not have a chance.

Homing Soul Arrow[edit]

This works well when fighting the AI version of Old Monk. Constantly sidestep with shield raised and you should suffer very little damage from Old Monk's Soul Arrows as they miss if you are constantly strafing. The actual casting of Homing Soul Arrow often causes him to roll and evade but when the spell actually fires at him he does nothing and takes the full 5 hits.

Poison Cloud[edit]

Wear the Graverobber's Ring and equip the Dragon Bone Smasher before entering the Fog. Step through and hit Old Monk to send him flying. Run to one end of the room and stop. He will lose you and stand still. Walk (don't run!) closer until you can target lock him. Now just cast Poison Cloud a few times to kill him.

Double Firestorm[edit]

Firestorm does high amount of damage if both players are mages, buff up with Second Chance or Warding and rush the phantom. If both get the cast up, chances are that the 5-10k worth of damage at close range. This will kill the Black Phantom in one hit.


You can easily kill him by using Firestorm , however, the spells gets cancelled if you take any damage while casting it, and since Old Monk will be constantly running after you and doing quick attacks, it might be hard to get a full cast of Firestorm on him, plus the fact that the spell is somewhat unreliable, as you might get unlucky where the pillars will appear. Fear not, as it can be done alone, and quite easily in fact! Before anything, you must know his attacks, especially his uppercut, because after he does that, he will take some time to recover from it, so one way to ill him is to bait by getting near him and rolling away, and he might use that attack. After you damage him enough, he'll use Homing Soul Arrow , a rather nasty spell if you get hit by all the arrows, but it is possible to dodge it, and the way to do it is by having some space between you and Old Monk, and when the arrows fly towards you, just move away, you don't even need to roll. In my opinion however, the best time to use Firestorm is to use it *before* he gets into melee range, so make sure you bait an attack roll away from him far enough, and after that, right before he can punch you, cast the spell. Again, remember that the spell is not reliable, you cannot force a pillar to spawn where you want it to, but generally, you'll hit him.

Blue Phantom Strategy[edit]

Strange enough, at the start of the level from the big square shape room and the bottom of the stairs you will be able to summon a Blue Phantom. When fighting the offline NPC it will focus all of its attention on killing the person in body form leaving it open to back stabs and devastating attacks from the Blue Phantom. A side note if the phantom is dealing high enough damage the NPC will switch targets to the phantom allowing a loop of damage from the free fighter.

Keep in mind that the NPC will have more health then normal due to the fact there is more than one player present, but this won't be a problem for two or three people.