Rats

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Rat

General Information[edit]

Item Value
Location Valley of Defilement: 5-1
Description A pack of rats
Souls White: ?? Neutral: 4 Black: ??
HP White: ?? Neutral: 34 Black: ??
Attack Melee Physical + Plague
Special Attack None
Weak to All damage types

Attack Patterns[edit]

Attack in a biting horde with a high chance of giving Plague

Strategy[edit]

These rats are found once in a small pack of 9 of them. They are in the room just below the woman vendor, and clumped together which may make them hard to hit. Their worst trait is that they carry Plague!. The best way is to kill them from a distance. Do remember that there should be one or two hiding behind the ramp away from the others, look for them quickly. If you don't have the Evacuate miracle, you may want to farm them for their Shard of Archstone drops.

Throw a Firebomb and you can kill several of them at once. Regular Bolts or Arrows work well too. A large weapon with an Area of Effect attack will wipe most of them out in one blow. They are easily killed with the Miracle God's Wrath , but you should not use it if the Filthy Woman merchant is still upstairs, since it will hit her as well. Spell users can blast them with Soul Arrow or Fireball at their leisure. Firestorm is a good alternative to God's Wrath, that provides a large area attack that won't hit the merchant upstairs.

Item Drops[edit]

Enemy Variety Item Drops
All Shard of Archstone

Enemy ID and Stats[edit]

The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.

Name ID Location HP Souls Defense Resistance
Physical Slash Blunt Thrust Magic Fire Poison Plague Bleed
Rat 306000 5-1 30 4 76 76 76 76 64 49 999 999 100

Special Effect Multipliers[edit]

Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.

Enemy Location HP Stamina
Damage
Attack Damage Reduction Defense Resistance
Physical Magic Fire Physical Magic Fire Physical Magic Fire Poison Plague Bleed
Rat 5-1 x1.15 x1.575 x1.32 x1.32 x1.32 - - - x1.575 x1.575 x1.575 Immune Immune -

Footnotes[edit]

  1. Souls gained are from the first run through of the game, white, neutral and black world tendency without any modifiers
  2. HP totals are from the first run through of the game, white, neutral, and black world tendency