Ostrava of Boletaria (Prince Ariona Allant)
Ostrava of Boletaria is the Prince of Boletaria, whose real name is Ariona Allant. He is one of the earliest encountered NPCs in the game, and most frequently-encountered through the entirety of World 1. Ostrava seeks council with his father, the King, but quickly learns of the demonic farce that now sits on the throne. Overcome with grief and betrayal, Ostrava kills himself at the foot of his father’s palace, offering his belongings up to you. Through various conversations the player can have with Ostrava in the game, he reveals that the mighty Twin Fang Vallarfax ventured back through the fissure into Boletaria after warning the world. This might be considered an inconsistency, or an error on the part of the developers: Ostrava actually says that Biorr was the one who escaped through the fissure and that Vallarfax was never seen again, when in fact you see first-hand that it is the other way around. Depending on your interpretation this can change your opinion on the state of Vallarfax’s existence.
- Nexus (unlockable)
- Unlocked after rescuing him in 1-1
- Sitting on a beam in the center of the Nexus
- World 1-1 (initial)
- World 1-2 (after rescuing in 1-1)
- World 1-3 (after rescuing in 1-2)
- World 1-4 (after rescuing in 1-3)
- World 1-4 As a Black Phantom
|1-2 + 1-3||23||8||15||12||12||18||8||4|
Note - This information was captured directly from the game data. Please note that the stat levels often to not correlate to actual health or performance levels as they would the player due to special effects applied in the background.
|Form||Right Hand 1||Right Hand 2||Left Hand 1||Left Hand 2|
|Nexus||Rune Sword||-||Rune Shield +5||-|
|1-1||Rune Sword||-||Rune Shield||-|
|1-2 + 1-3||Rune Sword +3||-||Rune Shield +3||-|
|Black Phantom||Rune Sword +5||-||Rune Shield +5||-|
|Fluted Helmet||Fluted Armor||Fluted Gauntlets||Fluted Leggings|
|Arrow Type||Arrow Number||Bolt Type||Bolt Number|
Ring and Spells
|Slot 1||Dark Moon Grass||10 - Human|
|1 - Black Phantom|
|Slot 2||Brass Telescope||1|
|Slot 3||Mausoleum Key||1|
Special Effect Multipliers
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.
|Form||HP||MP||Equip Load||Stamina Recovery||Stamina Damage|
|Form||Physical Attack||Magic Attack||Fire Attack|
Damage Reduction and Resistance
|Form||Physical Reduction||Magic Reduction||Fire Reduction||Physical Defense||Magic Defense||Fire Defense|
|Form||Poison Resistance||Plague Resistance||Bleed Resistance|
- NG+ Multipliers are the factors by which an NPC's Special Effect Multipliers are adjusted when entering NG+.
- In NG+, each NPC and stat has a unique adjustment. These values are shown below
- In NG++, all stats are adjusted increased by 7% from the NG+ values.
- In NG+++, all stats are adjusted increased by 10% from the NG+ values.
- In NG++++, all stats are adjusted increased by 14% from the NG+ values.
- In NG+++++, all stats are adjusted increased by 19% from the NG+ values.
|1-1 + 1-2 + 1-3||x2.65||x1.5||x2.1||x1.99||x5|
|Form||Physical Attack||Magic Attack||Fire Attack|
|1-1 + 1-2 + 1-3||x2.55||x2.55||x2.55|
Damage Reduction and Resistance
|Form||Physical Defense||Magic Defense||Fire Defense|
|1-1 + 1-2 + 1-3||x1.74||x1.74||x1.74|
Killing him in body form will shift your Character Tendency by -2.
- Drops the Mausoleum Key if he dies due to the player or enemy before he turns into a black phantom.
- This opens the door behind the Red Eye Knight in 1-1, where you may find Demonbrandt and Old King Doran.
- If he dies in an inaccessable place, or falls off of the world to his death, simply go to his spawn point in the current stage and load the game. The Mausoleum Key will be waiting for the player to pick up.
- If the player does not pick up his items on the next load, however, the items will be gone permanently.
- A bug might occur in which, if he dies in 1-1 after Phalanx is killed, he will reappear in 1-2 to be rescued.
