Prisoner Horde
Contents
General Information[edit]
Location | Tower of Latria 3-1, 3-2 | ||
Valley of Defilement: 5-2 | |||
Description | Lots of bodies stitched together into one spherical mass | ||
Souls | White: ?? | Neutral: 1036-1548 | Black: ?? |
HP | White: ?? | Neutral: 526-709 | Black: ?? |
Attacks[edit]
Attack Type | Attack Name | Damage Type | ||||
Melee | Various Weapons | Physical | ||||
Ranged | Soul Ray | Magic | ||||
Special | Dive | N/A |
Attack Patterns[edit]
- Arms around its lower hemisphere will raise swords and start swinging wildly.
- Will kill / wear down players' stamina very quickly if blocking and subsequently kill them.
- The Prisoner Horde also crawls towards the player very slowly during this attack.
- Charges up a large Soul Ray spell. Deals significant amount of Magic damage.
Strategy[edit]
- The player encounters the Prisoner Horde twice, and he is avoidable each time.
- He looks like a big gray spherical mass of bodies.
- At long range he charges up a blue Soul Ray spell.
- At close range about six swords appear around him and start swinging wildly as he walks on his stubby legs.
- I suggest just taking him on at range with arrows or magic.
- It takes a while, but he gives decent experience.
- The one in the bloody swamp of 3-2 is protecting some Mercurystones. There is also a Fragrant Ring (MP Regen) located nearby.
- 3-1: There is a pillar directly in front of him, which blocks his attacks.
- Stand behind it (about halfway between the pillars in front of you and behind you) and shoot him. * His left side will be exposed, so aim toward your right with arrows or magic. He'll never hit you.
- 3-2: Kill with a bow. Just hide behind some nearby debris and shoot it with arrows between its ranged attacks.
Item Drops[edit]
None
Enemy ID and Stats[edit]
The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.
Name | ID | Location | HP | Souls | Defense | Resistance | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Physical | Slash | Blunt | Thrust | Magic | Fire | Poison | Plague | Bleed | |||||
Prisoner Horde | 207500 | 3-1 | 458 | 1036 | 104 | 79 | 104 | 169 | 411 | 396 | 100 | 100 | 100 |
Prisoner Horde | 207501 | 3-2 | 458 | 1548 | 104 | 79 | 104 | 169 | 411 | 396 | 100 | 100 | 100 |
Special Effect Multipliers[edit]
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.
Enemy | Location | HP | Stamina Damage |
Attack | Damage Reduction | Defense | Resistance | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Physical | Magic | Fire | Physical | Magic | Fire | Physical | Magic | Fire | Poison | Plague | Bleed | ||||
Prisoner Horde | 3-1 | x1.15 | x1.12 | x1.32 | x1.32 | x1.32 | - | - | - | x1.05 | x1.05 | x1.05 | - | - | - |
Prisoner Horde | 3-2 | x1.55 | x1.3 | x1.75 | x1.75 | x1.75 | - | - | - | x1.25 | x1.25 | x1.25 | - | - | - |