Pickaxe
Contents
In Game Description[edit]
A pickaxe used by excavators for mining.
Not originally used on the battle field, but with the hard protrusion, it can be used as a stabbing weapon.
A specialty of Stonefang.
Availability[edit]
- Sold by Filthy Man for 500 souls
- Dropped by Miners (Pickaxe) in Stonefang Tunnel
- Found in a room in 2-1, after two Miners (Pickaxe)
General Information[edit]
While categorized as a Hammer, the Pickaxe actually deals Piercing damage, making it ideal for 2-1
Image | Name | Damage | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Guard Break Reduction |
![]() |
Pickaxe | 80/0/0 (Piercing) |
300 | 3 | 13/12/0/0 E/D/-/- |
45.0/10.0 | 30 |
Hidden Resistances[edit]
These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.
Poison Resistance | Plague Resistance | Bleed Resistance |
---|---|---|
45 | 45 | 45 |
Move Set[edit]
One Handed[edit]
R1 - R1 | Horizontal Swipe |
R2 - R2 | Heavy Overhead Chop - Upwards Chop |
Roll + R1 | Uppercut |
Backstep or Run + R1 | Fast Running Chop |
Forward + R1 | Push |
L1 (Left hand) | Guard |
L2 (Left hand) | Vertical Chop |
Two-Handed[edit]
R1 - R1 | Alternating Vertical Swipe |
R2 - R2 | Heavy Horizontal Chop |
Roll + R1 | Uppercut |
Backstep or Run + R1 | Heavy Running Overhead Vertical Chop |
Forward + R1 | Heavy Push |
L1 or L2 | Guard |
Upgrades[edit]
Basic[edit]
Requires Sharpstone
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Pure |
Pickaxe +0 | 80/0/0 | E/D/-/- | - | - | - | - |
Pickaxe +1 | 88/0/0 | E/D/-/- | 3 | - | - | - |
Pickaxe +2 | 96/0/0 | E/D/-/- | 4 | - | - | - |
Pickaxe +3 | 104/0/0 | E/D/-/- | 6 | - | - | - |
Pickaxe +4 | 112/0/0 | D/D/-/- | 6 | 1 | - | - |
Pickaxe +5 | 120/0/0 | D/D/-/- | 6 | 3 | - | - |
Pickaxe +6 | 128/0/0 | D/D/-/- | 6 | 5 | - | - |
Pickaxe +7 | 136/0/0 | D/C/-/- | 6 | 5 | 1 | - |
Pickaxe +8 | 144/0/0 | D/C/-/- | 6 | 5 | 3 | - |
Pickaxe +9 | 152/0/0 | D/C/-/- | 6 | 5 | 5 | - |
Pickaxe +10 | 160/0/0 | D/C/-/- | 6 | 5 | 5 | 1 |
Sharp[edit]
Damage bonus is heavily modified by Dexterity.
Requires:
- Pickaxe +0
- Upgrade: Bladestone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Sharp Pickaxe +1 | 88/0/0 | E/C/-/- | 3 | - | - |
Sharp Pickaxe +2 | 96/0/0 | E/C/-/- | 4 | - | - |
Sharp Pickaxe +3 | 104/0/0 | E/A/-/- | 6 | 1 | - |
Sharp Pickaxe +4 | 112/0/0 | E/A/-/- | 6 | 3 | - |
Sharp Pickaxe +5 | 120/0/0 | E/S/-/- | 6 | 5 | 1 |
Quality[edit]
Moderate damage bonus from Strength and Dexterity.
Requires:
- Pickaxe +3
- Upgrade: Clearstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Quality Pickaxe +1 | 92/0/0 | D/D/-/- | 3 | - | - |
Quality Pickaxe +2 | 104/0/0 | D/D/-/- | 4 | - | - |
Quality Pickaxe +3 | 116/0/0 | C/C/-/- | 6 | 1 | - |
Quality Pickaxe +4 | 128/0/0 | C/C/-/- | 6 | 3 | - |
Quality Pickaxe +5 | 140/0/0 | C/C/-/- | 6 | 5 | 1 |
Mercury[edit]
Poison special effect
Requires:
- Pickaxe +3
- Upgrade: Mercurystone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Mercury Pickaxe +1 | 90/0/0 Poison 120 |
E/D/-/- | 3 | - | - |
Mercury Pickaxe +2 | 100/0/0 Poison 180 |
E/D/-/- | 4 | - | - |
Mercury Pickaxe +3 | 110/0/0 Poison 240 |
E/C/-/- | 6 | 1 | - |
Mercury Pickaxe +4 | 120/0/0 Poison 300 |
E/C/-/- | 6 | 3 | - |
Mercury Pickaxe +5 | 130/0/0 Poison 360 |
E/C/-/- | 6 | 5 | 1 |
Tearing[edit]
Bleeding special effect.
Requires:
- Pickaxe +3
- Upgrade: Suckerstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Tearing Pickaxe +1 | 82/0/0 Bleed 150 |
E/B/-/- | 3 | - | - |
Tearing Pickaxe +2 | 84/0/0 Bleed 180 |
E/B/-/- | 4 | - | - |
Tearing Pickaxe +3 | 86/0/0 Bleed 209 |
E/S/-/- | 6 | 1 | - |
Tearing Pickaxe +4 | 88/0/0 Bleed 240 |
E/S/-/- | 6 | 3 | - |
Tearing Pickaxe +5 | 90/0/0 Bleed 273 |
E/S/-/- | 6 | 5 | 1 |
Moon[edit]
Magic damage added; primarily modified by Magic stat.
Requires:
- Pickaxe +6
- Upgrade: Moonlightstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Moon Pickaxe +1 | 62/93/0 | E/E/C/- | 3 | - | - |
Moon Pickaxe +2 | 77/101/0 | E/E/C/- | 4 | - | - |
Moon Pickaxe +3 | 91/112/0 | E/E/C/- | 6 | 1 | - |
Moon Pickaxe +4 | 106/122/0 | E/E/C/- | 6 | 3 | - |
Moon Pickaxe +5 | 120/134/0 | E/E/C/- | 6 | 5 | 1 |
Demon's Soul[edit]
Name | Damage | Stats Needed | Stat Bonuses | Req. Material |
Meat Cleaver | 90/90/0 | 26/0/0/16 | S/S/-/A | Pickaxe +6 Swollen Demon's Soul |
Key[edit]
- Name
- Names displayed are according to the Atlus (NA) version of the game.
- Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon.
- The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The Weight of the weapon.
- Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
- The Requirement stats for an weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
- This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
- Damage Reduction %
- The Damage Reduction % of the weapon.
- It dictates how much damage the weapon mitigates while blocking.
- The Damage Reduction % stats for a shield are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Guard Break Reduction
- The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
- A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
1. When two handing this weapon, only 9 Strength is required