Plague Babies

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Plague Babies

General Information[edit]

Location Valley of Defilement: 5-3
Valley of Defilement: 5-2
Description Swimming red babies
Souls White: ?? Neutral: 39 Black: ??
HP White: ?? Neutral: 434 Black: ??


Attack Type Attack Name Damage Type
Melee N/A Physical
Ranged Spit Poison
Special Dive N/A

Attack Patterns[edit]

  • The plague babies attack in groups when they come out of the swamp.
  • They can quickly surround you and prevent you from moving any further in the swamp, with the plague eating away at you and several of these stabbing you, they can easily kill you if you are unprepared.
  • They may also attack every few seconds then retreat.


  • Like their name implies, they carry the Plague. Though you might not notice, what with their chilling in a plague swamp and all.
  • When you turn away they sink under the swamp (and do so when you attack them as well) and quickly move up to you to attack.
  • Use a Bow.
  • If you have God's Wrath you can dispatch them very easily.
  • These guys are hostile to the Depraved Ones in the room.
  • By backstabbing and kicking a Depraved One down to solid ground near the edge of the swamp you can distract the Plague Babies. If you have a Thief's Ring equipped they may not notice you at all, as they congregate near the noisy Depraved One.
  • They will respawn infinitely, so trying to kill them all won't really accomplish anything
  • When Garl Vinland and/or Maiden Astraea is/are killed, the Plague Babies won't respawn.

They're great for Stone of Ephemeral Eyes farming.

Item Drops[edit]

Stone of Ephemeral Eyes

Enemy ID and Stats[edit]

The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.

Name ID Location HP Souls Defense Resistance
Physical Slash Blunt Thrust Magic Fire Poison Plague Bleed
Plague Baby 604100 5-3 185 39 74 74 74 74 64 51 999 999 50

Special Effect Multipliers[edit]

Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.

Enemy Location HP Stamina
Attack Damage Reduction Defense Resistance
Physical Magic Fire Physical Magic Fire Physical Magic Fire Poison Plague Bleed
Plague Baby 5-3 x2.35 x1.81 x2.2 x2.2 x2.2 - - - x1.6 x1.6 x1.6 Immune Immune -