Rapier
Jump to navigation
Jump to search
Contents
In Game Description[edit]
Small rapier.
They are effect against metal armor etc, but hard to overpower shield holders, and easily parried. It's also can attack while holding a shield. When used in the left hand, it's more effective with parrying than defending.
Availability[edit]
- Starting weapon of the Royalty class.
- A Mercury Rapier +1 can be found in 3-1
- The Once Royal Mistress sells this weapon for 1,500 souls
General Information[edit]
Image | Name | Damage | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Guard Break Reduction |
![]() |
Rapier | 75/0/0 (Piercing) |
150 | 0.8 | 8/12/0/0 E/D/-/- |
45.0/10.0 | 30 |
Hidden Resistances[edit]
These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.
Poison Resistance | Plague Resistance | Bleed Resistance |
---|---|---|
45 | 45 | 45 |
Move Set[edit]
One-Handed[edit]
R1 - R1 | Piercing Thrusts |
R2 | Heavy Piercing Thrusts |
Roll - R1 | Low Piercing Thrusts |
Backstep or Run - R1 | Jumping Piercing Thrusts |
Forward + R1 | Backstep Attack |
L1 (left hand) | Piercing Thrusts |
L2 (left hand) | Parry |
Two-Handed[edit]
R1 - R1 | Piercing Thrusts |
R2 | Heavy Piercing Thrusts |
Roll - R1 | Low Piercing Thrusts |
Backstep or Run - R1 | Jumping Piercing Thrusts |
Forward + R1 | Backstep Attack |
L1 or L2 | Guard |
Upgrades[edit]
Basic[edit]
Requires Sharpstone
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Pure |
Rapier +0 | 75/0/0 | E/D/-/- | - | - | - | - |
Rapier +1 | 83/0/0 | E/D/-/- | 2 | - | - | - |
Rapier +2 | 90/0/0 | E/D/-/- | 3 | - | - | - |
Rapier +3 | 98/0/0 | E/D/-/- | 5 | - | - | - |
Rapier +4 | 105/0/0 | D/D/-/- | 5 | 1 | - | - |
Rapier +5 | 113/0/0 | D/D/-/- | 5 | 2 | - | - |
Rapier +6 | 120/0/0 | D/D/-/- | 5 | 4 | - | - |
Rapier +7 | 128/0/0 | D/C/-/- | 5 | 4 | 1 | - |
Rapier +8 | 135/0/0 | D/C/-/- | 5 | 4 | 2 | - |
Rapier +9 | 143/0/0 | D/C/-/- | 5 | 4 | 4 | - |
Rapier +10 | 150/0/0 | D/C/-/- | 5 | 4 | 4 | 1 |
Sharp[edit]
Damage bonus is heavily modified by Dexterity.
Requires:
- Rapier +0
- Bladestone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Sharp Rapier +1 | 83/0/0 | E/C/-/- | 2 | - | - |
Sharp Rapier +2 | 90/0/0 | E/C/-/- | 3 | - | - |
Sharp Rapier +3 | 98/0/0 | E/A/-/- | 5 | 1 | - |
Sharp Rapier +4 | 105/0/0 | E/A/-/- | 5 | 2 | - |
Sharp Rapier +5 | 113/0/0 | E/S/-/- | 5 | 4 | 1 |
Quality[edit]
Moderate damage bonus from Strength and Dexterity.
Requires:
- Rapier +3
- Clearstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Quality Rapier +1 | 86/0/0 | D/D/-/- | 2 | - | - |
Quality Rapier +2 | 98/0/0 | D/D/-/- | 3 | - | - |
Quality Rapier +3 | 109/0/0 | C/C/-/- | 5 | 1 | - |
Quality Rapier +4 | 120/0/0 | C/C/-/- | 5 | 2 | - |
Quality Rapier +5 | 131/0/0 | C/C/-/- | 5 | 4 | 1 |
Mercury[edit]
Poison special effect
Requires:
- Rapier +3
- Mercurystone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Mercury Rapier + 1 | 84/0/0 Poison 120 |
E/D/-/- | 2 | - | - |
Mercury Rapier + 2 | 94/0/0 Poison 180 |
E/D/-/- | 3 | - | - |
Mercury Rapier + 3 | 103/0/0 Poison 240 |
E/C/-/- | 5 | 1 | - |
Mercury Rapier + 4 | 113/0/0 Poison 300 |
E/C/-/- | 5 | 2 | - |
Mercury Rapier + 5 | 122/0/0 Poison 360 |
E/C/-/- | 5 | 4 | 1 |
Fatal[edit]
Bonus to backstab and riposte damage.
Requires:
- Rapier +3
- Marrowstone (Pulpstone).
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Fatal Rapier +1 | 77/0/0 Critical 60 |
E/D/-/- | 2 | - | - |
Fatal Rapier +2 | 79/0/0 Critical 70 |
E/D/-/- | 3 | - | - |
Fatal Rapier +3 | 81/0/0 Critical 80 |
E/C/-/- | 5 | 1 | - |
Fatal Rapier +4 | 83/0/0 Critical 90 |
E/C/-/- | 5 | 2 | - |
Fatal Rapier +5 | 84/0/0 Critical 100 |
E/A/-/- | 5 | 4 | 1 |
Crescent[edit]
Magic damage added; primarily modified by Magic stat. Minor MP regen.
Requires:
- Rapier +6
- Darkmoonstone
Name | Damage | Stat Bonuses | Shard | Chunk | Pure |
Crescent Rapier +1 | 59/73/0 | -/-/A/- | 2 | - | - |
Crescent Rapier +2 | 69/80/0 | -/-/A/- | 3 | - | - |
Crescent Rapier +3 | 79/88/0 | -/-/A/- | 5 | 1 | - |
Crescent Rapier +4 | 89/96/0 | -/-/A/- | 5 | 2 | - |
Crescent Rapier +5 | 99/105/0 | -/-/A/- | 5 | 4 | 1 |
Demon's Soul[edit]
Name | Damage | Stats Needed | Stat Bonuses | Req. Material |
Needle of Eternal Agony | 10/50/0 | 6/20/20/0 | -/-/-/- | Rapier +7 Mixed Demon's Soul |
Key[edit]
- Name
- Names displayed are according to the Atlus (NA) version of the game.
- Name changes from the Asian version, if any, will appear in parentheses.
- Damage
- The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
- Each weapon has one or more physical damage types:
- Normal
- Blunt
- Slashing
- Piercing
- Certain enemies are weak or strong against different types of damage types.
- Durability
- The durability of the weapon.
- The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
- Weight
- The Weight of the weapon.
- Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
- Stats Needed
- The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
- The Requirement stats for an weapon are W / X / Y / Z:
- Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
- Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
- (18 x 1.5 = 27)
- Stat Bonuses
- The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
- This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
- Damage Reduction %
- The Damage Reduction % of the weapon.
- It dictates how much damage the weapon mitigates while blocking.
- The Damage Reduction % stats for a shield are X / Y / Z:
- X is Physical Damage
- Y is Magical Damage
- Z is Fire Damage
- Guard Break Reduction
- The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
- A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.