Penetrating Sword Black Phantom

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Penetrating Sword Black Phantom

General Information[edit]

HP 1276
Souls 13500

Stats[edit]

Vitality Intelligence Endurance Strength Dexterity Magic Faith Luck
13 7 12 23 22 9 6 6

Note - This information was captured directly from the game data. Please note that the stat levels often to not correlate to actual health or performance levels as they would the player due to special effects applied in the background.

Location[edit]

Equipment[edit]

Weapons[edit]

Right Hand 1 Right Hand 2 Left Hand 1 Left Hand 2
Penetrating Sword +5 - - -

Armor[edit]

Helmet Armor Gauntlets Leggings
Chain Helmet Fluted Armor Fluted Gauntlets Fluted Leggings

Ammunition[edit]

Arrow Type Arrow Number Bolt Type Bolt Number
- 0 - 0

Ring and Spells[edit]

Ring 1 -
Spell 1 -
Spell 2 -
Spell 3 -
Spell 4 -
Spell 5 -

Items[edit]

Item Slot Name Quantity
Slot 1 - 0
Slot 2 - 0
Slot 3 - 0

Special Effect Multipliers[edit]

Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. After the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.

Stats[edit]

HP MP Equip Load Stamina Recovery Stamina Damage
x2 - x2 - -

Attack[edit]

Physical Attack Magic Attack Fire Attack
x1.5 x1.5 x1.5

Damage Reduction and Resistance[edit]

Physical Reduction Magic Reduction Fire Reduction Physical Defense Magic Defense Fire Defense
- - - x1.5 x1.5 x1.5

Effect Resistance[edit]

Poison Resistance Plague Resistance Bleed Resistance
- - -

NG+ Multipliers[edit]

NG+ Multipliers are the factors by which an NPC's Stats are adjusted when entering NG+. These stack with Special Effect Multipliers.

  • In NG+, each NPC and stat has a unique adjustment. These values are shown below
  • In NG++, all stats are increased by 7% from the NG+ values.
  • In NG+++, all stats are increased by 10% from the NG+ values.
  • In NG++++, all stats are increased by 14% from the NG+ values.
  • In NG+++++, all stats are increased by 19% from the NG+ values.

Stats[edit]

HP MP Stamina Stamina Damage Souls
x1.3 x1.5 x1.33 x1.43 x2

Attack[edit]

Physical Damage Magic Damage Fire Damage
x1.5 x1.5 x1.5

Damage Reduction and Resistance[edit]

Physical Defense Magic Defense Fire Defense
x1.3 x1.3 x1.3

Attacks[edit]

Melee[edit]

Strikes with Penetrating Sword

Ranged[edit]

N/A

Spells[edit]

N/A

Attack Patterns[edit]

  • Repeated Left and Right Swing Combo
  • Strong, one handed, lunging strike

Strategy[edit]

Item Drops[edit]

Penetrating Sword