General Information[edit]
Attacks[edit]
Attack Type |
Attack Name |
Damage Type
|
Melee |
N/A |
Physical
|
Ranged |
Spit |
Poison
|
Special |
Jumping Lunge |
Physical
|
Attack Patterns[edit]
- Lunging forward strike
- Acid spray
Strategy[edit]
- These guys are pretty easy to kill, just don't let them gang up on you.
- If you find yourself overwhelmed by the sluggy masses falling from their nest in 5-2, like if you get stuck at the wall where the item is, reload the game.
- Only the slugs that were on the island originally will be there, so just run on past or take some sluggy vengeance.
Item Drops[edit]
Enemy ID and Stats[edit]
The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.
Name |
ID |
Location |
HP |
Souls |
Defense |
Resistance
|
Physical |
Slash |
Blunt |
Thrust |
Magic |
Fire |
Poison |
Plague |
Bleed
|
Phosphorescent Slug |
307100 |
4-2 |
129 |
239 |
78 |
78 |
128 |
78 |
104 |
87 |
999 |
999 |
50
|
Phosphorescent Slug |
307000 |
5-2 |
169 |
39 |
68 |
68 |
118 |
68 |
64 |
37 |
999 |
999 |
50
|
Special Effect Multipliers[edit]
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.
Enemy |
Location |
HP |
Stamina Damage |
Attack |
Damage Reduction |
Defense |
Resistance
|
Physical |
Magic |
Fire |
Physical |
Magic |
Fire |
Physical |
Magic |
Fire |
Poison |
Plague |
Bleed
|
Phosphorescent Slug |
4-2 |
x1.55 |
x1.3 |
x1.75 |
x1.75 |
x1.75 |
- |
- |
- |
x1.25 |
x1.25 |
x1.25 |
Immune |
Immune |
-
|
Phosphorescent Slug |
5-2 |
x1.85 |
x1.44 |
x1.85 |
x1.85 |
x1.85 |
- |
- |
- |
x1.4 |
x1.4 |
x1.4 |
Immune |
Immune |
-
|