General Information[edit]
Location |
Tower of Latria 3-1, 3-2
|
Description |
Similar to Dregling
|
Souls |
White: ?? |
Neutral: 3-24 |
Black: 27-120
|
HP |
White: ?? |
Neutral: 110-148 |
Black: ??
|
Attacks[edit]
Attack Type |
Attack Name |
Damage Type
|
Melee |
Shiv |
Physical + Poison (chance)
|
Attack Patterns[edit]
- They will punch you if ignored for too long.
- Some will slash with a Dagger, with a chance of poisoning.
- A large group can be a danger as an obstruction, especially if you're fleeing from a more dangerous enemy.
Strategy[edit]
- Remember these guys from Boletaria Palace? They're here too. And, they're somewhat sneakier this time around.
- The 'worshipers' will run up to you, blocking your path, and pretend to praise you, or perhaps they're begging for the release of death? The sneaky dagger wielding guys like to hide in groups of 'worshipers' and stab you when you least expect it. Have your shield raised when you approach a large group and slaughter the lot of 'em.
- Some dagger wielding guys hide in an Iron Maiden ready to poison you. Whenever opening one, you should have your Royal Lotus selected just in case.
- Then there are the ones enclosed in man sized pots. They can't do anything unless you release them. * If you'd like, switch your weapon to 2-hand style and hit them with a strong attack. If you're lucky they'll drop some items.
Item Drops[edit]
Shard of Mercurystone (rare)
Enemy ID and Stats[edit]
The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.
Name |
ID |
Location |
HP |
Souls |
Defense |
Resistance
|
Physical |
Slash |
Blunt |
Thrust |
Magic |
Fire |
Poison |
Plague |
Bleed
|
Prisoner |
207000 |
3-1 |
96 |
3 |
72 |
47 |
72 |
72 |
65 |
47 |
75 |
75 |
75
|
Prisoner |
207003 |
3-2 |
96 |
5 |
72 |
47 |
72 |
72 |
65 |
47 |
75 |
75 |
75
|
Prisoner (Drops Ring of Magical Sharpness) |
207002 |
3-1 |
96 |
15 |
72 |
47 |
72 |
72 |
65 |
47 |
75 |
75 |
75
|
Prisoner (Inside Iron Maiden) |
207006 |
3-1 |
96 |
16 |
72 |
47 |
72 |
72 |
65 |
47 |
75 |
75 |
75
|
Prisoner (Spear) |
207005 |
3-1 |
96 |
24 |
72 |
47 |
72 |
72 |
65 |
47 |
75 |
75 |
75
|
Prisoner (Thorn Sword) |
207004 |
3-1 |
96 |
16 |
72 |
47 |
72 |
72 |
65 |
47 |
75 |
75 |
75
|
Prisoner (Resurrects Fool's Idol) |
207001 |
3-1 |
96 |
3 |
72 |
47 |
72 |
72 |
65 |
47 |
75 |
75 |
75
|
Special Effect Multipliers[edit]
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.
Enemy |
Location |
HP |
Stamina Damage |
Attack |
Damage Reduction |
Defense |
Resistance
|
Physical |
Magic |
Fire |
Physical |
Magic |
Fire |
Physical |
Magic |
Fire |
Poison |
Plague |
Bleed
|
Prisoner |
3-1 |
x1.15 |
x1.12 |
x1.32 |
x1.32 |
x1.32 |
- |
- |
- |
x1.05 |
x1.05 |
x1.05 |
- |
- |
-
|
Prisoner |
3-2 |
x1.55 |
x1.3 |
x1.75 |
x1.75 |
x1.75 |
- |
- |
- |
x1.25 |
x1.25 |
x1.25 |
- |
- |
-
|