- He appears in three places in Boletaria asking for your help against enemies, so in a way he proceeds through the level as you do.
- When rescued in 1-1, gives a Brass Telescope as a reward
- When rescued in 1-2, gives Dark Moon Grass x3 as a reward
- If he is not rescued in 1-2, and then his black phantom is killed in 1-4, his chain will be broken and not appear in 1-2 or 1-3. The Mausoleum Key will be lost for this playthrough.
- When rescued in 1-3, gives a Pure Clearstone as a reward. This is the only sure way to get this Pure upgrade stone without trusting Crystal Lizards.
- If rescued each time in 1-1, 1-2, and 1-3, gives the Mausoleum Key upon finding him in 1-4.
- Appears as a Black Phantom enemy in 1-4 just before fighting the 1-4 boss, regardless if the player helped him or not earlier.
- Fighting him as a Black Phantom is mandatory. You may also choose to fight him in human form
- He is one of the assassination targets from Mephistopheles , earning you a Talisman of Beasts as reward from her when you succeed.
- When you talk to him at the end of 1-4, he spontaneously dies afterward.
- If you wish to kill him for Mephistopheles, you must kill him BEFORE talking to him in 1-4. Otherwise, you will not get credit for the kill and will not receive your payment from Mephistopheles (Note: While you won't get the reward for killing Ostrava, Mephistopheles will still ask you to kill the next victim and you can still get the Foes Ring).
- He can appear and die to enemies in Boletaria, and if you don't notice you lose his dropped key forever. For this reason many people choose to kill him earlier when they encounter him, just to be sure to get the Mausoleum Key.
- When fighting him, his Rune Sword will do a large amount of Magic damage component, so be prepared with good Magic defense and a Dark Shield or Dark Silver Shield. His own Magic defense is also pretty good from his Rune Shield , so try using Fire attacks instead of Magic.
- When you fight him as a Black Phantom on a narrow platform in 1-4 he will drop both his Rune Sword and Rune Shield when killed. If you want these items from his corpse, you need to be careful — use a thrusting weapon or one which will not knock him off the edge and lose the items. An alternative strategy is to lead him down the stairs instead of engaging him on the bridge. It is much safer here and not only will you not lose his corpse to a fall, but you will be sure not to fall off yourself. (Note: You can get these items in 3-2).
- In the North American version, BP Ostrava will fight Biorr if you lead him out of the castle and Biorr attacks him. It's not clear whether this is World Tendency or Character Tendency related, or just a glitch that got fixed. Note that Ostrava's damage, although not as much as Biorr's, is still fairly high, so if Biorr is severely weakened from the dragon fight, Ostrava may win.
Black Phantom Ostrava will sometimes roll under pressure in melee combat; this can be used to your advantage if he is fought on the long bridge where he spawns. Dealing adequate damage in melee while the player and Ostrava are facing in nearly any direction not parallel to the bridge has the potential to cause him to roll to his doom. Be wary, however, as this can sometimes result in his armaments not spawning properly on load.
Super Cheap Melee
In 1-1 after rescuing him, if you attack him he will ask you to stop. If you let him walk away and attack him again, he'll ask you to stop again without becoming hostile. You can take advantage of this: backstab him, wait that he walks away and backstab him again. Rinse and repeat until he dies and enjoy your loots. Also works in 1-3 after he is rescued from the knights.
Use Poison Cloud as he runs up to you. You can either circle him until he dies or use Fire Spray to speed up said process.
Ostrava will keep up the pressure as long as he still draws breath, so the only reliable ranged strategy requires you to keep backtracking, and depending on whether you killed it, Ostrava may simply die to the Blue Dragon breath while you clear distance.
If you shoot Black Phantom Ostrava from the start of the bridge, he will jog in a straight line for you without holding his shield up. If you stand still and continue to shoot him with arrows, it is possible to kill him before he gets into melee range in a New Game.
Equip the Thief's Ring and stand just on the red carpet at the top of the stairs near the start of the bridge, scope in with your bow and fire a shot at him from there. If you remain still, he'll run at you, but as soon as he gets halfway across the bridge he'll turn around and walk back to his post. At this point you can fire at him again and wait for him to run halfway then return to his post again. Repeat until dead.
