Rock Worm
Contents
General Information[edit]
Item | Value | ||
Location | Stonefang Tunnel: 2-2 | ||
Description | Fire spitting close range turret worm | ||
Souls | Pure White: 165 | Neutral: 165 | Pure Black: 248 |
HP | Pure White: 320 | Neutral: 353 | Pure Black: ?? |
Attack | Melee | Physical | |
Special Attack | Fire Spit | Spits a pool of fire damage The pool lasts on the ground ~5 seconds | |
Weak to | Magic attacks Attacks which hit the 'head' |
Attack Patterns[edit]
- Pulls its head back and lunges its head forward, biting the player
- Swings its body in a horizontal circle
- Spits a pool of fiery liquid
- Rock Worms guarding the pair of Hands of God: These only spray fiery liquid upwards, dealing fire damage in a sizeable circle around it
Strategy[edit]
These guys lurk underground until you approach. Then they burst forth and begin to spit vile stuff on you. Semi-dangerous for melee guys, especially the larger ones that spit up a 360 degree fountain, they are pitifully easy for ranged guys. Use target lock and flick the right analog stick until you target their mouth. Fire an arrow or spell (soul light for massive damage) into their mouth directly and they should die in one hit, and give you bonus soul for a one-hit kill. A good time is when they first spit at you, since their mouth is stationary for a moment. Remember they are extremely weak to magic attacks, so even though their defense is strong, even just a few body slashes with a magic damage-dealing weapon will do them in.
If you happen to have a Great Sword of some kind, it's strong vertical slash throws a direct hit to their mouth!
Item Drops[edit]
Enemy Variety | Item Drops |
All | Shard of Greystone Chunk of Greystone (rare) Pure Greystone (very rare) |
Enemy ID and Stats[edit]
The information below reflects the game's hard programmed values for enemy stats and values. However, these values don't always align precisely with values seen in game. This is due to Special Effect Multipliers (similar to NPCs) and World Tendency Multipliers.
Name | ID | Location | HP | Souls | Defense | Resistance | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Physical | Slash | Blunt | Thrust | Magic | Fire | Poison | Plague | Bleed | |||||
Rock Worms | 310000 | 2-2 | 228 | 165 | 563 | 583 | 538 | 513 | 18 | 613 | 75 | 100 | 500 |
Special Effect Multipliers[edit]
Special Effect Multipliers are blanket multipliers that are applied to NPCs, including Black Phantoms. For example, if the HP multiplier is "x2", the NPC will have twice the health that the player would have if they had identical stats and equipment. The NPC's attack multipliers are applied before the damage is affected by the player's defenses and resistances. Damage received by the NPC is slightly more complicated. When the player does damage to the NPC, the raw damage is put into a formula and computed against the NPC's resistances. These resistances are multiplied by the values in the Physical/Magic/Fire Defense columns before calculation. Afterward, the remaining damage is reduced by resistances, it is then multiplied by the Damage reduction multipliers in the Physical/Magic/Fire Reduction columns. The output damage remaining is the dealt to the NPC.
Enemy | Location | HP | Stamina Damage |
Attack | Damage Reduction | Defense | Resistance | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Physical | Magic | Fire | Physical | Magic | Fire | Physical | Magic | Fire | Poison | Plague | Bleed | ||||
Rock Worm | 2-2 | x1.55 | x1.3 | x1.75 | x1.75 | x1.75 | - | - | - | x1.25 | x1.25 | x1.25 | - | - | - |
Footnotes[edit]
- Souls gained are from the first run through of the game, white, neutral and black world tendency without any modifiers
- HP totals are from the first run through of the game, white, neutral, and black world tendency