Co-op with Biorr
Kill the Blue Dragon quickly enough to save Biorr. After the dragon is dead get Black Phantom Ostrava to notice you and make him follow you outside. Biorr will attack Black Phantom Ostrava for massive damage (4-5 hits), but Black Phantom Ostrava will refuse to fight Biorr either turning around and walking slowly or just stand still.
All dialogue text is © Sony Computer Entertainment Inc.
- First encounter (1-1)
- That was a bold jump! A surprise indeed!
- Well, now that you are here, pray thee, fend off these dreglings.
- First encounter (1-1, approached from below)
- Please! Help me! I'm trapped; surrounded by dreglings!
- After rescue
- My thanks for your brave rescue.
- I am Ostrava of Boletaria. Accept this as a token of my gratitude.
- Now, I must go. There is something for me to take care of.
- No matter how far I venture, only the soul starved remain.
- Is there a single sane person left in Boletaria?
- Nexus after rescue (1-1)
- At its peak, Boletaria was a grand kingdom.
- The king, his knights and his subjects were modest and plain, but also steadfast and compassionate.
- In the distant southern kingdom, Boletaria was known as paradise on earth.
- But look at what has become of us now!
- I refuse to believe that this is what Father wished for our great land…
- Second encounter (1-2, behind the gate)
- Hello! You yonder! Over here! It's me, Ostrava!
- Look at me, again surrounded by evil warriors.
- Could you, perhaps, help me one last time?
- Clear out the soldiers at the far end of this passage, if it pleases you.
- The Lord's Path, just down yonder, has degenerated into a feeding ground for flying dragons.
- Have your wits about you.
- After rescue
- Thank you. That makes twice.
- Thanks to you, I can now forge ahead.
- This is a token of my gratitude. Please accept it.
- This is bad… Not a single person left… Why on Earth?
- How did all of this happen… Father!"
- Nexus after rescue (1-2)
- Here in Boletaria, we speak of the legend of The Two swords and the Last Hero.
- The Two Swords, are Demonbrandt and Soulbrandt.
- One sword banishes that which befouls man, and the other banishes man himself.
- The Last Hero is Old King Doran.
- King Doran is the everlasting one, founder of Boletaria and protector of the Two Swords.
- Hah hah, of course, only according to legend!
- But in the dark state of our land, legends are all we can depend upon…
- Third encounter (1-3, behind the gate)
- Help! Helppp! Soul-starved soldiers are after me!
- In the name of all that is sacred, please open this gate!
- Oh lord, hurry, please! They are almost upon me!
- When opening gate
- Thank you for rescuing me.
- Talking to him in alley before killing soldiers
- A dead-end? No! Help Me!
- I'll never make it! I'll be killed!
- After rescue
- You saved my life. This is the third time. I am truly indebted to you.
- This is… all I have, but please accept it.
- Now, I must go. My father the King awaits me just over there.
- Nexus after rescue (1-3)
- King Allant led Boletaria with a round table of brave knights.
- The royal Twin Fangs, Vallarfax and Biorr,
- Alfred, the knight of the tower,
- Metas, the knight of the lance,
- and the brave tribesman, Long Bow Oolan and his fearsome legions.
- But today, Boletaria is an abysmal mess.
- Vallarfax was lost and Biorr slipped through the fissure, never to be heard from again.
- All the rest, along with Boletaria, have been devoured by the fog, and will soon be prey for the Demons.
- The Boletarian knights are no longer.
- But perhaps our age will see the rise of new heroes, such as yourself.
- Fourth encounter (1-4)
- Oh, it's you, is it?
- My father is up above. Well, what's left of him, anyway.
- He's transformed into a fiendish Demon.
- I began this quest in a search for truth, but it seems I was a fool to even try.
- Please kill my father.
- In his degenerated state, he can only bring peril to the lands.
- This key… fits the Boletaria mausoleum.
- Inside the mausoleum are my father's two swords, Soulbrandt and Demonbrandt.
- Use them to bring an end to this madness.
Voiced by: Josh Cohen